#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Pentacle of Projection

##

- **BadMojo**
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   10 years 4 months ago [\#3315](#3315) by BadMojo  Replied by *BadMojo* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=10#3315 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 Sure, here ya go :cool:

####  File Attachment:

 File Name: [ pent.zip](https://www.realm667.com/forum/attachment/313 "pent.zip")
 File Size:23.85 KB

- [ pent.zip ](https://www.realm667.com/forum/attachment/313?download=1 "pent.zip") [ ](https://www.realm667.com/forum/attachment/313?download=1 "pent.zip")

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- **MagicWazard**
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   10 years 4 months ago [\#3338](#3338) by MagicWazard  Replied by *MagicWazard* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=10#3338 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 Alright, before I resort to the orb version, here's one more try. How's this one look?

 [ ![[img](https://farm2.staticflickr.com/1585/25056587736_4116610d09_o.gif) ](https://farm2.staticflickr.com/1585/25056587736_4116610d09_o.gif "[img")

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- **BadMojo**
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   10 years 4 months ago [\#3339](#3339) by BadMojo  Replied by *BadMojo* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=10#3339 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 That's better, alot better.... One thing though, turn it upside down, that pentagram is the wrong way up ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **MagicWazard**
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   10 years 4 months ago [\#3342](#3342) by MagicWazard  Replied by *MagicWazard* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=10#3342 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 It's a pentacle, not a pentagram, so it should be pointing up. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy81NzYtcGVudGFjbGUtb2YtcHJvamVjdGlvbj9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   10 years 4 months ago [\#3357](#3357) by mattbratt11  Replied by *mattbratt11* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=10#3357 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

> MagicWazard wrote: It's a pentacle, not a pentagram, so it should be pointing up. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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This powerup is awesome. Keep it up.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy81NzYtcGVudGFjbGUtb2YtcHJvamVjdGlvbj9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   10 years 4 months ago [\#3369](#3369) by Blue Shadow  Replied by *Blue Shadow* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=10#3369 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

> MagicWazard wrote: Alright, before I resort to the orb version, here's one more try. How's this one look?
>
>  [ ![[img](https://farm2.staticflickr.com/1585/25056587736_4116610d09_o.gif) ](https://farm2.staticflickr.com/1585/25056587736_4116610d09_o.gif "[img")

Now that I've tried it in-game (with just a single frame - no animation), yes, I do like it.

A suggestion: I feel like it would look better if the item wasn't sitting on the floor, maybe give it the FLOATBOB flag, or just modify its offset so it looks like it's floating?

Also, any plans on giving the blast effect its unique sprites?

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   10 years 4 months ago [\#3375](#3375) by ozymandias81  Replied by *ozymandias81* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=10#3375 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 This pow-up is looking better and better day by day, I think the last one is perfect imho.
Also I am ok with BS suggestion, the floating effect could give to it more magic/exoteric vibe to the object.

I think that if you'll go for unique sprites for the blast effect, I suggest to apply translucent mini-pentacle in line with the powerup design, maybe grab the pentacle out from itself without its background and have it rotating while the effect starts.

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   10 years 4 months ago [\#3378](#3378) by MagicWazard  Replied by *MagicWazard* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=10#3378 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 I haven't made any decision on a floating effect, though if I was to go with one of those choices, I'd probably use the offsets rather than FLOATBOB (since FLOATBOB tends to be more associated with Raven stuff). I'm open to either, though.

As for the blast effect, I haven't given it any particular thought yet. I just used the Hexen ones to have something functional in place, and found them acceptable; I'm not beholden to them, though, and will think about an alternative. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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   10 years 2 months ago [\#3699](#3699) by Tormentor667  Replied by *Tormentor667* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=10#3699 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 The problem with the orb-look is that it's "insta-use" for me, that's how we are used to it (soulsphere, megasphere, etc.). If it is a carrieable item it shouldn't look like an orb

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- **MagicWazard**
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   10 years 2 months ago [\#3721](#3721) by MagicWazard  Replied by *MagicWazard* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=10#3721 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 Well, it's not really an "orb" so much as a "disk", but I get what you're saying. That said, my Familiar Summon submission used an orb as the pickup item, and that got accepted, as did the Possession Sphere...![;)](https://www.realm667.com/wink.gif ";)")

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