#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Pentacle of Projection

##

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   10 years 2 months ago [\#3735](#3735) by Tormentor667  Replied by *Tormentor667* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=20#3735 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 That got by me - lucky you ![:D](https://www.realm667.com/bigsmile.gif ":D") Well, I am okay with both, it's just what I thought in the first moment.

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   9 years 2 months ago [\#5989](#5989) by Blue Shadow  Replied by *Blue Shadow* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=20#5989 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 There are two, albeit minor, things that prevent me from approving and adding this: the blast effect sprites and the sound need to be converted to acceptable formats.

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- **MagicWazard**
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   9 years 2 months ago - 9 years 2 months ago [\#5995](#5995) by MagicWazard  Replied by *MagicWazard* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=20#5995 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

> Blue Shadow wrote: There are two, albeit minor, things that prevent me from approving and adding this: the blast effect sprites and the sound need to be converted to acceptable formats.

Oh, goodness, I forgot this was even in the queue still. ![:D](https://www.realm667.com/bigsmile.gif ":D") I'll go ahead and convert the audio. It should hopefully be updated by the time you read this. I'll probably also add the vertical offsets too. I'll look into the blast effect sprites. I kind of like them, but they were a low-effort solution. ![:P](https://www.realm667.com/tongue.gif ":P") Do you happen to have any specific ones in mind?

EDIT: I updated the sprites with vertical offsets. Looks OK to me; let me know if you feel it's too much or too little. I also compressed the sound; while I was at it, I tinkered with it a bit in Audacity so it doesn't sound exactly like the Quake version. Might need to be boosted a few decibels since it's bassier now.

 Last edit: 9 years 2 months ago by MagicWazard.

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   9 years 2 months ago [\#5999](#5999) by Blue Shadow  Replied by *Blue Shadow* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=20#5999 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 I just downloaded it, but it's still the old version (the timestamp on the WAD is 01/22/2016 00:39).

> MagicWazard wrote: I'll look into the blast effect sprites. I kind of like them, but they were a low-effort solution. ![:P](https://www.realm667.com/tongue.gif ":P") Do you happen to have any specific ones in mind?

They are by no means a deal-breaker, so they can stay, I'd say.

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   9 years 2 months ago [\#6004](#6004) by MagicWazard  Replied by *MagicWazard* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=20#6004 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

> Blue Shadow wrote: I just downloaded it, but it's still the old version (the timestamp on the WAD is 01/22/2016 00:39).

Strange, Dropbox must have cached the old version somehow, since I could clearly see on my end it no longer existed. In any event, may you try it again? It looks good to me now, so it should be for you too.

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   9 years 2 months ago [\#6005](#6005) by Blue Shadow  Replied by *Blue Shadow* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=20#6005 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 I got it now, but the sprites are still in Doom format, though.

 [ ![[img](http://i.imgur.com/vAkxi9n.jpg) ](http://i.imgur.com/vAkxi9n.jpg "[img")

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   9 years 2 months ago [\#6015](#6015) by MagicWazard  Replied by *MagicWazard* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=20#6015 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 Fixed. Sorry, I just realized your post from a couple of days ago was trying to tell me this. (I thought you were saying you didn't like the sprites altogether. ![:P](https://www.realm667.com/tongue.gif ":P")) I PNGOut'd them all while I was at it.

I did come up with an idea for new blast effect sprites, though...I'll see if I can make them work.

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   8 years 11 months ago [\#6359](#6359) by Blue Shadow  Replied by *Blue Shadow* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=20#6359 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

> MagicWazard wrote: I did come up with an idea for new blast effect sprites, though...I'll see if I can make them work.

Any updates on this?

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy81NzYtcGVudGFjbGUtb2YtcHJvamVjdGlvbj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   8 years 11 months ago [\#6389](#6389) by MagicWazard  Replied by *MagicWazard* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=20#6389 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 I know what I want to do, but have no idea when I'll get to it or how well it'll turn out. I'd say go ahead with this as-is and I'll update it later if things go to plan.

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   8 years 10 months ago [\#6395](#6395) by Blue Shadow  Replied by *Blue Shadow* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection?start=20#6395 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 Approved, then.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy81NzYtcGVudGFjbGUtb2YtcHJvamVjdGlvbj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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