#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Submission\] Nightmare Spectre

##

- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
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   10 years 2 months ago [\#3917](#3917) by DBJ87  Replied by *DBJ87* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=10#3917 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

 Looks a lot better... saves a lot of space in the file too &amp; black blood definitely makes it better. A nice twist from the PS1 version.

I'll submit it like that, but only if it's ok with you... don't want to be seen as "stealing ideas"... You'll get full credit for the visual changes-- credit where credit's due.

Let me know what you think.

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   10 years 2 months ago [\#3920](#3920) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=10#3920 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

 You're totally welcome to borrow anything from this version you want. And I don't even feel like I need to be credited for any visual changes; I didn't do any editing to speak of apart from applying the blending mode. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") As far as I'm concerned, pretty much all the assets credits would go to id (for the original Demon sprites) and Midway (for the sounds). Of course, if you make any behavioral changes to DECORATE, be sure to credit yourself. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") (Note that as far as behavior goes, my version only boosts the health, and not any other properties like speed or damage, which I believe your original version did.)

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- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
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   10 years 2 months ago - 10 years 2 months ago [\#3927](#3927) by DBJ87  Replied by *DBJ87* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=10#3927 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

> You're totally welcome to borrow anything from this version you want. And I don't even feel like I need to be credited for any visual changes; I didn't do any editing to speak of apart from applying the blending mode.

That's very generous of you, thank you. I'm still going to give you some credit, Blood Changes look better now it's Black-- blood colours was something I did think about, but that was very early on, way before even thinking about online submissions and so, I quickly forgot about it ![:(](https://www.realm667.com/frown.gif ":(").

My version does have slight health (like it's meant to) &amp; a maximum damage increase (8 x 1 to 5, instead of 4 x 1 to 10, so it would do between 8-40, but looking at it now, I might reduce that a bit as the rare chance of dealing 40% is a bit too high), just to toughen him up a bit more, nothing overpowering, will still go down after 2-3 shots with a Rocket Launcher or Super-Shotgun at close range, but a copy-cat Demon &amp; Spectre Damage just didn't feel right and the extra damage adds a "fear factor", plus these guys killed me more then the other two did when I had the PS1 version, used to HATE fighting them lol ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 10 years 2 months ago by DBJ87.

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- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
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   10 years 2 months ago - 10 years 2 months ago [\#3928](#3928) by DBJ87  Replied by *DBJ87* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=10#3928 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

> (like it's meant to) &amp; a maximum damage increase (8 x 1 to 5, instead of 4 x 1 to 10, so it would do between 8-40, but looking at it now, I might reduce that a bit as the rare chance of dealing 40% is a bit too high),

Mathematics wrong there, it increased the minimum damage, so it would deal 8-40% instead of the Doom's default 4-40%. So, I'll leave that as it stands.

 Last edit: 10 years 2 months ago by DBJ87.

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- **DBJ87**
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   10 years 2 months ago - 10 years 2 months ago [\#3929](#3929) by DBJ87  Replied by *DBJ87* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=10#3929 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

 Happy to announce, this is now finished. I've managed to add it's custom Melee attack to the new update with no problems &amp; it is working better than I had intended. Thank you to everyone who has tested the older versions &amp; to everyone who has given me feedback. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 10 years 2 months ago by DBJ87.

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   10 years 2 months ago [\#3931](#3931) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=10#3931 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

 Oh, and I have to mention that when I posted my version, I was a little lazy, and 3 of the 4 sounds were still in Doom format; only one was in .OGG. So I converted the remaining sounds to .OGG; it saves close to 20kB or so in the .zip file. So if you go back to my prior link, you'll see all 4 sounds are now in .OGG; I suggest you use those. (Submission rules prefer compressed formats like FLAC or OGG, but it's one of those "soft" rules which isn't always enforced. I'm probably going to be a bit more picky about it moving forward.) If you don't already have Audacity, I suggest you download it; it can easily convert from .WAV to .OGG, and can covert multiple files at once.

 Warning: Spoiler!

 As for the sounds' naming format, I kept them a little bit generic so they could share with other monsters that might use the same PSX/D64 sounds. (The Phantasm uses the same pain sound, for example.) However, this in and of itself isn't a dealbreaker--it's somewhat common for submissions to re-use the same "sounds" but with different filenames, simply because it's tough to monitor each and every submission to see which submissions use what sounds, and what they're named as.

Oh, and there's no need to triple-post, even on your own thread. Don't forget there's an "Edit" function if you want to add more to your prior post. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **DBJ87**
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- Wicked
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   10 years 2 months ago - 10 years 2 months ago [\#3932](#3932) by DBJ87  Replied by *DBJ87* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=10#3932 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

 ... Right ... so you want to convert the sound files to OGG now? I do have Audacity-- won't take long,,,

Guessing I should do the same with my other files? Will update the descriptions on each file, when the sound conversions for the are done for them...

File size for just dropped 70kb- now 40.6kb (uncompressed) overall ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 10 years 2 months ago by DBJ87.

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   10 years 2 months ago - 10 years 2 months ago [\#3934](#3934) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=10#3934 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

> DBJ87 wrote: ... Right ... so you want to convert the sound files to OGG now? I do have Audacity-- won't take long,,,
>
> File size for just dropped 70kb- now 40.6kb (uncompressed) overall ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

What I was trying to say was that I already did in my previous link, and that you could just use those, but if you have Audacity yourself, all the better...

> DBJ87 wrote: Guessing I should do the same with my other files? Will update the descriptions on each file, when the sound conversions for the are done for them...

If you're up to it, that would be greatly appreciated. Like I said, the "OGG or FLAC" rule is kind of a "soft" rule that is periodically ignored, but it's one that we are at liberty to point out, and it's just good practice to get used to. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 10 years 2 months ago by MagicWazard.

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- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
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   10 years 2 months ago [\#3947](#3947) by DBJ87  Replied by *DBJ87* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=10#3947 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

 Done. All sounds are OGG, not a problem-- good idea. It's saved a lot of space on Duke Nukem &amp; the Allied Marines-- both use a lot of sounds (especially the Marines). ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Hopefully this new change will boost the appeal...

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   10 years 2 months ago [\#3963](#3963) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=10#3963 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

 I'm personally happy with it now. One minor thing of note: it includes the Doom 64 "active" sound, but uses the regular Demon's "active" sound. You might want to make a note in DECORATE that the alternate "active" sound is included, but unused; or, you could assign it, then comment it out, and let modders un-comment it as they decide.

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