#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Submission\] Nightmare Spectre

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- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
- ![Wicked](https://www.realm667.com/media/kunena/ranks/rank_81_wicked.png)

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   10 years 2 months ago - 10 years 2 months ago [\#3979](#3979) by DBJ87  Replied by *DBJ87* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=20#3979 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

> MagicWazard wrote: I'm personally happy with it now. One minor thing of note: it includes the Doom 64 "active" sound, but uses the regular Demon's "active" sound. You might want to make a note in DECORATE that the alternate "active" sound is included, but unused; or, you could assign it, then comment it out, and let modders un-comment it as they decide.

It was meant to use the new active sound (keep it true to the PSX version and it sounds better), forgot to add that into the decorate.

Changes made, it has the missing active sound in the Decorate.

 Last edit: 10 years 2 months ago by DBJ87.

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- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   10 years 2 months ago [\#3987](#3987) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=20#3987 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

 I guess that's fair. I would generally prefer not to use the Doom 64 "active" sound in a regular Doom environment, because it sounds nearly just like one of the Zombieman "sight" sounds, but including it for completeness sake seems acceptable, and a user can easily comment it out if they don't want to use it. (Better to have it and not need it than to need it and not have it!)

Anyways, I've given this approval, and barring any further changes, it'll be up on the repo within a couple days.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MTQtc3VibWlzc2lvbi1uaWdodG1hcmUtc3BlY3RyZT9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
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   10 years 2 months ago [\#3989](#3989) by DBJ87  Replied by *DBJ87* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=20#3989 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

 Thank you ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")
> I guess that's fair. I would generally prefer not to use the Doom 64 "active" sound in a regular Doom environment, because it sounds nearly just like one of the Zombieman "sight" sounds, but including it for completeness sake seems acceptable,

If it is going to hold it back, I will happily leave the active sound out (set it back to Doom's Demons) so it is available as an optional choice.

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- **MagicWazard**
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   10 years 2 months ago - 10 years 2 months ago [\#3992](#3992) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=20#3992 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

> DBJ87 wrote: If it is going to hold it back, I will happily leave the active sound out (set it back to Doom's Demons) so it is available as an optional choice.

No, I think it's OK. It's easy enough for the user to comment out on their own.

EDIT: Oh, and looking at the credits, you mention "Dreamcast" Doom. I think you mean "Saturn" Doom, since there wasn't a Dreamcast version. I'll fix that in the file before I upload it.

EDIT 2: It's uploaded now. Congrats!

 Last edit: 10 years 2 months ago by MagicWazard.

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- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
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   10 years 2 months ago [\#4049](#4049) by DBJ87  Replied by *DBJ87* on topic *[\[Submission\] Nightmare Spectre](https://www.realm667.com/forum/closed-submissions/614-submission-nightmare-spectre?start=20#4049 "[INFO]

Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]

[DOWNLOAD]
http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip")*

 Thanks to everybody for their help &amp; feedback. I've really enjoyed working on this ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MTQtc3VibWlzc2lvbi1uaWdodG1hcmUtc3BlY3RyZT9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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