#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Dynamic Sky Viewpoint

##

- **A-Bomb**
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   10 years 5 months ago - 9 years 9 months ago [\#3277](#3277) by A-Bomb  *[\[SUBMISSION\] Dynamic Sky Viewpoint](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint#3277 "Information:

Type: SkyViewpoint editor Thing
Connections: SkyViewpoint
Spawn Offsets: None
Documentation: Yes
Spawn Ceiling: No
Variants: 1 (DynamicSkyViewpoint, editor number 9084)
Summon: DynamicSkyViewpoint
ACS: Yes

Credits:

Submitted: A-Bomb
Decorate: A-Bomb
Idea Base: Source and similar engines' approach to skyboxes

Actor/ Thing: extends the existing ZDoom SkyViewpoint Actor

Description:

This is a single player intended editor Thing which expands upon the existing SkyViewpoint functionality used to create static skyboxes. The DynamicSkyViewpoint Actor moves according to the player's movement and a user-defined displacement constant.

Screenshots:

[image]
[image]")* was created by *A-Bomb*

 Information:
Type: SkyViewpoint editor Thing
Connections: SkyViewpoint
Spawn Offsets: None
Documentation: Yes
Spawn Ceiling: No
Variants: 1 (DynamicSkyViewpoint, editor number 9084)
Summon: DynamicSkyViewpoint
ACS: Yes

Credits:

Submitted: A-Bomb
Decorate: A-Bomb
Idea Base: Source and similar engines' approach to skyboxes

Actor/ Thing: extends the existing ZDoom SkyViewpoint Actor

Description:

This is a single player intended editor Thing which expands upon the existing SkyViewpoint functionality used to create static skyboxes. The DynamicSkyViewpoint Actor moves according to the player's movement and a user-defined displacement constant.

Screenshots:

 [ ![[IMG](http://i64.tinypic.com/2ewf9u1.jpg) ](http://i64.tinypic.com/2ewf9u1.jpg "[IMG")

 [ ![[IMG](http://i63.tinypic.com/117zlub.jpg) ](http://i63.tinypic.com/117zlub.jpg "[IMG")

- [ ...tUDMFFixed.zip ](https://www.realm667.com/forum/attachment/300?download=1 "...tUDMFFixed.zip") [ ](https://www.realm667.com/forum/attachment/300?download=1 "...tUDMFFixed.zip")

 Last edit: 9 years 9 months ago by A-Bomb. Reason: Added SkyViewpoint as connection, Removed old link

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   10 years 5 months ago [\#3278](#3278) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Dynamic Sky Viewpoint](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint#3278 "Information:

Type: SkyViewpoint editor Thing
Connections: SkyViewpoint
Spawn Offsets: None
Documentation: Yes
Spawn Ceiling: No
Variants: 1 (DynamicSkyViewpoint, editor number 9084)
Summon: DynamicSkyViewpoint
ACS: Yes

Credits:

Submitted: A-Bomb
Decorate: A-Bomb
Idea Base: Source and similar engines' approach to skyboxes

Actor/ Thing: extends the existing ZDoom SkyViewpoint Actor

Description:

This is a single player intended editor Thing which expands upon the existing SkyViewpoint functionality used to create static skyboxes. The DynamicSkyViewpoint Actor moves according to the player's movement and a user-defined displacement constant.

Screenshots:

[image]
[image]")*

 Could you provide a demo map?

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- **A-Bomb**
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   10 years 5 months ago [\#3279](#3279) by A-Bomb  Replied by *A-Bomb* on topic *[\[SUBMISSION\] Dynamic Sky Viewpoint](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint#3279 "Information:

Type: SkyViewpoint editor Thing
Connections: SkyViewpoint
Spawn Offsets: None
Documentation: Yes
Spawn Ceiling: No
Variants: 1 (DynamicSkyViewpoint, editor number 9084)
Summon: DynamicSkyViewpoint
ACS: Yes

Credits:

Submitted: A-Bomb
Decorate: A-Bomb
Idea Base: Source and similar engines' approach to skyboxes

Actor/ Thing: extends the existing ZDoom SkyViewpoint Actor

Description:

This is a single player intended editor Thing which expands upon the existing SkyViewpoint functionality used to create static skyboxes. The DynamicSkyViewpoint Actor moves according to the player's movement and a user-defined displacement constant.

Screenshots:

[image]
[image]")*

> Blue Shadow wrote: Could you provide a demo map?

Sure thing!

- [ ...ithTestMap.zip ](https://www.realm667.com/forum/attachment/297?download=1 "...ithTestMap.zip") [ ](https://www.realm667.com/forum/attachment/297?download=1 "...ithTestMap.zip")

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- **ozymandias81**
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   10 years 5 months ago - 10 years 5 months ago [\#3280](#3280) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] Dynamic Sky Viewpoint](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint#3280 "Information:

Type: SkyViewpoint editor Thing
Connections: SkyViewpoint
Spawn Offsets: None
Documentation: Yes
Spawn Ceiling: No
Variants: 1 (DynamicSkyViewpoint, editor number 9084)
Summon: DynamicSkyViewpoint
ACS: Yes

Credits:

Submitted: A-Bomb
Decorate: A-Bomb
Idea Base: Source and similar engines' approach to skyboxes

Actor/ Thing: extends the existing ZDoom SkyViewpoint Actor

Description:

This is a single player intended editor Thing which expands upon the existing SkyViewpoint functionality used to create static skyboxes. The DynamicSkyViewpoint Actor moves according to the player's movement and a user-defined displacement constant.

Screenshots:

[image]
[image]")*

 Better add it within the attachment added on main OP. Anyway, gonna try this now... I noticed it before on FB though and also added a "like" for this thing.

[EDIT]: Also, build the map in UDMF format and under GZDoom Builder. It's the better choice imho and you'll save a lot of space.

 Last edit: 10 years 5 months ago by ozymandias81. Reason: typo

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- **ozymandias81**
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   10 years 5 months ago - 10 years 5 months ago [\#3281](#3281) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] Dynamic Sky Viewpoint](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint#3281 "Information:

Type: SkyViewpoint editor Thing
Connections: SkyViewpoint
Spawn Offsets: None
Documentation: Yes
Spawn Ceiling: No
Variants: 1 (DynamicSkyViewpoint, editor number 9084)
Summon: DynamicSkyViewpoint
ACS: Yes

Credits:

Submitted: A-Bomb
Decorate: A-Bomb
Idea Base: Source and similar engines' approach to skyboxes

Actor/ Thing: extends the existing ZDoom SkyViewpoint Actor

Description:

This is a single player intended editor Thing which expands upon the existing SkyViewpoint functionality used to create static skyboxes. The DynamicSkyViewpoint Actor moves according to the player's movement and a user-defined displacement constant.

Screenshots:

[image]
[image]")*

 Ok, I polished a bit the wad and turned it into a pk3 though. There is your map inside, now in UDMF format.

Check the attachment, the pk3 is done in a way that's most clear possible. Also I added a nifty script on the map for lulz plus a reference for new usage for DoomEdnums inside MapInfo.txt

I like the effect, but surely I must give to this a deep try in order to get all the points, but everything's there and I am starting to like it really.

####  File Attachment:

 File Name: [ DYNSKIES.zip](https://www.realm667.com/forum/attachment/298 "DYNSKIES.zip")
 File Size:14.61 KB

*Also it has a connection though: The SkyBox Viewpoint. Beside that, it's a very interesting workaround.*

- [ DYNSKIES.zip ](https://www.realm667.com/forum/attachment/298?download=1 "DYNSKIES.zip") [ ](https://www.realm667.com/forum/attachment/298?download=1 "DYNSKIES.zip")

 Last edit: 10 years 5 months ago by ozymandias81. Reason: connection

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- **A-Bomb**
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   10 years 5 months ago [\#3282](#3282) by A-Bomb  Replied by *A-Bomb* on topic *[\[SUBMISSION\] Dynamic Sky Viewpoint](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint#3282 "Information:

Type: SkyViewpoint editor Thing
Connections: SkyViewpoint
Spawn Offsets: None
Documentation: Yes
Spawn Ceiling: No
Variants: 1 (DynamicSkyViewpoint, editor number 9084)
Summon: DynamicSkyViewpoint
ACS: Yes

Credits:

Submitted: A-Bomb
Decorate: A-Bomb
Idea Base: Source and similar engines' approach to skyboxes

Actor/ Thing: extends the existing ZDoom SkyViewpoint Actor

Description:

This is a single player intended editor Thing which expands upon the existing SkyViewpoint functionality used to create static skyboxes. The DynamicSkyViewpoint Actor moves according to the player's movement and a user-defined displacement constant.

Screenshots:

[image]
[image]")*

> ozymandias81 wrote: Better add it within the attachment added on main OP. Anyway, gonna try this now... I noticed it before on FB though and also added a "like" for this thing.
>
> \[EDIT\]: Also, build the map in UDMF format and under GZDoom Builder. It's the better choice imho and you'll save a lot of space.

All this time I've been using Hexen format (pretty much without any deviation) because that's what I'd been used to since I first dabbled in DB2 years ago. Lol, I saw that you could set the fade and color right in the properties tab in this format and was like "yeah, this from now on" xD thanks! And I'm on it.

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   10 years 5 months ago - 10 years 5 months ago [\#3283](#3283) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] Dynamic Sky Viewpoint](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint#3283 "Information:

Type: SkyViewpoint editor Thing
Connections: SkyViewpoint
Spawn Offsets: None
Documentation: Yes
Spawn Ceiling: No
Variants: 1 (DynamicSkyViewpoint, editor number 9084)
Summon: DynamicSkyViewpoint
ACS: Yes

Credits:

Submitted: A-Bomb
Decorate: A-Bomb
Idea Base: Source and similar engines' approach to skyboxes

Actor/ Thing: extends the existing ZDoom SkyViewpoint Actor

Description:

This is a single player intended editor Thing which expands upon the existing SkyViewpoint functionality used to create static skyboxes. The DynamicSkyViewpoint Actor moves according to the player's movement and a user-defined displacement constant.

Screenshots:

[image]
[image]")*

 You are welcome. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

*OffTopic: I've seen your nice RayCast try video, and while I am a super-fan of Ultima Underworld 1 &amp; 2, I hope you'll get into that one too.*

**ANYWAY, WELCOME ON REALM667 A-BOMB!**

 Last edit: 10 years 5 months ago by ozymandias81. Reason: details

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- **A-Bomb**
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   10 years 5 months ago [\#3284](#3284) by A-Bomb  Replied by *A-Bomb* on topic *[\[SUBMISSION\] Dynamic Sky Viewpoint](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint#3284 "Information:

Type: SkyViewpoint editor Thing
Connections: SkyViewpoint
Spawn Offsets: None
Documentation: Yes
Spawn Ceiling: No
Variants: 1 (DynamicSkyViewpoint, editor number 9084)
Summon: DynamicSkyViewpoint
ACS: Yes

Credits:

Submitted: A-Bomb
Decorate: A-Bomb
Idea Base: Source and similar engines' approach to skyboxes

Actor/ Thing: extends the existing ZDoom SkyViewpoint Actor

Description:

This is a single player intended editor Thing which expands upon the existing SkyViewpoint functionality used to create static skyboxes. The DynamicSkyViewpoint Actor moves according to the player's movement and a user-defined displacement constant.

Screenshots:

[image]
[image]")*

 I just noticed your other message sorry! By the way, you just helped me out immensely! When I ran the pk3 my effect was disabled... So I added a #library declaration in my script and it seems to have fixed whatever was causing the issue.

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- **ozymandias81**
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   10 years 5 months ago [\#3285](#3285) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] Dynamic Sky Viewpoint](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint#3285 "Information:

Type: SkyViewpoint editor Thing
Connections: SkyViewpoint
Spawn Offsets: None
Documentation: Yes
Spawn Ceiling: No
Variants: 1 (DynamicSkyViewpoint, editor number 9084)
Summon: DynamicSkyViewpoint
ACS: Yes

Credits:

Submitted: A-Bomb
Decorate: A-Bomb
Idea Base: Source and similar engines' approach to skyboxes

Actor/ Thing: extends the existing ZDoom SkyViewpoint Actor

Description:

This is a single player intended editor Thing which expands upon the existing SkyViewpoint functionality used to create static skyboxes. The DynamicSkyViewpoint Actor moves according to the player's movement and a user-defined displacement constant.

Screenshots:

[image]
[image]")*

 Ah yep, forgot to save the source file with the #library declaration... that was true. In fact I just renamed the SCRIPT compiled library into DYNSKY yesterday... it was 3am so that's why ![XD](https://www.realm667.com/laugh.gif "XD") :fear:

Anyway, check ZDoomWiki to gather some more infos concerning libraries and usage under pk3'd files. They can improve greatly your works though.

[ Directives](http://zdoom.org/wiki/Directive)
[ Libraries](http://zdoom.org/wiki/Libraries)

Keep in mind that in order to use the #import directive inside a library, you ALWAYS have to set up your directives with the #library declaration before anything else, so you may have something like this:

Code:

\#library "dynsky" #include "zcommon.acs" #import "functns.acs" ...

Also stay always within 8 characters at least, this is mandatory. Have a nice day. :cool:

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   10 years 5 months ago [\#3289](#3289) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Dynamic Sky Viewpoint](https://www.realm667.com/forum/closed-submissions/618-submission-dynamic-sky-viewpoint#3289 "Information:

Type: SkyViewpoint editor Thing
Connections: SkyViewpoint
Spawn Offsets: None
Documentation: Yes
Spawn Ceiling: No
Variants: 1 (DynamicSkyViewpoint, editor number 9084)
Summon: DynamicSkyViewpoint
ACS: Yes

Credits:

Submitted: A-Bomb
Decorate: A-Bomb
Idea Base: Source and similar engines' approach to skyboxes

Actor/ Thing: extends the existing ZDoom SkyViewpoint Actor

Description:

This is a single player intended editor Thing which expands upon the existing SkyViewpoint functionality used to create static skyboxes. The DynamicSkyViewpoint Actor moves according to the player's movement and a user-defined displacement constant.

Screenshots:

[image]
[image]")*

 I don't have much in-terms of feedback, but it does look nice.

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