#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Flashlight

##

- **idGamer**
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   11 years 9 months ago - 11 years 9 months ago [\#145](#145) by idGamer  *[Flashlight](https://www.realm667.com/forum/closed-submissions/62-flashlight#145 "Information:

Name: FlashLight
Class: 1
Type: Projectile (sort of)
Palette: PNG Palette
Summon: FlashLight
Ammo Type: None
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: idGamer
Decorate: Alando1, idGamer
GLDefs: Alando1
Sounds: Unreal Tournament
Sprites: Alando1, osjclatchford, eriance, id Software, 3D Realms.
Sprite Edit: MagicWazard
Idea Base: No
ACS: No

Description:
A simple flashlight, in both angled and centered format.
Only works with Dynamic Lights activated.

Pics:

Download:

Well, I figured I should go ahead and submit this old thing again. :P")* was created by *idGamer*

 Information:
Name: FlashLight
Class: 1
Type: Projectile (sort of)
Palette: PNG Palette
Summon: FlashLight
Ammo Type: None
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: idGamer
Decorate: Alando1, idGamer
GLDefs: Alando1
Sounds: Unreal Tournament
Sprites: Alando1, osjclatchford, eriance, id Software, 3D Realms.
Sprite Edit: MagicWazard
Idea Base: No
ACS: No

Description:
A simple flashlight, in both angled and centered format.
Only works with Dynamic Lights activated.

Pics:
 [ ![FLITA0.png](https://www.realm667.com/forum/attachment/10) ](https://www.realm667.com/forum/attachment/10 "FLITA0.png")

 [ ![FLSHB0.png](https://www.realm667.com/forum/attachment/11) ](https://www.realm667.com/forum/attachment/11 "FLSHB0.png")

Download:

####  File Attachment:

 File Name: [ Flashlight.zip](https://www.realm667.com/forum/attachment/17 "Flashlight.zip")
 File Size:18.97 KB

Well, I figured I should go ahead and submit this old thing again. ![:P](https://www.realm667.com/tongue.gif ":P")

- [ FLITA0.png ![FLITA0.png](https://www.realm667.com/forum/attachment/10?download=1) ](https://www.realm667.com/forum/attachment/10?download=1 "FLITA0.png") [ ](https://www.realm667.com/forum/attachment/10?download=1 "FLITA0.png")
- [ FLSHB0.png ![FLSHB0.png](https://www.realm667.com/forum/attachment/11?download=1) ](https://www.realm667.com/forum/attachment/11?download=1 "FLSHB0.png") [ ](https://www.realm667.com/forum/attachment/11?download=1 "FLSHB0.png")
- [ Flashlight.zip ](https://www.realm667.com/forum/attachment/17?download=1 "Flashlight.zip") [ ](https://www.realm667.com/forum/attachment/17?download=1 "Flashlight.zip")

 Last edit: 11 years 9 months ago by idGamer.

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- **NeuralStunner**
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   11 years 9 months ago [\#148](#148) by NeuralStunner  Replied by *NeuralStunner* on topic *[Flashlight](https://www.realm667.com/forum/closed-submissions/62-flashlight#148 "Information:

Name: FlashLight
Class: 1
Type: Projectile (sort of)
Palette: PNG Palette
Summon: FlashLight
Ammo Type: None
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: idGamer
Decorate: Alando1, idGamer
GLDefs: Alando1
Sounds: Unreal Tournament
Sprites: Alando1, osjclatchford, eriance, id Software, 3D Realms.
Sprite Edit: MagicWazard
Idea Base: No
ACS: No

Description:
A simple flashlight, in both angled and centered format.
Only works with Dynamic Lights activated.

Pics:

Download:

Well, I figured I should go ahead and submit this old thing again. :P")*

 Surprisingly effective, given the limitations of the engine in this respect. The light does seem a bit too yellowish though.

Checking the wad, I don't think the duplicate pickup sound is really necessary. (Besides, the sound lump itself is misnamed!) I'd remove the sound lump and SndInfo entry, and change the PickupSound to a standard item pickup. (The powerup sound would be fitting, I think.)

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- **idGamer**
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   11 years 9 months ago [\#159](#159) by idGamer  Replied by *idGamer* on topic *[Flashlight](https://www.realm667.com/forum/closed-submissions/62-flashlight#159 "Information:

Name: FlashLight
Class: 1
Type: Projectile (sort of)
Palette: PNG Palette
Summon: FlashLight
Ammo Type: None
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: idGamer
Decorate: Alando1, idGamer
GLDefs: Alando1
Sounds: Unreal Tournament
Sprites: Alando1, osjclatchford, eriance, id Software, 3D Realms.
Sprite Edit: MagicWazard
Idea Base: No
ACS: No

Description:
A simple flashlight, in both angled and centered format.
Only works with Dynamic Lights activated.

Pics:

Download:

Well, I figured I should go ahead and submit this old thing again. :P")*

> NeuralStunner wrote: Surprisingly effective, given the limitations of the engine in this respect. The light does seem a bit too yellowish though.
>
> Checking the wad, I don't think the duplicate pickup sound is really necessary. (Besides, the sound lump itself is misnamed!) I'd remove the sound lump and SndInfo entry, and change the PickupSound to a standard item pickup. (The powerup sound would be fitting, I think.)

I moved the color from 0.7 0.7 0.3 to 0.7 0.7 0.5, and removed the pickup sound (replacing it with the powerup pickup sound). Also tweaked the sprites names a little to make the two flashlights consistent.

First post has been updated.

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- **NeuralStunner**
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   11 years 9 months ago [\#166](#166) by NeuralStunner  Replied by *NeuralStunner* on topic *[Flashlight](https://www.realm667.com/forum/closed-submissions/62-flashlight#166 "Information:

Name: FlashLight
Class: 1
Type: Projectile (sort of)
Palette: PNG Palette
Summon: FlashLight
Ammo Type: None
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: idGamer
Decorate: Alando1, idGamer
GLDefs: Alando1
Sounds: Unreal Tournament
Sprites: Alando1, osjclatchford, eriance, id Software, 3D Realms.
Sprite Edit: MagicWazard
Idea Base: No
ACS: No

Description:
A simple flashlight, in both angled and centered format.
Only works with Dynamic Lights activated.

Pics:

Download:

Well, I figured I should go ahead and submit this old thing again. :P")*

 Great! ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

(I'll have a look later, currently having some internet difficulties.)

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   11 years 9 months ago - 11 years 9 months ago [\#182](#182) by NeuralStunner  Replied by *NeuralStunner* on topic *[Flashlight](https://www.realm667.com/forum/closed-submissions/62-flashlight#182 "Information:

Name: FlashLight
Class: 1
Type: Projectile (sort of)
Palette: PNG Palette
Summon: FlashLight
Ammo Type: None
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: idGamer
Decorate: Alando1, idGamer
GLDefs: Alando1
Sounds: Unreal Tournament
Sprites: Alando1, osjclatchford, eriance, id Software, 3D Realms.
Sprite Edit: MagicWazard
Idea Base: No
ACS: No

Description:
A simple flashlight, in both angled and centered format.
Only works with Dynamic Lights activated.

Pics:

Download:

Well, I figured I should go ahead and submit this old thing again. :P")*

 OK, that's pretty great. The only thing I still notice amiss is the Bright frame when turning the light on. It looks really strange in the dark (I.E. the places you'll be using it ![:P](https://www.realm667.com/tongue.gif ":P") ).

How I tested this: Disable monsters, go to any map with lots of hallways (and preferably no visible sky), and use the console: Code:

TestColor Black

You can only navigate by flashlight. Mega-spooky!

 Last edit: 11 years 9 months ago by NeuralStunner.

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- **idGamer**
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   11 years 9 months ago [\#203](#203) by idGamer  Replied by *idGamer* on topic *[Flashlight](https://www.realm667.com/forum/closed-submissions/62-flashlight#203 "Information:

Name: FlashLight
Class: 1
Type: Projectile (sort of)
Palette: PNG Palette
Summon: FlashLight
Ammo Type: None
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: idGamer
Decorate: Alando1, idGamer
GLDefs: Alando1
Sounds: Unreal Tournament
Sprites: Alando1, osjclatchford, eriance, id Software, 3D Realms.
Sprite Edit: MagicWazard
Idea Base: No
ACS: No

Description:
A simple flashlight, in both angled and centered format.
Only works with Dynamic Lights activated.

Pics:

Download:

Well, I figured I should go ahead and submit this old thing again. :P")*

 The bright frames have been removed; they did look really strange. ![:P](https://www.realm667.com/tongue.gif ":P")

Also, I noticed that the beam of light would trigger projectile activated switches; this has been fixed.

First post has been updated.

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- **Salahmander**
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   11 years 9 months ago [\#360](#360) by Salahmander  Replied by *Salahmander* on topic *[Flashlight](https://www.realm667.com/forum/closed-submissions/62-flashlight#360 "Information:

Name: FlashLight
Class: 1
Type: Projectile (sort of)
Palette: PNG Palette
Summon: FlashLight
Ammo Type: None
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: idGamer
Decorate: Alando1, idGamer
GLDefs: Alando1
Sounds: Unreal Tournament
Sprites: Alando1, osjclatchford, eriance, id Software, 3D Realms.
Sprite Edit: MagicWazard
Idea Base: No
ACS: No

Description:
A simple flashlight, in both angled and centered format.
Only works with Dynamic Lights activated.

Pics:

Download:

Well, I figured I should go ahead and submit this old thing again. :P")*

 I think the flashlight is pretty good, it works pretty much as it should in my eyes.

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- **NeuralStunner**
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   11 years 8 months ago [\#746](#746) by NeuralStunner  Replied by *NeuralStunner* on topic *[Flashlight](https://www.realm667.com/forum/closed-submissions/62-flashlight#746 "Information:

Name: FlashLight
Class: 1
Type: Projectile (sort of)
Palette: PNG Palette
Summon: FlashLight
Ammo Type: None
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: idGamer
Decorate: Alando1, idGamer
GLDefs: Alando1
Sounds: Unreal Tournament
Sprites: Alando1, osjclatchford, eriance, id Software, 3D Realms.
Sprite Edit: MagicWazard
Idea Base: No
ACS: No

Description:
A simple flashlight, in both angled and centered format.
Only works with Dynamic Lights activated.

Pics:

Download:

Well, I figured I should go ahead and submit this old thing again. :P")*

 Oh right, I forgot I left this hanging. :oops:

Checking the latest version, I only have one very small suggestion: Play the "turn off" sound if weapon is switched while the light is on. I'll still go ahead and approve this now, though. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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   11 years 8 months ago [\#754](#754) by idGamer  Replied by *idGamer* on topic *[Flashlight](https://www.realm667.com/forum/closed-submissions/62-flashlight#754 "Information:

Name: FlashLight
Class: 1
Type: Projectile (sort of)
Palette: PNG Palette
Summon: FlashLight
Ammo Type: None
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: idGamer
Decorate: Alando1, idGamer
GLDefs: Alando1
Sounds: Unreal Tournament
Sprites: Alando1, osjclatchford, eriance, id Software, 3D Realms.
Sprite Edit: MagicWazard
Idea Base: No
ACS: No

Description:
A simple flashlight, in both angled and centered format.
Only works with Dynamic Lights activated.

Pics:

Download:

Well, I figured I should go ahead and submit this old thing again. :P")*

 Eh, I've kind of lost my interest in Doom modding at the moment.
If anybody else wants to modify the flashlight, they're welcome to.

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- **Infirnex**
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   11 years 8 months ago - 11 years 8 months ago [\#757](#757) by Infirnex  Replied by *Infirnex* on topic *[Flashlight](https://www.realm667.com/forum/closed-submissions/62-flashlight#757 "Information:

Name: FlashLight
Class: 1
Type: Projectile (sort of)
Palette: PNG Palette
Summon: FlashLight
Ammo Type: None
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: idGamer
Decorate: Alando1, idGamer
GLDefs: Alando1
Sounds: Unreal Tournament
Sprites: Alando1, osjclatchford, eriance, id Software, 3D Realms.
Sprite Edit: MagicWazard
Idea Base: No
ACS: No

Description:
A simple flashlight, in both angled and centered format.
Only works with Dynamic Lights activated.

Pics:

Download:

Well, I figured I should go ahead and submit this old thing again. :P")*

> idGamer wrote: Eh, I've kind of lost my interest in Doom modding at the moment.
> If anybody else wants to modify the flashlight, they're welcome to.

Very well.

####  File Attachment:

 File Name: [ Flashlight.zip](https://www.realm667.com/forum/attachment/36 "Flashlight.zip")
 File Size:18.9 KB

Now plays the sound as suggested by NeuralStunner. Up to you if you find it significant enough to add me to credits ![:P](https://www.realm667.com/tongue.gif ":P")

Although, for the info, I suggested:

Summon: Flashlight[Centered/Angled]

- [ Flashlight.zip ](https://www.realm667.com/forum/attachment/36?download=1 "Flashlight.zip") [ ](https://www.realm667.com/forum/attachment/36?download=1 "Flashlight.zip")

 Last edit: 11 years 8 months ago by Infirnex.

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