#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Cloud Spawner

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- **ozymandias81**
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   10 years 5 months ago - 10 years 5 months ago [\#3295](#3295) by ozymandias81  *[\[UPDATE\] Cloud Spawner](https://www.realm667.com/forum/closed-submissions/620-update-cloud-spawner#3295 "This fix for the Cloud Spawner actor.

[strike]Also I commented out the DoomEdNum plus removed a couple of empty useless rows though.[/strike]
DoomEdNum moved inside MAPINFO, also added a name to the map (Cloud Spawner TestMap, with levelnumber and music defs).
I also left a comment inside the decorate concerning the DoomEdNum because Zandronum doesn't support DeNums defined inside MAPINFO afaik.")* was created by *ozymandias81*

 This fix [ translations for Tan &amp; Red variants](http://imgur.com/a/fh0KA) for the Cloud Spawner actor.
[strike]Also I commented out the DoomEdNum plus removed a couple of empty useless rows though.[/strike]
DoomEdNum moved inside MAPINFO, also added a name to the map *(Cloud Spawner TestMap, with levelnumber and music defs)*.
I also left a comment inside the decorate concerning the DoomEdNum because Zandronum doesn't support DeNums defined inside MAPINFO afaik.

####  File Attachment:

 File Name: [ CLOUDSPAWNER.zip](https://www.realm667.com/forum/attachment/303 "CLOUDSPAWNER.zip")
 File Size:8.22 KB

- [ CLOUDSPAWNER.zip ](https://www.realm667.com/forum/attachment/303?download=1 "CLOUDSPAWNER.zip") [ ](https://www.realm667.com/forum/attachment/303?download=1 "CLOUDSPAWNER.zip")

 Last edit: 10 years 5 months ago by ozymandias81. Reason: attachment re-uploaded

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   10 years 5 months ago [\#3297](#3297) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] Cloud Spawner](https://www.realm667.com/forum/closed-submissions/620-update-cloud-spawner#3297 "This fix for the Cloud Spawner actor.

[strike]Also I commented out the DoomEdNum plus removed a couple of empty useless rows though.[/strike]
DoomEdNum moved inside MAPINFO, also added a name to the map (Cloud Spawner TestMap, with levelnumber and music defs).
I also left a comment inside the decorate concerning the DoomEdNum because Zandronum doesn't support DeNums defined inside MAPINFO afaik.")*

> ozymandias81 wrote: Also I commented out the DoomEdNum...

For this, the editor number needs to stay, otherwise the demo map will break. I suggest using [ MAPINFO's DoomEdNums](http://zdoom.org/wiki/MAPINFO/Editor_number_definition) for that.

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- **ozymandias81**
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   10 years 5 months ago [\#3299](#3299) by ozymandias81  Replied by *ozymandias81* on topic *[\[UPDATE\] Cloud Spawner](https://www.realm667.com/forum/closed-submissions/620-update-cloud-spawner#3299 "This fix for the Cloud Spawner actor.

[strike]Also I commented out the DoomEdNum plus removed a couple of empty useless rows though.[/strike]
DoomEdNum moved inside MAPINFO, also added a name to the map (Cloud Spawner TestMap, with levelnumber and music defs).
I also left a comment inside the decorate concerning the DoomEdNum because Zandronum doesn't support DeNums defined inside MAPINFO afaik.")*

 Attachment updated. Thanks BS, I really don't know why I forgot the map thing...

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   10 years 5 months ago [\#3300](#3300) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] Cloud Spawner](https://www.realm667.com/forum/closed-submissions/620-update-cloud-spawner#3300 "This fix for the Cloud Spawner actor.

[strike]Also I commented out the DoomEdNum plus removed a couple of empty useless rows though.[/strike]
DoomEdNum moved inside MAPINFO, also added a name to the map (Cloud Spawner TestMap, with levelnumber and music defs).
I also left a comment inside the decorate concerning the DoomEdNum because Zandronum doesn't support DeNums defined inside MAPINFO afaik.")*

 Updated.

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