#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Plasma Repeater

##

- **BadMojo**
- ![BadMojo's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar6827.gif) Topic Author
- Wicked
- ![Wicked](https://www.realm667.com/media/kunena/ranks/rank_81_wicked.png)

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   9 years 11 months ago - 9 years 11 months ago [\#4685](#4685) by BadMojo  Replied by *BadMojo* on topic *[Plasma Repeater](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=20#4685 "Information:

Name: Plasma Repeater
Class: 6
Type: Projectile
Palette: Blake Stone
Summon: PlasmaRepeater
Ammo Type: Cells
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: Quake3... Until I make my own sounds
Sprites: BadMojo
Sprite Edit: BadMojo
GLDefs:BadMojo
Idea Base: My brain had the idea.. it gets the credit :)
Name as suggested by: MagicWazard

Description:
Slower fire rate than plasmagun, slow projectile, more ammo consumption, deals heavy damage.

Spawn:

Idle:

:

https://www.dropbox.com/s/kszpf7sn9q2h4vj/PLASMAREPEATERv6zip.zip?dl=0")*

> And as for the splash damage? Honestly, it's so small as to be almost inconsequential

Yea, Ill remove it, after testing for half hours gameplay, I'm not too keen on the idea anymore.
> The new pickup is OK, but honestly wasn't as good as I was hoping. Maybe you can take another stab at it.

Yep sure, I was expecting some form of feedback on that anyway, anything in particular or just redo the lot? ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

**Edit:**
How about this one?

 [ ![PULXA02.png](https://www.realm667.com/forum/attachment/552) ](https://www.realm667.com/forum/attachment/552 "PULXA02.png")

Update: V5.1
-Added new gunflash sprites
-New spawn sprite
> Overall, though? I think you've got another pending winner on your hands.

Well if you like the new spawn sprite, and the gun flash I just made for it... then I'm ready when you are ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

- [ PULXA02.png ![PULXA02.png](https://www.realm667.com/forum/attachment/552?download=1) ](https://www.realm667.com/forum/attachment/552?download=1 "PULXA02.png") [ ](https://www.realm667.com/forum/attachment/552?download=1 "PULXA02.png")

 Last edit: 9 years 11 months ago by BadMojo.

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- **MagicWazard**
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   9 years 11 months ago [\#4687](#4687) by MagicWazard  Replied by *MagicWazard* on topic *[Plasma Repeater](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=20#4687 "Information:

Name: Plasma Repeater
Class: 6
Type: Projectile
Palette: Blake Stone
Summon: PlasmaRepeater
Ammo Type: Cells
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: Quake3... Until I make my own sounds
Sprites: BadMojo
Sprite Edit: BadMojo
GLDefs:BadMojo
Idea Base: My brain had the idea.. it gets the credit :)
Name as suggested by: MagicWazard

Description:
Slower fire rate than plasmagun, slow projectile, more ammo consumption, deals heavy damage.

Spawn:

Idle:

:

https://www.dropbox.com/s/kszpf7sn9q2h4vj/PLASMAREPEATERv6zip.zip?dl=0")*

 I, for one, love the new pickup sprite. It is a *touch* large; I'd suggest using Scale to get it down to about the size of the Plasma Gun (a little disparity in pixel density is OK).

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- **BadMojo**
- ![BadMojo's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar6827.gif) Topic Author
- Wicked
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   9 years 11 months ago - 9 years 11 months ago [\#4689](#4689) by BadMojo  Replied by *BadMojo* on topic *[Plasma Repeater](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=20#4689 "Information:

Name: Plasma Repeater
Class: 6
Type: Projectile
Palette: Blake Stone
Summon: PlasmaRepeater
Ammo Type: Cells
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: Quake3... Until I make my own sounds
Sprites: BadMojo
Sprite Edit: BadMojo
GLDefs:BadMojo
Idea Base: My brain had the idea.. it gets the credit :)
Name as suggested by: MagicWazard

Description:
Slower fire rate than plasmagun, slow projectile, more ammo consumption, deals heavy damage.

Spawn:

Idle:

:

https://www.dropbox.com/s/kszpf7sn9q2h4vj/PLASMAREPEATERv6zip.zip?dl=0")*

 Cool, and your happy with the gunflashes I presume?[strike] (again, just in case of a reply before I start on it, I want to get everything out in one hit so I can start work on fixing the fajita maker)[/strike]

Edit: Updated with v5.2

 Last edit: 9 years 11 months ago by BadMojo.

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- **Blue Shadow**
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   9 years 11 months ago [\#4692](#4692) by Blue Shadow  Replied by *Blue Shadow* on topic *[Plasma Repeater](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=20#4692 "Information:

Name: Plasma Repeater
Class: 6
Type: Projectile
Palette: Blake Stone
Summon: PlasmaRepeater
Ammo Type: Cells
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: Quake3... Until I make my own sounds
Sprites: BadMojo
Sprite Edit: BadMojo
GLDefs:BadMojo
Idea Base: My brain had the idea.. it gets the credit :)
Name as suggested by: MagicWazard

Description:
Slower fire rate than plasmagun, slow projectile, more ammo consumption, deals heavy damage.

Spawn:

Idle:

:

https://www.dropbox.com/s/kszpf7sn9q2h4vj/PLASMAREPEATERv6zip.zip?dl=0")*

> BadMojo wrote: Did you see the latest version? I redid the whole animation.

Yes, the problem has been addressed.

However, the barrel appears (to me at least) to go down/up instead of looking like it's going in/out of the weapon. What I mean is, as the barrel goes in, it should become bigger (or something) because it's getting closer to the player's view, right?

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- **MagicWazard**
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   9 years 11 months ago [\#4697](#4697) by MagicWazard  Replied by *MagicWazard* on topic *[Plasma Repeater](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=20#4697 "Information:

Name: Plasma Repeater
Class: 6
Type: Projectile
Palette: Blake Stone
Summon: PlasmaRepeater
Ammo Type: Cells
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: Quake3... Until I make my own sounds
Sprites: BadMojo
Sprite Edit: BadMojo
GLDefs:BadMojo
Idea Base: My brain had the idea.. it gets the credit :)
Name as suggested by: MagicWazard

Description:
Slower fire rate than plasmagun, slow projectile, more ammo consumption, deals heavy damage.

Spawn:

Idle:

:

https://www.dropbox.com/s/kszpf7sn9q2h4vj/PLASMAREPEATERv6zip.zip?dl=0")*

> Blue Shadow wrote: However, the barrel appears (to me at least) to go down/up instead of looking like it's going in/out of the weapon. What I mean is, as the barrel goes in, it should become bigger (or something) because it's getting closer to the player's view, right?

I don't think I would have noticed it if you hadn't have pointed it out, but you're correct. It does need just a *bit* of perspective enlargement as it recoils. I assume BadMojo's got this saved out in layers, so it shouldn't be difficult to implement.

Beyond that, I don't think I have any additional feedback to offer. I like it.

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- **BadMojo**
- ![BadMojo's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar6827.gif) Topic Author
- Wicked
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   9 years 11 months ago - 9 years 11 months ago [\#4698](#4698) by BadMojo  Replied by *BadMojo* on topic *[Plasma Repeater](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=20#4698 "Information:

Name: Plasma Repeater
Class: 6
Type: Projectile
Palette: Blake Stone
Summon: PlasmaRepeater
Ammo Type: Cells
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: Quake3... Until I make my own sounds
Sprites: BadMojo
Sprite Edit: BadMojo
GLDefs:BadMojo
Idea Base: My brain had the idea.. it gets the credit :)
Name as suggested by: MagicWazard

Description:
Slower fire rate than plasmagun, slow projectile, more ammo consumption, deals heavy damage.

Spawn:

Idle:

:

https://www.dropbox.com/s/kszpf7sn9q2h4vj/PLASMAREPEATERv6zip.zip?dl=0")*

 It's easy enough to do, I'll work on it tonight ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

**Edit:** Done, v6 is live.

 Last edit: 9 years 11 months ago by BadMojo.

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   9 years 11 months ago [\#4706](#4706) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Plasma Repeater](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=20#4706 "Information:

Name: Plasma Repeater
Class: 6
Type: Projectile
Palette: Blake Stone
Summon: PlasmaRepeater
Ammo Type: Cells
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: Quake3... Until I make my own sounds
Sprites: BadMojo
Sprite Edit: BadMojo
GLDefs:BadMojo
Idea Base: My brain had the idea.. it gets the credit :)
Name as suggested by: MagicWazard

Description:
Slower fire rate than plasmagun, slow projectile, more ammo consumption, deals heavy damage.

Spawn:

Idle:

:

https://www.dropbox.com/s/kszpf7sn9q2h4vj/PLASMAREPEATERv6zip.zip?dl=0")*

 I just checked v6. Yes, the animation is better now ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") . The firing sound is good. too.

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   9 years 11 months ago [\#4707](#4707) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Plasma Repeater](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=20#4707 "Information:

Name: Plasma Repeater
Class: 6
Type: Projectile
Palette: Blake Stone
Summon: PlasmaRepeater
Ammo Type: Cells
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: Quake3... Until I make my own sounds
Sprites: BadMojo
Sprite Edit: BadMojo
GLDefs:BadMojo
Idea Base: My brain had the idea.. it gets the credit :)
Name as suggested by: MagicWazard

Description:
Slower fire rate than plasmagun, slow projectile, more ammo consumption, deals heavy damage.

Spawn:

Idle:

:

https://www.dropbox.com/s/kszpf7sn9q2h4vj/PLASMAREPEATERv6zip.zip?dl=0")*

 Then I'm going to give this the OK, unless Blue Shadow has any further feedback.

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   9 years 10 months ago [\#4741](#4741) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Plasma Repeater](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=20#4741 "Information:

Name: Plasma Repeater
Class: 6
Type: Projectile
Palette: Blake Stone
Summon: PlasmaRepeater
Ammo Type: Cells
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: Quake3... Until I make my own sounds
Sprites: BadMojo
Sprite Edit: BadMojo
GLDefs:BadMojo
Idea Base: My brain had the idea.. it gets the credit :)
Name as suggested by: MagicWazard

Description:
Slower fire rate than plasmagun, slow projectile, more ammo consumption, deals heavy damage.

Spawn:

Idle:

:

https://www.dropbox.com/s/kszpf7sn9q2h4vj/PLASMAREPEATERv6zip.zip?dl=0")*

 Well, I've heard no further objections, so up it's went!

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- **BadMojo**
- ![BadMojo's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar6827.gif) Topic Author
- Wicked
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   9 years 10 months ago [\#4742](#4742) by BadMojo  Replied by *BadMojo* on topic *[\[SUBMISSION\] Plasma Repeater](https://www.realm667.com/forum/closed-submissions/623-submission-plasma-repeater?start=20#4742 "Information:

Name: Plasma Repeater
Class: 6
Type: Projectile
Palette: Blake Stone
Summon: PlasmaRepeater
Ammo Type: Cells
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: Quake3... Until I make my own sounds
Sprites: BadMojo
Sprite Edit: BadMojo
GLDefs:BadMojo
Idea Base: My brain had the idea.. it gets the credit :)
Name as suggested by: MagicWazard

Description:
Slower fire rate than plasmagun, slow projectile, more ammo consumption, deals heavy damage.

Spawn:

Idle:

:

https://www.dropbox.com/s/kszpf7sn9q2h4vj/PLASMAREPEATERv6zip.zip?dl=0")*

 Excellent, victory is sweet!

Just looking at the credits in the repo for this one though, sounds came from me not quake 3.. I just noticed the op for this thread still said quake 3, I'm sure I updated the 2 info files in the package though, so there should be no need for an updated zip, just the credits displayed on the repo ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") thanks

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