#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Gatling Laser

##

- **BadMojo**
- ![BadMojo's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar6827.gif) Topic Author
- Wicked
- ![Wicked](https://www.realm667.com/media/kunena/ranks/rank_81_wicked.png)

 Less More- Posts: 224
-
-
-
-

   10 years 5 days ago [\#4424](#4424) by BadMojo  Replied by *BadMojo* on topic *[Gatling Laser](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=20#4424 "Information:

Name: Gatling Laser
Class: 6
Type: Projectile
Palette: Custom
Summon: GatLaser
Ammo Type: Cells
Altfire: Nope
Powered Mode: Nope
Added States;: Nope

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: IdSoftware, BadMojo
Sprite Edit: BadMojo
Idea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style
ACS: Nope

Description:
Fully Automatic Laser Gatling Gun... Around half the damage of the PlasmaGun, but alot faster projectile and fire rate

Spawn:

Idle:

Fire:

:

https://www.dropbox.com/s/2gl8xs93hb44wfl/GATLINGLASERv7.1.zip?dl=0")*

> Blue Shadow wrote: I don't have more to add except mentioning this little niggle: you know when the weapon is charging up? There is this thing on the weapon that gradually gets more red, and then it goes back to normal (again, gradually) when you release the trigger. Sometimes it just instantly goes back to normal after you release the trigger instead of gradually.

Done, new version ready to download ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MjctZ2F0bGluZy1sYXNlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 808
-
-
-
-

   10 years 5 days ago [\#4427](#4427) by MagicWazard  Replied by *MagicWazard* on topic *[Gatling Laser](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=20#4427 "Information:

Name: Gatling Laser
Class: 6
Type: Projectile
Palette: Custom
Summon: GatLaser
Ammo Type: Cells
Altfire: Nope
Powered Mode: Nope
Added States;: Nope

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: IdSoftware, BadMojo
Sprite Edit: BadMojo
Idea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style
ACS: Nope

Description:
Fully Automatic Laser Gatling Gun... Around half the damage of the PlasmaGun, but alot faster projectile and fire rate

Spawn:

Idle:

Fire:

:

https://www.dropbox.com/s/2gl8xs93hb44wfl/GATLINGLASERv7.1.zip?dl=0")*

> badmojo91 wrote: The only issue I can think of is ammo consumption, it would chew it up really quickly if I did 1 per shot but deal the same damage as the plasma rifle. At the moment, its 1 every 2 shots, which slows down the ammo consumption at the cost of the damage it inflicts, so essentially it should take the same amount of ammo to kill those higher tier enemies, but fire more entities that you have to manage, that deal half the damage as the plasma rifle.... if that makes sense at all ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Yeah, makes sense to me. I'm not opposed to that direction.

Personally, though, I think this thing looks like it should be able to take the Plasma Gun in a fight, insofar as pure damage output is concerned. That could mean compromising ammo efficiency (lower damage per shot) in favor of higher rate-of-fire. So I think I'm sorta backing Blue Shadow's opinion from post #17, but with enough tweaks to make its overall DPS higher. If you want to kill something *faster*? Use this, but you'll use more ammo overall. If you want to kill something *more efficiently* and save a bit of ammo? Use the Plasma Gun. That's my opinion. BUT, it's *just* an opinion, so I'm willing to see where you want to take it.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MjctZ2F0bGluZy1sYXNlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **BadMojo**
- ![BadMojo's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar6827.gif) Topic Author
- Wicked
- ![Wicked](https://www.realm667.com/media/kunena/ranks/rank_81_wicked.png)

 Less More- Posts: 224
-
-
-
-

   10 years 1 day ago [\#4446](#4446) by BadMojo  Replied by *BadMojo* on topic *[Gatling Laser](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=20#4446 "Information:

Name: Gatling Laser
Class: 6
Type: Projectile
Palette: Custom
Summon: GatLaser
Ammo Type: Cells
Altfire: Nope
Powered Mode: Nope
Added States;: Nope

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: IdSoftware, BadMojo
Sprite Edit: BadMojo
Idea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style
ACS: Nope

Description:
Fully Automatic Laser Gatling Gun... Around half the damage of the PlasmaGun, but alot faster projectile and fire rate

Spawn:

Idle:

Fire:

:

https://www.dropbox.com/s/2gl8xs93hb44wfl/GATLINGLASERv7.1.zip?dl=0")*

 Update
Version 5
Changes:
-Fixed refire sound
-Reduced the file size of each sound
-Added hold loop sound and end loop sound
-Added code for looping new sounds
-Now uses 1 cell per round
-Fires faster
-Modified damage rates to compensate for rate of fire
-Replaced offset spread with random angle spread for custom projectile
-Removed screen recoil (it wasn't going to work with the speed of the weapon)
-Reduced length of wad name

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MjctZ2F0bGluZy1sYXNlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
- Administrator
- ![Administrator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 1131
-
-
-

   9 years 11 months ago [\#4461](#4461) by Blue Shadow  Replied by *Blue Shadow* on topic *[Gatling Laser](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=20#4461 "Information:

Name: Gatling Laser
Class: 6
Type: Projectile
Palette: Custom
Summon: GatLaser
Ammo Type: Cells
Altfire: Nope
Powered Mode: Nope
Added States;: Nope

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: IdSoftware, BadMojo
Sprite Edit: BadMojo
Idea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style
ACS: Nope

Description:
Fully Automatic Laser Gatling Gun... Around half the damage of the PlasmaGun, but alot faster projectile and fire rate

Spawn:

Idle:

Fire:

:

https://www.dropbox.com/s/2gl8xs93hb44wfl/GATLINGLASERv7.1.zip?dl=0")*

 Going by the latest version, you seem to have gone with the idea that I suggested for the weapon. I thought you wanted the weapon to be in the middle between the chaingun and plasma rifle. What changed your mind?

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MjctZ2F0bGluZy1sYXNlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **BadMojo**
- ![BadMojo's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar6827.gif) Topic Author
- Wicked
- ![Wicked](https://www.realm667.com/media/kunena/ranks/rank_81_wicked.png)

 Less More- Posts: 224
-
-
-
-

   9 years 11 months ago [\#4463](#4463) by BadMojo  Replied by *BadMojo* on topic *[Gatling Laser](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=20#4463 "Information:

Name: Gatling Laser
Class: 6
Type: Projectile
Palette: Custom
Summon: GatLaser
Ammo Type: Cells
Altfire: Nope
Powered Mode: Nope
Added States;: Nope

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: IdSoftware, BadMojo
Sprite Edit: BadMojo
Idea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style
ACS: Nope

Description:
Fully Automatic Laser Gatling Gun... Around half the damage of the PlasmaGun, but alot faster projectile and fire rate

Spawn:

Idle:

Fire:

:

https://www.dropbox.com/s/2gl8xs93hb44wfl/GATLINGLASERv7.1.zip?dl=0")*

 I spent a little more time in the game with it... After noticing a few problems with the sound, i had to fix it which led onto the looping sound you hear when holding fire button down... That made it sound powerful rather than just "pew pew", so changes had to be made.. I was almost considering new ammo, but thats not where i wanted to take this.. So i decided to up the speed and power at the cost of accuracy... It was map18 of doom2 that finalized my decision.. It is still between plasmagun and chaingun due to the projectile spread, so my idea for zombie pwnage still stands, but it doeant make it useless after finding the plasmagun... What do you think of the changes so far?

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MjctZ2F0bGluZy1sYXNlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
- Administrator
- ![Administrator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 1131
-
-
-

   9 years 11 months ago [\#4465](#4465) by Blue Shadow  Replied by *Blue Shadow* on topic *[Gatling Laser](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=20#4465 "Information:

Name: Gatling Laser
Class: 6
Type: Projectile
Palette: Custom
Summon: GatLaser
Ammo Type: Cells
Altfire: Nope
Powered Mode: Nope
Added States;: Nope

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: IdSoftware, BadMojo
Sprite Edit: BadMojo
Idea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style
ACS: Nope

Description:
Fully Automatic Laser Gatling Gun... Around half the damage of the PlasmaGun, but alot faster projectile and fire rate

Spawn:

Idle:

Fire:

:

https://www.dropbox.com/s/2gl8xs93hb44wfl/GATLINGLASERv7.1.zip?dl=0")*

> badmojo91 wrote: What do you think of the changes so far?

They're spot on. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

And speaking of sounds, if you keep shooting until the weapon runs out of ammo, the weapon will switch out (which is normal), but its firing sound will still be playing.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MjctZ2F0bGluZy1sYXNlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **BadMojo**
- ![BadMojo's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar6827.gif) Topic Author
- Wicked
- ![Wicked](https://www.realm667.com/media/kunena/ranks/rank_81_wicked.png)

 Less More- Posts: 224
-
-
-
-

   9 years 11 months ago - 9 years 11 months ago [\#4469](#4469) by BadMojo  Replied by *BadMojo* on topic *[Gatling Laser](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=20#4469 "Information:

Name: Gatling Laser
Class: 6
Type: Projectile
Palette: Custom
Summon: GatLaser
Ammo Type: Cells
Altfire: Nope
Powered Mode: Nope
Added States;: Nope

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: IdSoftware, BadMojo
Sprite Edit: BadMojo
Idea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style
ACS: Nope

Description:
Fully Automatic Laser Gatling Gun... Around half the damage of the PlasmaGun, but alot faster projectile and fire rate

Spawn:

Idle:

Fire:

:

https://www.dropbox.com/s/2gl8xs93hb44wfl/GATLINGLASERv7.1.zip?dl=0")*

> And speaking of sounds, if you keep shooting until the weapon runs out of ammo, the weapon will switch out (which is normal), but its firing sound will still be playing.

 :cool: Hotfix :cool:
-Fixed looping sound playing after weapon switch
-Now using dropbox for download link

 Last edit: 9 years 11 months ago by BadMojo.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MjctZ2F0bGluZy1sYXNlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
- Administrator
- ![Administrator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 1131
-
-
-

   9 years 11 months ago [\#4484](#4484) by Blue Shadow  Replied by *Blue Shadow* on topic *[Gatling Laser](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=20#4484 "Information:

Name: Gatling Laser
Class: 6
Type: Projectile
Palette: Custom
Summon: GatLaser
Ammo Type: Cells
Altfire: Nope
Powered Mode: Nope
Added States;: Nope

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: IdSoftware, BadMojo
Sprite Edit: BadMojo
Idea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style
ACS: Nope

Description:
Fully Automatic Laser Gatling Gun... Around half the damage of the PlasmaGun, but alot faster projectile and fire rate

Spawn:

Idle:

Fire:

:

https://www.dropbox.com/s/2gl8xs93hb44wfl/GATLINGLASERv7.1.zip?dl=0")*

 It looks good.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MjctZ2F0bGluZy1sYXNlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **ozymandias81**
- ![ozymandias81's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar933.gif)
- Pain Elemental
- ![Pain Elemental](https://www.realm667.com/media/kunena/ranks/rank_9_pain.png)

 Less More- Posts: 258
-
-
-
- [](https://ozymandias81.wixsite.com/ozy81-site)
-

   9 years 11 months ago [\#4485](#4485) by ozymandias81  Replied by *ozymandias81* on topic *[Gatling Laser](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=20#4485 "Information:

Name: Gatling Laser
Class: 6
Type: Projectile
Palette: Custom
Summon: GatLaser
Ammo Type: Cells
Altfire: Nope
Powered Mode: Nope
Added States;: Nope

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: IdSoftware, BadMojo
Sprite Edit: BadMojo
Idea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style
ACS: Nope

Description:
Fully Automatic Laser Gatling Gun... Around half the damage of the PlasmaGun, but alot faster projectile and fire rate

Spawn:

Idle:

Fire:

:

https://www.dropbox.com/s/2gl8xs93hb44wfl/GATLINGLASERv7.1.zip?dl=0")*

 Yeah exactly, it looks very good... I really need to test it when I got some time...
Probably it could be also fit on Gore: Horde of Titans lately

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MjctZ2F0bGluZy1sYXNlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **CaptainManiac**
- ![CaptainManiac's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4791.png)
- Cacodemon
- ![Cacodemon](https://www.realm667.com/media/kunena/ranks/rank_8_caco.png)

 Less More- Posts: 103
-
-
-
-

   9 years 11 months ago [\#4487](#4487) by CaptainManiac  Replied by *CaptainManiac* on topic *[Gatling Laser](https://www.realm667.com/forum/closed-submissions/627-gatling-laser?start=20#4487 "Information:

Name: Gatling Laser
Class: 6
Type: Projectile
Palette: Custom
Summon: GatLaser
Ammo Type: Cells
Altfire: Nope
Powered Mode: Nope
Added States;: Nope

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: IdSoftware, BadMojo
Sprite Edit: BadMojo
Idea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style
ACS: Nope

Description:
Fully Automatic Laser Gatling Gun... Around half the damage of the PlasmaGun, but alot faster projectile and fire rate

Spawn:

Idle:

Fire:

:

https://www.dropbox.com/s/2gl8xs93hb44wfl/GATLINGLASERv7.1.zip?dl=0")*

 I hope it could fit on all mods

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MjctZ2F0bGluZy1sYXNlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

[Powered by](https://www.realm667.com/forum/credits) [Kunena Forum](https://www.kunena.org)
