#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Fajita Maker (Quiver)

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- **BadMojo**
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   9 years 9 months ago [\#5002](#5002) by BadMojo  Replied by *BadMojo* on topic *[\[SUBMISSION\] Fajita Maker (Quiver)](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=10#5002 "Information:

Name: Fajita Maker
Class: 6
Type: Projectile
Palette: Doom
Summon: FajitaMaker or FajitaMaker2 (for the alternate spawn sprite)
Ammo Type: FireBalls
Altfire: Nope
Powered Mode: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: ESD Games, Yagotzirck, Dynamo
Sprite Edit: BadMojo

Idea Base: Fajita Maker from Quiver

Description:
The Fajita Maker from Quiver remade for zdoom.
Fires 3 projectiles, uses 1 cell, 5 damage per projectile.

Spawn:

Idle:

Download:

https://www.dropbox.com/s/4lkn5qy3x7wltit/FajitaV5.zip?dl=0")*

 Well... I could do something like this:  [ ![427-other.png](https://www.realm667.com/forum/attachment/587) ](https://www.realm667.com/forum/attachment/587 "427-other.png")

But that just defeats the point of this being a resource that has been converted from one game to another... Now I'm just changing things because the original game didn't do it right in the first place.

I would rather keep to the original resources as much as possible, with the exception of the re-scaling to get it to fit within doom and recreating the sounds as they were so low quality to begin with they were distorted... although, the sound I made for this, sounds pretty accurate to the original to my ears, just with a little more oomph, so I have no problem with doing that.... Being a nostalgia driven fan of Quiver ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

If this was a weapon I did from scratch, or if the goal was to improve on something made in 1997.. then yea sure, Ill make the necessary changes.... But for this, being the idea is to not stray from what was in Quiver.. Id prefer to just leave that up to whomever decides to use this in their project. If they decide to change a few colours here and there, then by all means they should... But, being a nostalgia driven fanboy of the original "indie" game, I feel more comfortable with it staying the way Ive always seen it with all its flaws... Quiver was never a polished game.. Hell, the controls menu in the game are the controls for the sound, not for the keyboard controls, and changing them stops all sounds altogether until you reinstall the game lol... But it is what it is ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Warning: Spoiler!

 The rest of the weapons from quiver are a little better

- [ 427-other.png ![427-other.png](https://www.realm667.com/forum/attachment/587?download=1) ](https://www.realm667.com/forum/attachment/587?download=1 "427-other.png") [ ](https://www.realm667.com/forum/attachment/587?download=1 "427-other.png")

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- **BadMojo**
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- Wicked
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   9 years 8 months ago [\#5114](#5114) by BadMojo  Replied by *BadMojo* on topic *[\[SUBMISSION\] Fajita Maker (Quiver)](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=10#5114 "Information:

Name: Fajita Maker
Class: 6
Type: Projectile
Palette: Doom
Summon: FajitaMaker or FajitaMaker2 (for the alternate spawn sprite)
Ammo Type: FireBalls
Altfire: Nope
Powered Mode: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: ESD Games, Yagotzirck, Dynamo
Sprite Edit: BadMojo

Idea Base: Fajita Maker from Quiver

Description:
The Fajita Maker from Quiver remade for zdoom.
Fires 3 projectiles, uses 1 cell, 5 damage per projectile.

Spawn:

Idle:

Download:

https://www.dropbox.com/s/4lkn5qy3x7wltit/FajitaV5.zip?dl=0")*

 Any comment on this weapon?

Im thinking that I may end up giving the rest of the weapons from quiver a go, and release them all as a compilation pack maybe on doomworld or zdoom rather than here (if I get around to it, ill still put them up in the workshop for feedback).. but thats probably going to take a while...

As it stands now, theres nothing else I really want to change with this one (the new sounds were as far as I wanted to take it in terms of bringing this weapon to life). And as much as the pickup sprite is a bit "off" compared to the hud sprite, it is what it is Im afraid.

I think my idea now for this is simply something that would catch someones eye in the repo in the off chance they say "hey, thats from quiver", just for them to have a bit of nostalgia and perhaps to give realm a bit of attention in the process.. But I dont really see this as being a "modders resource" per se, its just too obscure for any project other than a quiver TC, imho.

So, in conclusion to that, I dont mind if this doesn't get accepted, as like I said, I myself dont see it as a modders resource. But that doesnt mean I wont accept any more feedback if there are any bugs anyone noticed in terms of the code and such, if by chance this could get approved.

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   9 years 6 months ago [\#5419](#5419) by MagicWazard  Replied by *MagicWazard* on topic *[Fajita Maker (Quiver)](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=10#5419 "Information:

Name: Fajita Maker
Class: 6
Type: Projectile
Palette: Doom
Summon: FajitaMaker or FajitaMaker2 (for the alternate spawn sprite)
Ammo Type: FireBalls
Altfire: Nope
Powered Mode: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: ESD Games, Yagotzirck, Dynamo
Sprite Edit: BadMojo

Idea Base: Fajita Maker from Quiver

Description:
The Fajita Maker from Quiver remade for zdoom.
Fires 3 projectiles, uses 1 cell, 5 damage per projectile.

Spawn:

Idle:

Download:

https://www.dropbox.com/s/4lkn5qy3x7wltit/FajitaV5.zip?dl=0")*

> BadMojo wrote: Also, keep in mind that quiver ran in a resolution of 800x600 but doom was only 320x200... so naturally the pickup sprite is going to look more detailed in Quiver as opposed to Doom.... But I can utilize the HI\_START and HI\_END markers to bring back the original source sprite and let zdoom do the scaling, if I were to get a special exception for using a "high res" sprite in this submission... As this would be in the "Other" category and not trying to stay within the doom style.

You don't need to use HI_START/END markers for high-res sprites; you can just use Scale in DECORATE. It will only affect the pickup, not the first-person perspective sprites. A few weapons on the Repo use this method (for example, the Micro-Uzi).

How about offering both the recolored and original versions of the sprite? That way you're both preserving the original and offering up a "correct" version.

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- **BadMojo**
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   9 years 6 months ago [\#5420](#5420) by BadMojo  Replied by *BadMojo* on topic *[Fajita Maker (Quiver)](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=10#5420 "Information:

Name: Fajita Maker
Class: 6
Type: Projectile
Palette: Doom
Summon: FajitaMaker or FajitaMaker2 (for the alternate spawn sprite)
Ammo Type: FireBalls
Altfire: Nope
Powered Mode: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: ESD Games, Yagotzirck, Dynamo
Sprite Edit: BadMojo

Idea Base: Fajita Maker from Quiver

Description:
The Fajita Maker from Quiver remade for zdoom.
Fires 3 projectiles, uses 1 cell, 5 damage per projectile.

Spawn:

Idle:

Download:

https://www.dropbox.com/s/4lkn5qy3x7wltit/FajitaV5.zip?dl=0")*

 Ah, I didnt know about scaling in decorate, Ill see what I can do.

I have no problem with giving an option, Ill do it when I get home from work.

Thanks for the feedback ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **BadMojo**
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   9 years 6 months ago [\#5422](#5422) by BadMojo  Replied by *BadMojo* on topic *[Fajita Maker (Quiver)](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=10#5422 "Information:

Name: Fajita Maker
Class: 6
Type: Projectile
Palette: Doom
Summon: FajitaMaker or FajitaMaker2 (for the alternate spawn sprite)
Ammo Type: FireBalls
Altfire: Nope
Powered Mode: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: ESD Games, Yagotzirck, Dynamo
Sprite Edit: BadMojo

Idea Base: Fajita Maker from Quiver

Description:
The Fajita Maker from Quiver remade for zdoom.
Fires 3 projectiles, uses 1 cell, 5 damage per projectile.

Spawn:

Idle:

Download:

https://www.dropbox.com/s/4lkn5qy3x7wltit/FajitaV5.zip?dl=0")*

 Alright, new version is up.. You can either summon fajitamaker for the original pickup, and fajitamaker2 for the touched up one.
Have also removed HI_START and END lumps, and is now using scaling through decorate.

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   9 years 6 months ago [\#5473](#5473) by MagicWazard  Replied by *MagicWazard* on topic *[Fajita Maker (Quiver)](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=10#5473 "Information:

Name: Fajita Maker
Class: 6
Type: Projectile
Palette: Doom
Summon: FajitaMaker or FajitaMaker2 (for the alternate spawn sprite)
Ammo Type: FireBalls
Altfire: Nope
Powered Mode: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: ESD Games, Yagotzirck, Dynamo
Sprite Edit: BadMojo

Idea Base: Fajita Maker from Quiver

Description:
The Fajita Maker from Quiver remade for zdoom.
Fires 3 projectiles, uses 1 cell, 5 damage per projectile.

Spawn:

Idle:

Download:

https://www.dropbox.com/s/4lkn5qy3x7wltit/FajitaV5.zip?dl=0")*

 I don't think there needs to be two different DECORATE versions of the weapon...you could simply make one version that includes both pickup sprites, and put a note in the DECORATE saying which one is which. It's not a big deal either way, but this way will make the DECORATE a bit smaller and simpler. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Oh; and I noticed the projectiles could use decals. I see that there's a decal definition that's been commented out...

Lastly, are you up for GLDefs? You could probably borrow and tweak the Imp's if you don't want to make new ones.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MzEtc3VibWlzc2lvbi1mYWppdGEtbWFrZXItcXVpdmVyP3N0YXJ0PTEw&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **BadMojo**
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   9 years 6 months ago [\#5474](#5474) by BadMojo  Replied by *BadMojo* on topic *[Fajita Maker (Quiver)](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=10#5474 "Information:

Name: Fajita Maker
Class: 6
Type: Projectile
Palette: Doom
Summon: FajitaMaker or FajitaMaker2 (for the alternate spawn sprite)
Ammo Type: FireBalls
Altfire: Nope
Powered Mode: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: ESD Games, Yagotzirck, Dynamo
Sprite Edit: BadMojo

Idea Base: Fajita Maker from Quiver

Description:
The Fajita Maker from Quiver remade for zdoom.
Fires 3 projectiles, uses 1 cell, 5 damage per projectile.

Spawn:

Idle:

Download:

https://www.dropbox.com/s/4lkn5qy3x7wltit/FajitaV5.zip?dl=0")*

 I just thought it would be easier for someone to compare, I'm not fussed either way though , so I'll cut down the decorate and do some changes to the info file when I can.

I must have forgotten something with the decals, I'll look later.

As for GLDefs..... All I goto say to that is.... Yes, custom ones will be made ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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   9 years 4 months ago [\#5751](#5751) by BadMojo  Replied by *BadMojo* on topic *[Fajita Maker (Quiver)](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=10#5751 "Information:

Name: Fajita Maker
Class: 6
Type: Projectile
Palette: Doom
Summon: FajitaMaker or FajitaMaker2 (for the alternate spawn sprite)
Ammo Type: FireBalls
Altfire: Nope
Powered Mode: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: ESD Games, Yagotzirck, Dynamo
Sprite Edit: BadMojo

Idea Base: Fajita Maker from Quiver

Description:
The Fajita Maker from Quiver remade for zdoom.
Fires 3 projectiles, uses 1 cell, 5 damage per projectile.

Spawn:

Idle:

Download:

https://www.dropbox.com/s/4lkn5qy3x7wltit/FajitaV5.zip?dl=0")*

 Updated main post.

v3
changes:
-Added custom gldefs
-Added decals
-Revised decorate code
-Updated info lump with instructions for using alternative spawn pickup.

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   9 years 3 months ago [\#5861](#5861) by MagicWazard  Replied by *MagicWazard* on topic *[Fajita Maker (Quiver)](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=10#5861 "Information:

Name: Fajita Maker
Class: 6
Type: Projectile
Palette: Doom
Summon: FajitaMaker or FajitaMaker2 (for the alternate spawn sprite)
Ammo Type: FireBalls
Altfire: Nope
Powered Mode: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: ESD Games, Yagotzirck, Dynamo
Sprite Edit: BadMojo

Idea Base: Fajita Maker from Quiver

Description:
The Fajita Maker from Quiver remade for zdoom.
Fires 3 projectiles, uses 1 cell, 5 damage per projectile.

Spawn:

Idle:

Download:

https://www.dropbox.com/s/4lkn5qy3x7wltit/FajitaV5.zip?dl=0")*

 I think the radius of the dynamic lights is a little too big. I also think the weapon needs to be Scaled down juuust a touch more for the pickup to be the right size. Otherwise, I'm liking this thing. I mean, it's a bizarre looking weapon, but it's fun to spray projectiles with.

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- **BadMojo**
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   9 years 3 months ago - 9 years 3 months ago [\#5862](#5862) by BadMojo  Replied by *BadMojo* on topic *[Fajita Maker (Quiver)](https://www.realm667.com/forum/closed-submissions/631-submission-fajita-maker-quiver?start=10#5862 "Information:

Name: Fajita Maker
Class: 6
Type: Projectile
Palette: Doom
Summon: FajitaMaker or FajitaMaker2 (for the alternate spawn sprite)
Ammo Type: FireBalls
Altfire: Nope
Powered Mode: No

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: ESD Games, Yagotzirck, Dynamo
Sprite Edit: BadMojo

Idea Base: Fajita Maker from Quiver

Description:
The Fajita Maker from Quiver remade for zdoom.
Fires 3 projectiles, uses 1 cell, 5 damage per projectile.

Spawn:

Idle:

Download:

https://www.dropbox.com/s/4lkn5qy3x7wltit/FajitaV5.zip?dl=0")*

 Done and done... Ive brought down the image size around 5%, and adjusted the lighting. Let me know what you think.

**EDIT:** Ive updated the main post with v5... Now has custom ammo.

 Last edit: 9 years 3 months ago by BadMojo.

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