#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Napalm Launcher

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- **Blue Shadow**
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   10 years 4 months ago [\#3358](#3358) by Blue Shadow  *[\[UPDATE\] Napalm Launcher](https://www.realm667.com/forum/closed-submissions/635-update-napalm-launcher#3358 "Updated submission:

Changes:

* Fixed: The ammo pickup caused the engine to lock up.
* Fixed: When not having enough ammo for the altfire mode, any attempts to use said mode resulted in the weapon lowering and raising.

* Got rid of "NULL" as a sprite name for "no sprite".
* Fixed a typo in the pickup message of the ammo pickup.

* Commented out the SpawnID (it was using the Rocket Launcher's).
* Moved weapon slot setting from KEYCONF to DECORATE, and as such, KEYCONF was removed.

* Converted sprites to PNG (optimized) and sounds to OGG.
* Added INFO and CREDITS lumps.

* General code formatting and cleaning up.

Download:

https://dl.dropboxusercontent.com/s/m6wn59bfvfdlwfm/NapalmLauncher.zip?dl=0")* was created by *Blue Shadow*

 Updated submission: [ Napalm Launcher](http://www.realm667.com/index.php/en/armory-mainmenu-157-97317/other-sources-styles-mainmenu-160-29963/688-napalm-launcher)

Changes: - Fixed: The ammo pickup caused the engine to lock up.
- Fixed: When not having enough ammo for the altfire mode, any attempts to use said mode resulted in the weapon lowering and raising.
- Got rid of "NULL" as a sprite name for "no sprite".
- Fixed a typo in the pickup message of the ammo pickup.
- Commented out the SpawnID (it was using the Rocket Launcher's).
- Moved weapon slot setting from KEYCONF to DECORATE, and as such, KEYCONF was removed.
- Converted sprites to PNG (optimized) and sounds to OGG.
- Added INFO and CREDITS lumps.
- General code formatting and cleaning up.

Download:

https://dl.dropboxusercontent.com/s/m6wn59bfvfdlwfm/NapalmLauncher.zip?dl=0

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MzUtdXBkYXRlLW5hcGFsbS1sYXVuY2hlcg==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **CaptainManiac**
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   10 years 4 months ago [\#3360](#3360) by CaptainManiac  Replied by *CaptainManiac* on topic *[\[UPDATE\] Napalm Launcher](https://www.realm667.com/forum/closed-submissions/635-update-napalm-launcher#3360 "Updated submission:

Changes:

* Fixed: The ammo pickup caused the engine to lock up.
* Fixed: When not having enough ammo for the altfire mode, any attempts to use said mode resulted in the weapon lowering and raising.

* Got rid of "NULL" as a sprite name for "no sprite".
* Fixed a typo in the pickup message of the ammo pickup.

* Commented out the SpawnID (it was using the Rocket Launcher's).
* Moved weapon slot setting from KEYCONF to DECORATE, and as such, KEYCONF was removed.

* Converted sprites to PNG (optimized) and sounds to OGG.
* Added INFO and CREDITS lumps.

* General code formatting and cleaning up.

Download:

https://dl.dropboxusercontent.com/s/m6wn59bfvfdlwfm/NapalmLauncher.zip?dl=0")*

 Man,your Napalm Launcher is great

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MzUtdXBkYXRlLW5hcGFsbS1sYXVuY2hlcg==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
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   10 years 4 months ago [\#3361](#3361) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] Napalm Launcher](https://www.realm667.com/forum/closed-submissions/635-update-napalm-launcher#3361 "Updated submission:

Changes:

* Fixed: The ammo pickup caused the engine to lock up.
* Fixed: When not having enough ammo for the altfire mode, any attempts to use said mode resulted in the weapon lowering and raising.

* Got rid of "NULL" as a sprite name for "no sprite".
* Fixed a typo in the pickup message of the ammo pickup.

* Commented out the SpawnID (it was using the Rocket Launcher's).
* Moved weapon slot setting from KEYCONF to DECORATE, and as such, KEYCONF was removed.

* Converted sprites to PNG (optimized) and sounds to OGG.
* Added INFO and CREDITS lumps.

* General code formatting and cleaning up.

Download:

https://dl.dropboxusercontent.com/s/m6wn59bfvfdlwfm/NapalmLauncher.zip?dl=0")*

 It's not mine. I'm just updating it to fix some issues.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MzUtdXBkYXRlLW5hcGFsbS1sYXVuY2hlcg==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **CaptainManiac**
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- Cacodemon
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   10 years 4 months ago [\#3362](#3362) by CaptainManiac  Replied by *CaptainManiac* on topic *[\[UPDATE\] Napalm Launcher](https://www.realm667.com/forum/closed-submissions/635-update-napalm-launcher#3362 "Updated submission:

Changes:

* Fixed: The ammo pickup caused the engine to lock up.
* Fixed: When not having enough ammo for the altfire mode, any attempts to use said mode resulted in the weapon lowering and raising.

* Got rid of "NULL" as a sprite name for "no sprite".
* Fixed a typo in the pickup message of the ammo pickup.

* Commented out the SpawnID (it was using the Rocket Launcher's).
* Moved weapon slot setting from KEYCONF to DECORATE, and as such, KEYCONF was removed.

* Converted sprites to PNG (optimized) and sounds to OGG.
* Added INFO and CREDITS lumps.

* General code formatting and cleaning up.

Download:

https://dl.dropboxusercontent.com/s/m6wn59bfvfdlwfm/NapalmLauncher.zip?dl=0")*

 anyway,it is great

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82MzUtdXBkYXRlLW5hcGFsbS1sYXVuY2hlcg==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   10 years 2 months ago - 10 years 2 months ago [\#3822](#3822) by MagicWazard  Replied by *MagicWazard* on topic *[\[UPDATE\] Napalm Launcher](https://www.realm667.com/forum/closed-submissions/635-update-napalm-launcher#3822 "Updated submission:

Changes:

* Fixed: The ammo pickup caused the engine to lock up.
* Fixed: When not having enough ammo for the altfire mode, any attempts to use said mode resulted in the weapon lowering and raising.

* Got rid of "NULL" as a sprite name for "no sprite".
* Fixed a typo in the pickup message of the ammo pickup.

* Commented out the SpawnID (it was using the Rocket Launcher's).
* Moved weapon slot setting from KEYCONF to DECORATE, and as such, KEYCONF was removed.

* Converted sprites to PNG (optimized) and sounds to OGG.
* Added INFO and CREDITS lumps.

* General code formatting and cleaning up.

Download:

https://dl.dropboxusercontent.com/s/m6wn59bfvfdlwfm/NapalmLauncher.zip?dl=0")*

 I'm going to give this an OK too.

EDIT: And, uploaded!

 Last edit: 10 years 2 months ago by MagicWazard.

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