#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\]: Heat-Seeker Launcher

##

- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
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   10 years 2 months ago - 10 years 2 months ago [\#3980](#3980) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\]: Bazooka (Heatseeker Launcher)](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=10#3980 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

> Also, the firing sound is from Quake; credit only needs to go to id Software for that.

Good to finally the credits right ![:P](https://www.realm667.com/tongue.gif ":P") ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

SMF_LOOK wasn't used as I thought, it would just make it fly off at random targets, while it is tracking ok, it is a bit of a pain having to get close to make it work properly,

Tested the weapon with it as well as the "SCREENSEEKER" flag on to stop it flying at anything not in the player's field of vision &amp; the "SMF_CURSPEED" flag for a smoother curve but not pin-point accuracy set up. Will update the description when the updated file is added, this new update makes taking out flying enemies a lot easier &amp; it's lot more compatible for those not using Free-Look settings to target enemies, the new changes really make the weapon stand out more now.

 Last edit: 10 years 2 months ago by DBJ87.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82NDItc3VibWlzc2lvbi1oZWF0LXNlZWtlci1sYXVuY2hlcj9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   10 years 1 month ago [\#4189](#4189) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Bazooka (Heatseeker Launcher)](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=10#4189 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

> DBJ87 wrote: Good to finally the credits right ![:P](https://www.realm667.com/tongue.gif ":P") ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Mostly. It's WAzard, not WIzard. ![:P](https://www.realm667.com/tongue.gif ":P") So, anyways, is this "complete" for now?

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82NDItc3VibWlzc2lvbi1oZWF0LXNlZWtlci1sYXVuY2hlcj9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
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   10 years 1 month ago [\#4190](#4190) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\]: Bazooka (Heatseeker Launcher)](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=10#4190 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

> MagicWazard wrote:
>
> > DBJ87 wrote: Good to finally the credits right ![:P](https://www.realm667.com/tongue.gif ":P") ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")
>
> Mostly. It's WAzard, not WIzard. ![:P](https://www.realm667.com/tongue.gif ":P") So, anyways, is this "complete" for now?

Sorry about that, keep seeing Wizard lol, yes this weapon is now finished. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82NDItc3VibWlzc2lvbi1oZWF0LXNlZWtlci1sYXVuY2hlcj9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
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   10 years 1 month ago - 10 years 1 month ago [\#4191](#4191) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\]: Bazooka (Heatseeker Launcher)](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=10#4191 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

> MagicWazard wrote:
>
> > DBJ87 wrote: Good to finally the credits right ![:P](https://www.realm667.com/tongue.gif ":P") ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")
>
> Mostly. It's WAzard, not WIzard. ![:P](https://www.realm667.com/tongue.gif ":P") So, anyways, is this "complete" for now?

Sorry about that, keep seeing Wizard lol... made the changes on the files credits...

Yes, this weapon is now finished. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 10 years 1 month ago by DBJ87.

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   10 years 1 month ago [\#4232](#4232) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Bazooka (Heatseeker Launcher)](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=10#4232 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

 Well, barring any outside objections, I'm going to approve it. It's a strong effort, and it beats the hell out of the wack-ass Seeker Bazooka currently in the "Other Styles" section. (Seriously, I need to go through the back-end and see who approved that. We must have been hurting for content at the time.)

 Warning: Spoiler!

 If I decide to do my own homing missile weapon, I'll use a new sprite set. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82NDItc3VibWlzc2lvbi1oZWF0LXNlZWtlci1sYXVuY2hlcj9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   10 years 1 month ago [\#4234](#4234) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=10#4234 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

 Just a few issues that I hope would be addressed before this is added:
- The knock back from the missile on enemies is too high.
- The [ smoke trail](http://i.imgur.com/aSj46Wt.png) could do with being offset so that it spawns from the back of the rocket instead from the front.
- There is no need for KEYCONF lump and the editor numbers. They should be removed.
- The sprites aren't in PNG format.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82NDItc3VibWlzc2lvbi1oZWF0LXNlZWtlci1sYXVuY2hlcj9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
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   10 years 1 month ago - 10 years 1 month ago [\#4235](#4235) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=10#4235 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

> Blue Shadow wrote: Just a few issues that I hope would be addressed before this is added:
>
> - The knock back from the missile on enemies is too high.
> - The [ smoke trail](http://i.imgur.com/aSj46Wt.png) could do with being offset so that it spawns from the back of the rocket instead from the front.
> - There is no need for KEYCONF lump and the editor numbers. They should be removed.
> - The sprites aren't in PNG format.

I left the Key-Config in to avoid problems with switching weapons- sometimes when collecting a new weapon you can't swap it or drop it, But that problem doesn't affect this so I'll take all the keyconfig off &amp; remove the lump numbers.

I had no idea that images not being PNG was an issue, but will change them to PNG format. :oops:

I've set the smoke trails further back, when testing it's just behind the missiles (or a close I can get it without being too far behind). Thank you for pointing this out. It's made it look a lot better ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Weapon's Kickback reduced to 300 from 800, it knocks weaker monsters &amp; flying monsters back (but nowhere near as far or fast as before) so it's similar to the Rocket Launcher. So now, it won't knock back bigger enemies like Barons or bosses ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

The changes have been made, the file is uploaded. Thank you for your feedback Blue Shadow.

 Last edit: 10 years 1 month ago by DBJ87.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82NDItc3VibWlzc2lvbi1oZWF0LXNlZWtlci1sYXVuY2hlcj9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   10 years 1 month ago - 10 years 1 month ago [\#4236](#4236) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=10#4236 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

 KEYCONF is usually only used when you want to completely redefine what weapons go in that slot. In that case, ONLY the weapons assigned in KEYCONF for that slot are accessible--that can prevent you from accessing pre-existing weapons if you don't assign them as well. Using the property "Weapon.SlotNumber", like you're doing now, is more advisable.

 Last edit: 10 years 1 month ago by MagicWazard.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82NDItc3VibWlzc2lvbi1oZWF0LXNlZWtlci1sYXVuY2hlcj9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
- ![Wicked](https://www.realm667.com/media/kunena/ranks/rank_81_wicked.png)

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   10 years 1 month ago [\#4237](#4237) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=10#4237 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

> Using the property "Weapon.SlotNumber", like you're doing now, is more advisable.

Thank you for clarifying that. The Key Config &amp; Lump summon numbers have been removed with the recent uploaded version as requested to stop any conflicts with other items using same number.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82NDItc3VibWlzc2lvbi1oZWF0LXNlZWtlci1sYXVuY2hlcj9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   10 years 1 month ago [\#4238](#4238) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=10#4238 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

> Blue Shadow wrote: There is no need for KEYCONF lump and the editor numbers. They should be removed.

You know, I was looking at [ the rules](http://www.realm667.com/index.php/en/kunena/armory/5-armory-submission-rules-read-this), and we don't seem to have an official rule about not including an editor number. I realize that we tend to discourage people from including editor numbers, but that seems to be on a thread-by-thread basis, rather than a hard rule. (We also have a TON of repo entries that ignore this *rule*.) Think we should officially update the rules?

You're right about the KEYCONF, though, and the other suggestions were all good.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82NDItc3VibWlzc2lvbi1oZWF0LXNlZWtlci1sYXVuY2hlcj9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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