#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\]: Heat-Seeker Launcher

##

- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
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   10 years 1 month ago - 10 years 1 month ago [\#4239](#4239) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=20#4239 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

 I'd ask users to test the any weapons with &amp; without a Key Config, I had to add one for the Quad Shotgun in it's early stages because it wasn't swapping in or out then left a copy of it in as a note-- so they could use it if there was problems with switching.

Have had to do the same with the Nailgun &amp; Nailgun SG from here for example, even when a weapon selection order &amp; slot was allocated there was problems. Added a Key Config to backup the statement of where the weapons needed placing &amp; they work fine.

Lump numbers, can always be changed by the users. Example 1500 can be changed to 1501 etc, I leave the numbers in because they were what I'd used at the time (example with the Allied Marines), it allows faster testing and users downloading the files, are then free to change whatever numbers need changing.

Whether or not extra rules should be put in or detailed more-- I'm not sure if it's really right for me to say, I'm not an Administrator and despite some the high detail on this and other submitted items, I still consider myself a "rookie", too inexperienced and don't have the right to say what should or shouldn't change (I get nervous a feeling that I'm being assertive even if it's just positive feedback).

But I will say that both of you have helped me get current all my current submitted content to meet other users expectations without malice or that feeling of pressuring to do so, accepting &amp; willing to help because in the end, it is about trial &amp; error.

And whatever changes you feel need to be put into place, I will try to follow as best as I can.

 Last edit: 10 years 1 month ago by DBJ87.

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- **MagicWazard**
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   10 years 1 month ago [\#4240](#4240) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=20#4240 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

> MagicWazard wrote: Think we should officially update the rules?

That was directed more at Blue Shadow, not you, DBJ87. ![:P](https://www.realm667.com/tongue.gif ":P") I don't personally have a problem with including an editor number, but if we're going to have a "rule" about it, it should be canonized.

Either way, KEYCONF isn't good for weapon submissions, but "Weapon.SlotNumber" is acceptable. That can stay as-is.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82NDItc3VibWlzc2lvbi1oZWF0LXNlZWtlci1sYXVuY2hlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   10 years 1 month ago [\#4241](#4241) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=20#4241 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

> MagicWazard wrote: Think we should officially update the rules?

It's probably better to put it up for discussion first, to see what the other staff members think.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82NDItc3VibWlzc2lvbi1oZWF0LXNlZWtlci1sYXVuY2hlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   10 years 1 month ago [\#4242](#4242) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=20#4242 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

> Blue Shadow wrote: It's probably better to put it up for discussion first, to see what the other staff members think.

Oh, I agree. I figured I might as well bring it up to get the ball rolling on the subject.

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- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
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   10 years 1 month ago [\#4244](#4244) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=20#4244 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

> MagicWazard wrote:
>
> > MagicWazard wrote: Think we should officially update the rules?
>
> That was directed more at Blue Shadow, not you, DBJ87. ![:P](https://www.realm667.com/tongue.gif ":P")

I'd guessed that it was (sorry), but just thought I'd add something from a 3rd Party perspective &amp; my own experiences with the use of the Key Config &amp; WeaponSlot.Numbers. I'll stay out of it now :derp: .

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   10 years 1 month ago - 10 years 1 month ago [\#4245](#4245) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=20#4245 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

 [ Added](http://www.realm667.com/index.php/en/armory-mainmenu-157-97317/62-other-sources--styles/1811-heat-seeker-launcher)

 Last edit: 10 years 1 month ago by Blue Shadow.

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- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
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   10 years 1 month ago - 10 years 1 month ago [\#4247](#4247) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=20#4247 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

 Thank you for all you help ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:")

 Last edit: 10 years 1 month ago by DBJ87.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82NDItc3VibWlzc2lvbi1oZWF0LXNlZWtlci1sYXVuY2hlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   10 years 1 month ago [\#4250](#4250) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Heat-Seeker Launcher](https://www.realm667.com/forum/closed-submissions/642-submission-heat-seeker-launcher?start=20#4250 "Info:

Name: Heat-Seeker Launcher
Class: Level 5
Type: Projectile, Seeker
Palette: Doom
Summon: SeekerLauncher
Ammotype: HomingMissile
AltFire: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Sprites: Apogee's Rise of the Triad
Sprite Edit: DBJ87
Sounds: ID Software (Quake), Magic Wazard
Idea Base: Own Idea

Description:
A Heat Seeking Missile Launcher. Fires very fast & accurate Missiles that lock onto the target most likely to be hit as most Doom weapons do, the closer target is to the central area of your field of vision, the more likely it will be targeted. Homing Missiles may track their own targets (excluding allies) if their original target has died before the missile hits it, but the new target must be in the player's field of vision. This weapon has a strong recoil, but it makes a better choice for taking out fast moving enemies & flying enemies, then the Rocket Launcher or most other weapons due to it's speed & very high accuracy. Uses separate ammo. Carrying 40-80 Homing Missiles.

Field of Vision:
The Field of vision is defined by a 84° cone from the shooter. This is the Player's field of vision, most noticed by how far all 40 BFG-9000 tracers spread after the the BFG-Ball explodes. Anything in that area is instantly targeted by a missile.
It then depends on how close they are to you, the closer they are, the more likely they will be targeted first.

Finding a new target:
The chances of finding a new target are 75/256, the missiles will only chase any valid target that is within a preset map unit distance of that missile. It keeps searching (traveling in direction fired) until it explodes. (Default = 50/256 if you feel this is too high)

Targeting Allies:
This weapon won't target Allies but will damage them if they get in the way of the Missile.

More information on SMF_LOOK tracking flag used, taken from ZDOOM-WIKI:

[UPDATES]

01/06/30
Added new flags to:
-Increase effectiveness of Long Distance Targeting.
-Increase Missile chance to Target Flying Enemies.

Missiles fired might track a target on their own:
-Only if no target was is acquired before shooting
-Only if that new target is in the Player's line of sight.

Missiles have an improved curve when chasing targets to increase accuracy:
-Missiles maintain speed while changing direction
-Increased accuracy does not guarantee a 100% success rate of hitting the target

09/07/16
-As requested by Administration all image files have been swapped from DOOM to PNG format.
-Key Config & Lump summon numbers removed as requested by Administration.

-The Weapon's kickback has been reduced (from 800 to 300), this does not affect damage,
it reduces the chances of enemies being pushed out of sight too easily.
Harder enemies are now less likely to be forced backward.
-The Missile's trial now appears behind the rocket instead of inside or in front of it
(Thank you for pointing this out Blue Shadow)

I only take credit for creating the weapon's decorate & deciding to make this
as my own weapon and creating the ammo used.

-Sprites taken from "99 Weapons" Wad submitted onto DoomWorld by Daniel.
-Sounds taken from "Armas29" Wad submitted onto DoomWorld by Daniel.

Formerly known as the Bazooka, until an update on 27/05/2016.

I am also crediting Magic Wazard for Sounds as he has helped me find the right people/game to give credit for these and he has shared his own version of a homing missile, using the same firing sounds, for comparison to my own.

[IMAGES]
Weapon:

Weapon Ready:

Ammo:

[DOWNLOAD]
http://www.m*diafire.com/download/ms5spqqsitgdj2w/Heat-Seeker_Launcher.zip")*

> Blue Shadow wrote: [ Added](http://www.realm667.com/index.php/en/armory-mainmenu-157-97317/62-other-sources--styles/1811-heat-seeker-launcher)

Thanks for beating me to it! ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy82NDItc3VibWlzc2lvbi1oZWF0LXNlZWtlci1sYXVuY2hlcj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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