#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Zombie Fodder

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- **MagicWazard**
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   10 years 1 month ago [\#4157](#4157) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Zombie Fodder](https://www.realm667.com/forum/closed-submissions/666-submission-zombie-fodder?start=10#4157 "Name: Zombie Fodder

Difficulty: Very Easy
Summon: ZombieFodder, QuakeFodder
Melee: Yes
Distance: Yes(Quake variant only)
Type: Human, Undead

Credits:
Submitted: Horror Movie Guy
Decorate: Horror Movie Guy
Sounds: Id Software, Raven Software
Sprites: Vader, Raven Software
Sprite Edit: Finalizer, Horror Movie Guy
Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie

Description:
The lowest of the lowest in hell's army? Or perhaps a reanimation experiment gone wrong? Who knows what these creatures are. And who cares? They are more of a decoration piece than an actual threat. Slow, weak, and fragile, they aren't even worth the ammo it would take to put them down. One thing is for sure, they do make for great punching bags.

Sprite:

Download Link:")*

 Nice! I'm really liking this so far. A couple points of feedback:

*The Quake variant's gibs travel a little fast compared to the average projectile. They did in Quake as well, but that was Quake, and projectiles in general in that game tend to move faster versus those in Doom.

*I see you manually lowered the Quake version's GibHealth; good thinking. I've still had him "survive" a direct rocket hit, though, but I guess that's just the nature of Doom's random number generator (I'm pretty sure Quake added the equivalent of +EXTREMEDEATH on all their explosives to guarantee a gib death, which default Doom weapons don't do).

*Why the Golem soul being released when the Quake variant gibs? I'm not objecting, I'm just curious. I'd personally instead follow the Quake example and have him explode into gibs (I'm sure you could re-use some from Duke 3D), but that comes down to a stylistic choice.

*I REALLY love the new sound effects on both variants! It totally fits the character. I'm not even going to suggest using the Quake SFX for the Quake version, since I don't think it's necessary in this case (but if you want to... ![;)](https://www.realm667.com/wink.gif ";)") )

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- **HorrorMovieGuy**
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   10 years 1 month ago [\#4158](#4158) by HorrorMovieGuy  Replied by *HorrorMovieGuy* on topic *[\[SUBMISSION\] Zombie Fodder](https://www.realm667.com/forum/closed-submissions/666-submission-zombie-fodder?start=10#4158 "Name: Zombie Fodder

Difficulty: Very Easy
Summon: ZombieFodder, QuakeFodder
Melee: Yes
Distance: Yes(Quake variant only)
Type: Human, Undead

Credits:
Submitted: Horror Movie Guy
Decorate: Horror Movie Guy
Sounds: Id Software, Raven Software
Sprites: Vader, Raven Software
Sprite Edit: Finalizer, Horror Movie Guy
Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie

Description:
The lowest of the lowest in hell's army? Or perhaps a reanimation experiment gone wrong? Who knows what these creatures are. And who cares? They are more of a decoration piece than an actual threat. Slow, weak, and fragile, they aren't even worth the ammo it would take to put them down. One thing is for sure, they do make for great punching bags.

Sprite:

Download Link:")*

 I can make the gib fly slower. I made it fast because it didn't go very far at a slower speed, but I guess I could solve that problem by having it manually lose the nogravity flag after a few ticks. Oh, and I didn't include quake-like gibs on the XDeath because most mods use it's own gore system, so I thought I'd leave it up to the modder to include their own mod's gibblets in his xdeath state. The golem soul is mainly to indicate that he's down for good for the people that never played Quake.

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- **MagicWazard**
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   10 years 1 month ago - 10 years 1 month ago [\#4159](#4159) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Zombie Fodder](https://www.realm667.com/forum/closed-submissions/666-submission-zombie-fodder?start=10#4159 "Name: Zombie Fodder

Difficulty: Very Easy
Summon: ZombieFodder, QuakeFodder
Melee: Yes
Distance: Yes(Quake variant only)
Type: Human, Undead

Credits:
Submitted: Horror Movie Guy
Decorate: Horror Movie Guy
Sounds: Id Software, Raven Software
Sprites: Vader, Raven Software
Sprite Edit: Finalizer, Horror Movie Guy
Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie

Description:
The lowest of the lowest in hell's army? Or perhaps a reanimation experiment gone wrong? Who knows what these creatures are. And who cares? They are more of a decoration piece than an actual threat. Slow, weak, and fragile, they aren't even worth the ammo it would take to put them down. One thing is for sure, they do make for great punching bags.

Sprite:

Download Link:")*

> HorrorMovieGuy wrote: I can make the gib fly slower. I made it fast because it didn't go very far at a slower speed, but I guess I could solve that problem by having it manually lose the nogravity flag after a few ticks.

Or you could just give it an even lower gravity value than currently. I doubt anyone will complain about it being "unrealistic" in a game where most projectiles aren't even subject to gravity.

EDIT: Oh, and you should probably update the description to indicate that there's a version that's only killable through fragging. The current description only references the original punching-bag version.

 Last edit: 10 years 1 month ago by MagicWazard.

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- **Blue Shadow**
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   10 years 1 week ago - 9 years 11 months ago [\#4379](#4379) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Zombie Fodder](https://www.realm667.com/forum/closed-submissions/666-submission-zombie-fodder?start=10#4379 "Name: Zombie Fodder

Difficulty: Very Easy
Summon: ZombieFodder, QuakeFodder
Melee: Yes
Distance: Yes(Quake variant only)
Type: Human, Undead

Credits:
Submitted: Horror Movie Guy
Decorate: Horror Movie Guy
Sounds: Id Software, Raven Software
Sprites: Vader, Raven Software
Sprite Edit: Finalizer, Horror Movie Guy
Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie

Description:
The lowest of the lowest in hell's army? Or perhaps a reanimation experiment gone wrong? Who knows what these creatures are. And who cares? They are more of a decoration piece than an actual threat. Slow, weak, and fragile, they aren't even worth the ammo it would take to put them down. One thing is for sure, they do make for great punching bags.

Sprite:

Download Link:")*

 My only issue, which had already been mentioned, is the projectile's speed. Other than that, I approve.

 Last edit: 9 years 11 months ago by Tormentor667.

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- **Dreadopp**
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   9 years 8 months ago [\#5117](#5117) by Dreadopp  Replied by *Dreadopp* on topic *[\[SUBMISSION\] Zombie Fodder](https://www.realm667.com/forum/closed-submissions/666-submission-zombie-fodder?start=10#5117 "Name: Zombie Fodder

Difficulty: Very Easy
Summon: ZombieFodder, QuakeFodder
Melee: Yes
Distance: Yes(Quake variant only)
Type: Human, Undead

Credits:
Submitted: Horror Movie Guy
Decorate: Horror Movie Guy
Sounds: Id Software, Raven Software
Sprites: Vader, Raven Software
Sprite Edit: Finalizer, Horror Movie Guy
Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie

Description:
The lowest of the lowest in hell's army? Or perhaps a reanimation experiment gone wrong? Who knows what these creatures are. And who cares? They are more of a decoration piece than an actual threat. Slow, weak, and fragile, they aren't even worth the ammo it would take to put them down. One thing is for sure, they do make for great punching bags.

Sprite:

Download Link:")*

 Agreed with Blue Shadow. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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   9 years 4 months ago [\#5785](#5785) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Zombie Fodder](https://www.realm667.com/forum/closed-submissions/666-submission-zombie-fodder?start=10#5785 "Name: Zombie Fodder

Difficulty: Very Easy
Summon: ZombieFodder, QuakeFodder
Melee: Yes
Distance: Yes(Quake variant only)
Type: Human, Undead

Credits:
Submitted: Horror Movie Guy
Decorate: Horror Movie Guy
Sounds: Id Software, Raven Software
Sprites: Vader, Raven Software
Sprite Edit: Finalizer, Horror Movie Guy
Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie

Description:
The lowest of the lowest in hell's army? Or perhaps a reanimation experiment gone wrong? Who knows what these creatures are. And who cares? They are more of a decoration piece than an actual threat. Slow, weak, and fragile, they aren't even worth the ammo it would take to put them down. One thing is for sure, they do make for great punching bags.

Sprite:

Download Link:")*

 Any news?

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   9 years 3 months ago [\#5916](#5916) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Zombie Fodder](https://www.realm667.com/forum/closed-submissions/666-submission-zombie-fodder?start=10#5916 "Name: Zombie Fodder

Difficulty: Very Easy
Summon: ZombieFodder, QuakeFodder
Melee: Yes
Distance: Yes(Quake variant only)
Type: Human, Undead

Credits:
Submitted: Horror Movie Guy
Decorate: Horror Movie Guy
Sounds: Id Software, Raven Software
Sprites: Vader, Raven Software
Sprite Edit: Finalizer, Horror Movie Guy
Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie

Description:
The lowest of the lowest in hell's army? Or perhaps a reanimation experiment gone wrong? Who knows what these creatures are. And who cares? They are more of a decoration piece than an actual threat. Slow, weak, and fragile, they aren't even worth the ammo it would take to put them down. One thing is for sure, they do make for great punching bags.

Sprite:

Download Link:")*

 Considering the projectile's speed isn't an actual bug, I've decided to [ add](http://www.realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/1927-zombie-fodder) this.

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