#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Submission\] Marine Supply Pack

##

- **MagicWazard**
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   10 years 2 months ago [\#4003](#4003) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Marine Supply Pack](https://www.realm667.com/forum/closed-submissions/674-submission-marine-supply-pack?start=10#4003 "Information:

Name: Marine Supply Pack
Type: Heath, Armor, Ammo
Palette: Doom
Summon: SupplyPack
Use Type: Instant
Duration: Instant
Brightmaps: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Palette: Doom
Sprites: ID Software
Sprite Edit: DBJ87
Sounds: ID Software, Doom 3
Idea Base: Own Idea

Description:
It's handy carrying an emergency supply of health and armor with you right?
Gives the player Deployable Green Armor, a Deployable and more powerful Medikit as well a standard Backpack.
Everything a Marine needs to keep on fighting! This is literally a life saver against Bosses, groups of harder enemies or simply, when the going gets tough, but you can't get going...

The Deployable Armor, behaves exactly like Green Armor, It cannot replace Mega-Armor and cannot be used if the current armor stats are over 100%.

The Deployable Medikit heals up to 50% instead of 25%. Like Doom's Medikits it will only be used if your health is below 100%. This makes it worth saving if there is already plenty of health available.

You can only carry 1 set of the Deployable Health & Armor.
If you haven't used either but collect another Supply Pack, you will just get an extra Backpack, but you can restock anything that was used. Again, this can help make saving the Health & Armor given more tactical.

Special thanks to Tormenter667 & MagicWizard for feedback & suggestions on better improvements made to it's original appearance.

[Update]
20/05/16
Replaced original Armor sprites with Doom's Green Armor, added bright effect and timed the animation sequences to match the Green Armor's flashing animation. (Left the original preview to clarify what has been changed).

31/05/16
All sounds converted to OGG format

02/06/16
GL-Def light effects added, showing the pulsing glow of the Green Armor

[Preview]

[Download]
http://www.m*diafire.com/download/02n1lt2zrd4fzxz/Marine_Supply_Pack.zip")*

 Sorry, I made a retarded little mistake. There shouldn't be a space between the sprite name and frame letter. THIS example works:
Code:

object SupplyPack { frame XPAKA { light GREENARMOR1 } frame XPAKB { light GREENARMOR2 } }

I tested it this time! I didn't test the last example, because I thought my memory was serving me more strongly. ![:P](https://www.realm667.com/tongue.gif ":P") (I'll go back and edit my last examples, too.)

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- **DBJ87**
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   10 years 2 months ago - 10 years 2 months ago [\#4005](#4005) by DBJ87  Replied by *DBJ87* on topic *[\[Submission\] Marine Supply Pack](https://www.realm667.com/forum/closed-submissions/674-submission-marine-supply-pack?start=10#4005 "Information:

Name: Marine Supply Pack
Type: Heath, Armor, Ammo
Palette: Doom
Summon: SupplyPack
Use Type: Instant
Duration: Instant
Brightmaps: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Palette: Doom
Sprites: ID Software
Sprite Edit: DBJ87
Sounds: ID Software, Doom 3
Idea Base: Own Idea

Description:
It's handy carrying an emergency supply of health and armor with you right?
Gives the player Deployable Green Armor, a Deployable and more powerful Medikit as well a standard Backpack.
Everything a Marine needs to keep on fighting! This is literally a life saver against Bosses, groups of harder enemies or simply, when the going gets tough, but you can't get going...

The Deployable Armor, behaves exactly like Green Armor, It cannot replace Mega-Armor and cannot be used if the current armor stats are over 100%.

The Deployable Medikit heals up to 50% instead of 25%. Like Doom's Medikits it will only be used if your health is below 100%. This makes it worth saving if there is already plenty of health available.

You can only carry 1 set of the Deployable Health & Armor.
If you haven't used either but collect another Supply Pack, you will just get an extra Backpack, but you can restock anything that was used. Again, this can help make saving the Health & Armor given more tactical.

Special thanks to Tormenter667 & MagicWizard for feedback & suggestions on better improvements made to it's original appearance.

[Update]
20/05/16
Replaced original Armor sprites with Doom's Green Armor, added bright effect and timed the animation sequences to match the Green Armor's flashing animation. (Left the original preview to clarify what has been changed).

31/05/16
All sounds converted to OGG format

02/06/16
GL-Def light effects added, showing the pulsing glow of the Green Armor

[Preview]

[Download]
http://www.m*diafire.com/download/02n1lt2zrd4fzxz/Marine_Supply_Pack.zip")*

 Thank you. I'll make the modifications and update the description went ready.

When testing with the new changes I noticed this error message. Code:

"GLDEFS object "SupplyPack" references undefined light "GREENARMOR1"

It's a non-fatal error that's telling me the Green Armor's light GLDef doesn't exist or isn't configured. It didn't show the green glow until I fixed it, by adding the Green Armor's light def, point light in as well.

So the light Defs looks like this now: Code:

object SupplyPack { frame XPAKA { light GREENARMOR1 } frame XPAKB { light GREENARMOR2 } } pointlight GREENARMOR1 { color 0.0 0.6 0.0 size 48 } pointlight GREENARMOR2 { color 0.0 0.6 0.0 size 32 }

With a message in the file's notes- explaining why I've left it in. It's working now, looks a lot better with the green glow too ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 10 years 2 months ago by DBJ87.

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- **MagicWazard**
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   10 years 2 months ago [\#4010](#4010) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Marine Supply Pack](https://www.realm667.com/forum/closed-submissions/674-submission-marine-supply-pack?start=10#4010 "Information:

Name: Marine Supply Pack
Type: Heath, Armor, Ammo
Palette: Doom
Summon: SupplyPack
Use Type: Instant
Duration: Instant
Brightmaps: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Palette: Doom
Sprites: ID Software
Sprite Edit: DBJ87
Sounds: ID Software, Doom 3
Idea Base: Own Idea

Description:
It's handy carrying an emergency supply of health and armor with you right?
Gives the player Deployable Green Armor, a Deployable and more powerful Medikit as well a standard Backpack.
Everything a Marine needs to keep on fighting! This is literally a life saver against Bosses, groups of harder enemies or simply, when the going gets tough, but you can't get going...

The Deployable Armor, behaves exactly like Green Armor, It cannot replace Mega-Armor and cannot be used if the current armor stats are over 100%.

The Deployable Medikit heals up to 50% instead of 25%. Like Doom's Medikits it will only be used if your health is below 100%. This makes it worth saving if there is already plenty of health available.

You can only carry 1 set of the Deployable Health & Armor.
If you haven't used either but collect another Supply Pack, you will just get an extra Backpack, but you can restock anything that was used. Again, this can help make saving the Health & Armor given more tactical.

Special thanks to Tormenter667 & MagicWizard for feedback & suggestions on better improvements made to it's original appearance.

[Update]
20/05/16
Replaced original Armor sprites with Doom's Green Armor, added bright effect and timed the animation sequences to match the Green Armor's flashing animation. (Left the original preview to clarify what has been changed).

31/05/16
All sounds converted to OGG format

02/06/16
GL-Def light effects added, showing the pulsing glow of the Green Armor

[Preview]

[Download]
http://www.m*diafire.com/download/02n1lt2zrd4fzxz/Marine_Supply_Pack.zip")*

 I'm OK with it now. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Warning: Spoiler!

 Out of curiosity, are you loading/autoloading "lights.pk3" when playing GZDoom? Are other objects in the game emitting glow effects? Because if you're loading "lights.pk3", then the lights "GREENARMOR1" and "GREENARMOR2" should already be available for your custom item to use. There's really no harm in including them with the submission; they won't hurt anything even if they duplicate the light defs from "lights.pk3" (as long as they don't **change** it and screw anything else up!). I'm just kind of curious about your setup. (For the record, if I comment out the Green Armor's light definitions from the submission, it still emits the glow in-game, because it's finding the light definition in "lights.pk3".)

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- **DBJ87**
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   10 years 2 months ago [\#4025](#4025) by DBJ87  Replied by *DBJ87* on topic *[\[Submission\] Marine Supply Pack](https://www.realm667.com/forum/closed-submissions/674-submission-marine-supply-pack?start=10#4025 "Information:

Name: Marine Supply Pack
Type: Heath, Armor, Ammo
Palette: Doom
Summon: SupplyPack
Use Type: Instant
Duration: Instant
Brightmaps: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Palette: Doom
Sprites: ID Software
Sprite Edit: DBJ87
Sounds: ID Software, Doom 3
Idea Base: Own Idea

Description:
It's handy carrying an emergency supply of health and armor with you right?
Gives the player Deployable Green Armor, a Deployable and more powerful Medikit as well a standard Backpack.
Everything a Marine needs to keep on fighting! This is literally a life saver against Bosses, groups of harder enemies or simply, when the going gets tough, but you can't get going...

The Deployable Armor, behaves exactly like Green Armor, It cannot replace Mega-Armor and cannot be used if the current armor stats are over 100%.

The Deployable Medikit heals up to 50% instead of 25%. Like Doom's Medikits it will only be used if your health is below 100%. This makes it worth saving if there is already plenty of health available.

You can only carry 1 set of the Deployable Health & Armor.
If you haven't used either but collect another Supply Pack, you will just get an extra Backpack, but you can restock anything that was used. Again, this can help make saving the Health & Armor given more tactical.

Special thanks to Tormenter667 & MagicWizard for feedback & suggestions on better improvements made to it's original appearance.

[Update]
20/05/16
Replaced original Armor sprites with Doom's Green Armor, added bright effect and timed the animation sequences to match the Green Armor's flashing animation. (Left the original preview to clarify what has been changed).

31/05/16
All sounds converted to OGG format

02/06/16
GL-Def light effects added, showing the pulsing glow of the Green Armor

[Preview]

[Download]
http://www.m*diafire.com/download/02n1lt2zrd4fzxz/Marine_Supply_Pack.zip")*

> Out of curiosity, are you loading/autoloading "lights.pk3" when playing GZDoom? Are other objects in the game emitting glow effects?

No, the only PK3 file running is the Doom64 Textures pack. At the moment, objects that glow are Spheres, Lights &amp; some enemies, anything that has a GLDEF set up already in use, but like Doom's own armors, power-ups &amp; lights aren't glowing at the moment.

I have got quite a few texture packs added too though.

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   10 years 2 months ago [\#4030](#4030) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Marine Supply Pack](https://www.realm667.com/forum/closed-submissions/674-submission-marine-supply-pack?start=10#4030 "Information:

Name: Marine Supply Pack
Type: Heath, Armor, Ammo
Palette: Doom
Summon: SupplyPack
Use Type: Instant
Duration: Instant
Brightmaps: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Palette: Doom
Sprites: ID Software
Sprite Edit: DBJ87
Sounds: ID Software, Doom 3
Idea Base: Own Idea

Description:
It's handy carrying an emergency supply of health and armor with you right?
Gives the player Deployable Green Armor, a Deployable and more powerful Medikit as well a standard Backpack.
Everything a Marine needs to keep on fighting! This is literally a life saver against Bosses, groups of harder enemies or simply, when the going gets tough, but you can't get going...

The Deployable Armor, behaves exactly like Green Armor, It cannot replace Mega-Armor and cannot be used if the current armor stats are over 100%.

The Deployable Medikit heals up to 50% instead of 25%. Like Doom's Medikits it will only be used if your health is below 100%. This makes it worth saving if there is already plenty of health available.

You can only carry 1 set of the Deployable Health & Armor.
If you haven't used either but collect another Supply Pack, you will just get an extra Backpack, but you can restock anything that was used. Again, this can help make saving the Health & Armor given more tactical.

Special thanks to Tormenter667 & MagicWizard for feedback & suggestions on better improvements made to it's original appearance.

[Update]
20/05/16
Replaced original Armor sprites with Doom's Green Armor, added bright effect and timed the animation sequences to match the Green Armor's flashing animation. (Left the original preview to clarify what has been changed).

31/05/16
All sounds converted to OGG format

02/06/16
GL-Def light effects added, showing the pulsing glow of the Green Armor

[Preview]

[Download]
http://www.m*diafire.com/download/02n1lt2zrd4fzxz/Marine_Supply_Pack.zip")*

 Ok, I see. GZDoom includes a "lights.pk3" and a "brightmaps.pk3" which define lighting and brightmapping for all of the stock Doom/Heretic/Hexen/Strife content, but neither of the pk3s are loaded automatically by GZDoom; you have to load them manually, or set up your user configurations settings to have them autoload. So that's why the GREENARMOR1/2 lights weren't working until you copied them into the GLDEFs for your submission.

 Warning: Spoiler!

 An example for autoloading these files using your user configuration: Code:

\# WAD files to always load. These are loaded after the IWAD but before # any files added with -file. Place each file on its own line, preceded # by Path= [Global.Autoload] Path=lights.pk3 Path=brightmaps.pk3

This assumes "lights.pk3" and "brightmaps.pk3" are in the same directory as GZDoom.exe (they usually should be).

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- **DBJ87**
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- Wicked
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   10 years 2 months ago [\#4048](#4048) by DBJ87  Replied by *DBJ87* on topic *[\[Submission\] Marine Supply Pack](https://www.realm667.com/forum/closed-submissions/674-submission-marine-supply-pack?start=10#4048 "Information:

Name: Marine Supply Pack
Type: Heath, Armor, Ammo
Palette: Doom
Summon: SupplyPack
Use Type: Instant
Duration: Instant
Brightmaps: No

Credits:
Submitted: DBJ87
Decorate: DBJ87
Palette: Doom
Sprites: ID Software
Sprite Edit: DBJ87
Sounds: ID Software, Doom 3
Idea Base: Own Idea

Description:
It's handy carrying an emergency supply of health and armor with you right?
Gives the player Deployable Green Armor, a Deployable and more powerful Medikit as well a standard Backpack.
Everything a Marine needs to keep on fighting! This is literally a life saver against Bosses, groups of harder enemies or simply, when the going gets tough, but you can't get going...

The Deployable Armor, behaves exactly like Green Armor, It cannot replace Mega-Armor and cannot be used if the current armor stats are over 100%.

The Deployable Medikit heals up to 50% instead of 25%. Like Doom's Medikits it will only be used if your health is below 100%. This makes it worth saving if there is already plenty of health available.

You can only carry 1 set of the Deployable Health & Armor.
If you haven't used either but collect another Supply Pack, you will just get an extra Backpack, but you can restock anything that was used. Again, this can help make saving the Health & Armor given more tactical.

Special thanks to Tormenter667 & MagicWizard for feedback & suggestions on better improvements made to it's original appearance.

[Update]
20/05/16
Replaced original Armor sprites with Doom's Green Armor, added bright effect and timed the animation sequences to match the Green Armor's flashing animation. (Left the original preview to clarify what has been changed).

31/05/16
All sounds converted to OGG format

02/06/16
GL-Def light effects added, showing the pulsing glow of the Green Armor

[Preview]

[Download]
http://www.m*diafire.com/download/02n1lt2zrd4fzxz/Marine_Supply_Pack.zip")*

 Yes. That's fixed it, thank you ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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