#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[Submission\] Duke Nukem

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- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
- ![Wicked](https://www.realm667.com/media/kunena/ranks/rank_81_wicked.png)

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   10 years 1 week ago [\#4391](#4391) by DBJ87  Replied by *DBJ87* on topic *[\[Submission\] Duke Nukem](https://www.realm667.com/forum/closed-submissions/689-submission-duke-nukem?start=20#4391 "Name: Duke Nukem

Difficulty: Hard/Very Hard
Connection: Duke Nukem,
Summon: DukeNukem
Melee: Yes
Distance: Hitscan, Projectile
Type: Human
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: 3D-Realms, Duke Nukem 3D, Ultimecia, lolo_is_cool, DBJ87
Sprite Edit: DBJ87
SFX: 3D-Realms, Duke Nukem 3D, Ryan Williams (Duke Shotgun)
Idea Base: A Rival vs. Rival Scenario. Own Idea.

[DESCRIPTION]
We knew it was coming, he's headed to Mars to kill some scum after wiping all his bad-guys out but, he's bumped into you,
The Doom Guy! The Marine!! OUR HERO!!! Surely, you're not gonna sit there while this jerk steals your thunder right?

He's certainly not! Armed with a Shotgun, a Pistol & an RPG, Duke is literally "Ready for Action"
One of the few reliefs is that he has to reload all his weapons (which buys you some time).
He also can't fire the RPG at close range. But the Pistol, Shotgun or a Boot below the belt, make up for that...

Time to show this jackass how a real Hero fights!
He'll take a lot of punishment, but he stepped on the wrong person's toes tonight...

I think it's "Time to Kill"... ... Him ;)

[COMBAT]
All weapons have to reload at some point in combat which offers multiple chances to counter attack.
-Duke keeps firing the pistol or the shotgun until the gun has ran out of bullets, or if you take cover.
-If the any clip is empty he has to reload the weapon.
-He will run away when reloading the shotgun & stay static when reloading the Pistol or RPG.
-The RPG has a very slow reload time & has to reload after 1 shot.
-He also can't shoot the RPG at close range so will either close in for a Melee attack or switch to the Pistol or Shotgun.
-He can chase you almost anywhere due to an advanced configuration that allow easier climbing up & dropping down from platforms & steps.

{ADDITIONAL INFO]
The RPG Missile is taken from Duke 3D's Heat-Seeker Bazooka, which has been submitted to Realm 667 by lolo_is_cool.
Shotgun Sounds are taken from the Duke Shotgun submitted to Realm667 by Captain Toenail.
Pistol Sounds taken from the Duke 3D were used in the Weapons Resource Wad.
Pistol's decorate is created from scratch.
Ultimecia created the PNG sprite sheet with the sprites I have used, from (Update 27/05) onwards.

I only take credit for I have created, edited, restructured.
- Created a proper shooting Sprite set
- Created the Decorate & Sound Set-up for this WAD.

[Updates]

Thank you to yuraofthehairfan & MagicWazard for feedback.

[Preview]

Download Removed. File is Offline.")*

> MagicWazard wrote: With Blue Shadow's feedback taken, I'm going to officially say "no" to this, And I appreciate you putting the extra work into this, knowing from the start that it may not be "appropriate" for the repo.

MagicWazard, Blue Shadow, I've got a lot to thank you for too. Especially the finer tweaks with the homing missile set up on this, especially damage balance, tracking &amp; trails, it also helped improve the Seeker-Missile Launcher &amp; all the Heavy Weapon Marines in the Allied Marine Squad.

MagicWazard, I'd also like to thank you again for helping me find a better suited sprite set, to fix the recolored legs &amp; skin colour, the original sprites were Doom Player replacement skins so pants were Green (I had recolored them back to Blue but this was with Doom's palette) &amp; skin was more faded. He's gone from an overpowered 3 weapon stand &amp; shoot, reload, repeat to a mix &amp; match badass.
> MagicWazard wrote: I enthusiastically advise you to share this on the ZDoom forums and/or Doomworld if you haven't already. People should get a kick out of this--even if not for use in mapping, but just for dueling with. (I'll be keeping a copy myself for just that reason.).

I've had a look at Doomworld and can't figure out how/where you'd submit Monsters as the majority of the content is highly advanced Map based projects. I'm a bit skeptical &amp; uncomfortable about using the ZDoom forum anymore at the moment after some real nasty feedback from "Advanced" or Experienced users in the past. This has been why I submitted this and everything I've done so far here, after the Quad-Shotgun, everyone is a lot more tolerant, open-minded and most importantly friendly to each other.

I'll gladly send this elsewhere (ZDoom &amp; Doomworld) or anybody can feel free to do the same as long as credit is given.

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