#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[Submission\] ANGST Scattergun

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- **MetallicaSepultura**
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   10 years 2 months ago - 10 years 2 months ago [\#3892](#3892) by MetallicaSepultura  *[\[Submission\] ANGST Scattergun](https://www.realm667.com/forum/closed-submissions/692-submission-angst-scattergun#3892 "Information:

Name:ANGST_Scattergun
Class: 3
Type: Hitscan
Palette: Doom
Summon: ANGST_Scattergun
Ammotype: Shell
AltFire: No

Credits:
Submitted: MetallicaSepultura
Decorate: MetallicaSepultura
Sprites: ManMachineGames (now MachineWorks Northwest)
Sprite Edit: MetallicaSepultura(added a new frame), LunarSplendens (for the pickup sprite)
Sounds: DigitaxF3AR
Idea Base: Original Scattergun from the game Angst Rahz Revenge

Description:

The original Scattergun from the infamous game called Angst: Rahz's Revenge.
the original weapon was very bad, with only two animation frames, no reloading and no proper power.
so i decided to bring it to DOOM and make a simple overhaul of it.

reload animation have been added, as well as a better shooting one,
in terms of power, the weapon itself behaves a lot like the SSG from DOOM with basically the same damage and the same reload speed,

here's the download for it:
http://www.m*diafire.com/download/cisxalmb3troe89/ANGST_Scattergun.zip")* was created by *MetallicaSepultura*

 Information:
Name:ANGST_Scattergun
Class: 3
Type: Hitscan
Palette: Doom
Summon: ANGST_Scattergun
Ammotype: Shell
AltFire: No

Credits:
Submitted: MetallicaSepultura
Decorate: MetallicaSepultura
Sprites: ManMachineGames (now MachineWorks Northwest)
Sprite Edit: MetallicaSepultura(added a new frame), LunarSplendens (for the pickup sprite)
Sounds: DigitaxF3AR
Idea Base: Original Scattergun from the game Angst Rahz Revenge

Description:

The original Scattergun from the infamous game called Angst: Rahz's Revenge.
the original weapon was very bad, with only two animation frames, no reloading and no proper power.
so i decided to bring it to DOOM and make a simple overhaul of it.

reload animation have been added, as well as a better shooting one,
in terms of power, the weapon itself behaves a lot like the SSG from DOOM with basically the same damage and the same reload speed,

here's the download for it:
http://www.m*diafire.com/download/cisxalmb3troe89/ANGST_Scattergun.zip
 [ ![[img](http://i.imgur.com/plzflbb.png) ](http://i.imgur.com/plzflbb.png "[img")

 Last edit: 10 years 2 months ago by MetallicaSepultura.

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   10 years 2 months ago [\#3898](#3898) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] ANGST Scattergun](https://www.realm667.com/forum/closed-submissions/692-submission-angst-scattergun#3898 "Information:

Name:ANGST_Scattergun
Class: 3
Type: Hitscan
Palette: Doom
Summon: ANGST_Scattergun
Ammotype: Shell
AltFire: No

Credits:
Submitted: MetallicaSepultura
Decorate: MetallicaSepultura
Sprites: ManMachineGames (now MachineWorks Northwest)
Sprite Edit: MetallicaSepultura(added a new frame), LunarSplendens (for the pickup sprite)
Sounds: DigitaxF3AR
Idea Base: Original Scattergun from the game Angst Rahz Revenge

Description:

The original Scattergun from the infamous game called Angst: Rahz's Revenge.
the original weapon was very bad, with only two animation frames, no reloading and no proper power.
so i decided to bring it to DOOM and make a simple overhaul of it.

reload animation have been added, as well as a better shooting one,
in terms of power, the weapon itself behaves a lot like the SSG from DOOM with basically the same damage and the same reload speed,

here's the download for it:
http://www.m*diafire.com/download/cisxalmb3troe89/ANGST_Scattergun.zip")*

 Could you include preview sprites with your submission, so people can see what it looks like before they download it? This is a requirement of the [ proper submission format](http://www.realm667.com/index.php/en/kunena/armory/5-armory-submission-rules-read-this).

Anyways, I took this for a spin, and overall I don't find it terribly impressive. It's not "bad", mind you, but the sprite work isn't especially strong, and considering how many double-barrel shotguns we already have, this kind of needs to be "impressive" in order to stand out. It's fun and functional, but it doesn't really provide anything new.

 Warning: Spoiler!

 (Out of curiosity, were the original sprites in Doom palette, or did they use a different palette? I notice a lot of dithering on the sprites, so I am wondering if that came from palette conversion, or if the original assets suffered from the dithering as well.)

Also, [ submission rules](http://www.realm667.com/index.php/en/kunena/armory/5-armory-submission-rules-read-this) request the submission be compiled in a .zip format; this one's in a RAR. I do know that utilities to open a RAR are common, but it's best to submit in .zip format, since not only can Windows open .zip files natively, but ZDoom can read these natively too.

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- **MetallicaSepultura**
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   10 years 2 months ago - 10 years 2 months ago [\#3901](#3901) by MetallicaSepultura  Replied by *MetallicaSepultura* on topic *[\[Submission\] ANGST Scattergun](https://www.realm667.com/forum/closed-submissions/692-submission-angst-scattergun#3901 "Information:

Name:ANGST_Scattergun
Class: 3
Type: Hitscan
Palette: Doom
Summon: ANGST_Scattergun
Ammotype: Shell
AltFire: No

Credits:
Submitted: MetallicaSepultura
Decorate: MetallicaSepultura
Sprites: ManMachineGames (now MachineWorks Northwest)
Sprite Edit: MetallicaSepultura(added a new frame), LunarSplendens (for the pickup sprite)
Sounds: DigitaxF3AR
Idea Base: Original Scattergun from the game Angst Rahz Revenge

Description:

The original Scattergun from the infamous game called Angst: Rahz's Revenge.
the original weapon was very bad, with only two animation frames, no reloading and no proper power.
so i decided to bring it to DOOM and make a simple overhaul of it.

reload animation have been added, as well as a better shooting one,
in terms of power, the weapon itself behaves a lot like the SSG from DOOM with basically the same damage and the same reload speed,

here's the download for it:
http://www.m*diafire.com/download/cisxalmb3troe89/ANGST_Scattergun.zip")*

 the sprites weren't in Doom palette, i converted the pngs into doom palette, but yeah the sprites had already a lot of dithering.
i will adjust the sprite things in the post and rar thing but, yeah i understand you about the fact that it's a bit of a redundant weapon

 Last edit: 10 years 2 months ago by MetallicaSepultura.

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   10 years 2 months ago [\#4062](#4062) by Tormentor667  Replied by *Tormentor667* on topic *[\[Submission\] ANGST Scattergun](https://www.realm667.com/forum/closed-submissions/692-submission-angst-scattergun#4062 "Information:

Name:ANGST_Scattergun
Class: 3
Type: Hitscan
Palette: Doom
Summon: ANGST_Scattergun
Ammotype: Shell
AltFire: No

Credits:
Submitted: MetallicaSepultura
Decorate: MetallicaSepultura
Sprites: ManMachineGames (now MachineWorks Northwest)
Sprite Edit: MetallicaSepultura(added a new frame), LunarSplendens (for the pickup sprite)
Sounds: DigitaxF3AR
Idea Base: Original Scattergun from the game Angst Rahz Revenge

Description:

The original Scattergun from the infamous game called Angst: Rahz's Revenge.
the original weapon was very bad, with only two animation frames, no reloading and no proper power.
so i decided to bring it to DOOM and make a simple overhaul of it.

reload animation have been added, as well as a better shooting one,
in terms of power, the weapon itself behaves a lot like the SSG from DOOM with basically the same damage and the same reload speed,

here's the download for it:
http://www.m*diafire.com/download/cisxalmb3troe89/ANGST_Scattergun.zip")*

 This heavily clashes with any kind of sprite style that's already there - skin color, metal color, general style.

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   10 years 1 month ago [\#4172](#4172) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] ANGST Scattergun](https://www.realm667.com/forum/closed-submissions/692-submission-angst-scattergun#4172 "Information:

Name:ANGST_Scattergun
Class: 3
Type: Hitscan
Palette: Doom
Summon: ANGST_Scattergun
Ammotype: Shell
AltFire: No

Credits:
Submitted: MetallicaSepultura
Decorate: MetallicaSepultura
Sprites: ManMachineGames (now MachineWorks Northwest)
Sprite Edit: MetallicaSepultura(added a new frame), LunarSplendens (for the pickup sprite)
Sounds: DigitaxF3AR
Idea Base: Original Scattergun from the game Angst Rahz Revenge

Description:

The original Scattergun from the infamous game called Angst: Rahz's Revenge.
the original weapon was very bad, with only two animation frames, no reloading and no proper power.
so i decided to bring it to DOOM and make a simple overhaul of it.

reload animation have been added, as well as a better shooting one,
in terms of power, the weapon itself behaves a lot like the SSG from DOOM with basically the same damage and the same reload speed,

here's the download for it:
http://www.m*diafire.com/download/cisxalmb3troe89/ANGST_Scattergun.zip")*

 I'm going to have to say "no thanks" to this one. It's not a bad effort, and I appreciate being exposed to some new art from more obscure games, but the art itself isn't particularly good and the functionality is redundant. If there's any other weapons from that game that might be worth sharing, feel free to post them, and we'll happily take a look.

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