#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) New Lock Textures

##

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   11 years 9 months ago - 11 years 9 months ago [\#253](#253) by MagicWazard  Replied by *MagicWazard* on topic *[New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=10#253 "Information:

Source: Doom IWAD, recolored
Count: 15
Palette: Custom, Doom
Format: TEXTURES
Anims/Switches: No
Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture

Credits:
Conversion: N/A
Author: id Software, MagicWazard, Blue Shadow (alternate pink skull)
Submitted: MagicWazard
Brightmaps: Virtue

Description:
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.

Preview:

Previous version:

Download:
https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0

This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).

Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:

Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.

EDIT: Revised orange skull, yellow skull, and green tech patches.
EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits.
EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")*

> Blue Shadow wrote: *(Posting this again, because for some reason, the post had decided to vanish!)*
>
> What do people think about this software-friendly-pink marker attempt?
>
>  [ ![[img](https://dl.dropboxusercontent.com/s/gioenwa7shj97at/psm.png) ](https://dl.dropboxusercontent.com/s/gioenwa7shj97at/psm.png "[img")

Looks pretty good to me, though in my eyes, I'm not sure that I would prefer it strongly over what the current one looks like in software mode--and the current version looks a lot better in hardware mode due it its custom palette. But it may be possible to come up with a custom-paletted version that looks better in software mode than the current one does. (Given how limited the range of pinks in Doom is, I'd really prefer to go with a custom-paletted version if at all possible.)

Of course, there's always PALVERS for stuff like this, so worst-case scenario, maybe both can go in! EDIT: And I'm kind of leaning towards that since getting a custom-paletted version that palettizes as well as this one looks is a steep challenge.

@Infirnex: Ok, I get what you mean now. Yeah, I did that deliberately, but I can easily tone down the contrast and see if it's more agreeable that way. I'll have a new version up shortly.

EDIT: How's this? I prefer the old one personally, though I think this one looks OK enough without looking too much like either the white or black versions.
 [ ![[img](https://farm4.staticflickr.com/3956/15565411621_4b8b6cf87e_o.png) ](https://farm4.staticflickr.com/3956/15565411621_4b8b6cf87e_o.png "[img")

 Last edit: 11 years 9 months ago by MagicWazard. Reason: Added a preview of a revision.

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   11 years 9 months ago [\#254](#254) by Blue Shadow  Replied by *Blue Shadow* on topic *[New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=10#254 "Information:

Source: Doom IWAD, recolored
Count: 15
Palette: Custom, Doom
Format: TEXTURES
Anims/Switches: No
Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture

Credits:
Conversion: N/A
Author: id Software, MagicWazard, Blue Shadow (alternate pink skull)
Submitted: MagicWazard
Brightmaps: Virtue

Description:
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.

Preview:

Previous version:

Download:
https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0

This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).

Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:

Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.

EDIT: Revised orange skull, yellow skull, and green tech patches.
EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits.
EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")*

> MagicWazard wrote: Of course, there's always PALVERS for stuff like this, so worst-case scenario, maybe both can go in! EDIT: And I'm kind of leaning towards that since getting a custom-paletted version that palettizes as well as this one looks is a steep challenge.

Yes, PALVERS would be the way to go with this. You can apply that to the yellow one, too, if you prefer to have the old one as well as the new "gold" (old one for hardware and the new gold/yellow for software).

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   11 years 9 months ago [\#273](#273) by MagicWazard  Replied by *MagicWazard* on topic *[New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=10#273 "Information:

Source: Doom IWAD, recolored
Count: 15
Palette: Custom, Doom
Format: TEXTURES
Anims/Switches: No
Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture

Credits:
Conversion: N/A
Author: id Software, MagicWazard, Blue Shadow (alternate pink skull)
Submitted: MagicWazard
Brightmaps: Virtue

Description:
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.

Preview:

Previous version:

Download:
https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0

This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).

Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:

Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.

EDIT: Revised orange skull, yellow skull, and green tech patches.
EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits.
EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")*

> Blue Shadow wrote: Yes, PALVERS would be the way to go with this. You can apply that to the yellow one, too, if you prefer to have the old one as well as the new "gold" (old one for hardware and the new gold/yellow for software).

I'm actually leaning towards just including the current yellow one now; it's kind of grown on me, and I think it's a bit more appropriate of a hue than the old one was. I think I will definitely do the PALVERS approach for the pink one, though. I'm going to wait to update until I get a few opinions on the alternate lower-contrast silver that Infirnex suggested.

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   11 years 9 months ago [\#275](#275) by Blue Shadow  Replied by *Blue Shadow* on topic *[New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=10#275 "Information:

Source: Doom IWAD, recolored
Count: 15
Palette: Custom, Doom
Format: TEXTURES
Anims/Switches: No
Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture

Credits:
Conversion: N/A
Author: id Software, MagicWazard, Blue Shadow (alternate pink skull)
Submitted: MagicWazard
Brightmaps: Virtue

Description:
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.

Preview:

Previous version:

Download:
https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0

This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).

Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:

Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.

EDIT: Revised orange skull, yellow skull, and green tech patches.
EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits.
EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")*

> MagicWazard wrote: I think I will definitely do the PALVERS approach for the pink one

Here is patch, then.

 [ ![[img](https://dl.dropboxusercontent.com/s/h7co9duc3f4bu2x/psm_2.png) ](https://dl.dropboxusercontent.com/s/h7co9duc3f4bu2x/psm_2.png "[img")

And in case you needed it, here is the translation strings (they're to be applied on the yellow skull marker patch)
Code:

"214:223=250:252", "232:235=253:254", "35:43=236:239", "44:47=1:2"

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   11 years 9 months ago - 11 years 9 months ago [\#278](#278) by MagicWazard  Replied by *MagicWazard* on topic *[New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=10#278 "Information:

Source: Doom IWAD, recolored
Count: 15
Palette: Custom, Doom
Format: TEXTURES
Anims/Switches: No
Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture

Credits:
Conversion: N/A
Author: id Software, MagicWazard, Blue Shadow (alternate pink skull)
Submitted: MagicWazard
Brightmaps: Virtue

Description:
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.

Preview:

Previous version:

Download:
https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0

This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).

Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:

Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.

EDIT: Revised orange skull, yellow skull, and green tech patches.
EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits.
EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")*

 You got that out of a translation? That's pretty impressive! I wasn't able to get anything within throwing distance of that by using a translation on the yellow skull (though I got something kinda acceptable out of the red skull, though it still wasn't as nice as this one).
EDIT: I added in your pink skull patch and implemented a PALVERS lump to manage them. I added you to the credits as well. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 11 years 9 months ago by MagicWazard.

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   11 years 7 months ago [\#1240](#1240) by Dreadopp  Replied by *Dreadopp* on topic *[New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=10#1240 "Information:

Source: Doom IWAD, recolored
Count: 15
Palette: Custom, Doom
Format: TEXTURES
Anims/Switches: No
Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture

Credits:
Conversion: N/A
Author: id Software, MagicWazard, Blue Shadow (alternate pink skull)
Submitted: MagicWazard
Brightmaps: Virtue

Description:
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.

Preview:

Previous version:

Download:
https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0

This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).

Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:

Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.

EDIT: Revised orange skull, yellow skull, and green tech patches.
EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits.
EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")*

 Sorry about the rather late reply to this topic. Regarding the silver tech strip: If you are able to make the inner "bulb" a uniform color, that would match the rest of the tech stripes. The overall color will likely need to be slightly darker than the frame so it doesn't look like a metal trim.

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   11 years 7 months ago - 11 years 6 months ago [\#1257](#1257) by MagicWazard  Replied by *MagicWazard* on topic *[New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=10#1257 "Information:

Source: Doom IWAD, recolored
Count: 15
Palette: Custom, Doom
Format: TEXTURES
Anims/Switches: No
Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture

Credits:
Conversion: N/A
Author: id Software, MagicWazard, Blue Shadow (alternate pink skull)
Submitted: MagicWazard
Brightmaps: Virtue

Description:
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.

Preview:

Previous version:

Download:
https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0

This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).

Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:

Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.

EDIT: Revised orange skull, yellow skull, and green tech patches.
EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits.
EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")*

 I gave the silver tech strip a bit of a gradient on purpose, since I was having a hard time coming up with something that had decent contrast from the frame, but also wouldn't potentially get confused with the white or black versions in poor lighting. (Plus, it also fits the theme of the "SHAWN" and "SILVER" series of textures.) If you think the gradient is a deal-breaker, I can try taking another shot at it; I'm sure it can be done.

EDIT: How's this for a non-gradient approach? I went a bit lighter than the frame, but not as aggressively as the white version. I also inverted the dark and light portions so it's subconsciously different than the others.

 [ ![[img](https://farm8.staticflickr.com/7556/16257990885_6c7bc196c1_o.png) ](https://farm8.staticflickr.com/7556/16257990885_6c7bc196c1_o.png "[img")

If you guys are willing to entertain a gradient version, what did you guys think of the alternate version I posted a ways back with the lower-contrast gradient?

EDIT 2: Here's a version that's slightly darker than the frame. What do you think?

 [ ![[img](https://farm8.staticflickr.com/7511/15646320793_44175e2ccd_o.png) ](https://farm8.staticflickr.com/7511/15646320793_44175e2ccd_o.png "[img")

Personally, if I had the choice, I'd go with the gradient version for the reasons I specified before (easier to read vs. white and black; matches SHAWN and SILVER textures).

 Last edit: 11 years 6 months ago by MagicWazard. Reason: added previews of revisions

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   11 years 6 months ago [\#1352](#1352) by Blue Shadow  Replied by *Blue Shadow* on topic *[New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=10#1352 "Information:

Source: Doom IWAD, recolored
Count: 15
Palette: Custom, Doom
Format: TEXTURES
Anims/Switches: No
Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture

Credits:
Conversion: N/A
Author: id Software, MagicWazard, Blue Shadow (alternate pink skull)
Submitted: MagicWazard
Brightmaps: Virtue

Description:
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.

Preview:

Previous version:

Download:
https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0

This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).

Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:

Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.

EDIT: Revised orange skull, yellow skull, and green tech patches.
EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits.
EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")*

> MagicWazard wrote: EDIT 2: Here's a version that's slightly darker than the frame. What do you think?

Out of the two, I very much prefer this one.

I tried them in game (software renderer), and this one really looked like gray. The lighter version, to me, looked like it can be considered as white if you haven't seen the actual white markers beforehand.

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- **MagicWazard**
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   11 years 6 months ago [\#1354](#1354) by MagicWazard  Replied by *MagicWazard* on topic *[New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=10#1354 "Information:

Source: Doom IWAD, recolored
Count: 15
Palette: Custom, Doom
Format: TEXTURES
Anims/Switches: No
Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture

Credits:
Conversion: N/A
Author: id Software, MagicWazard, Blue Shadow (alternate pink skull)
Submitted: MagicWazard
Brightmaps: Virtue

Description:
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.

Preview:

Previous version:

Download:
https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0

This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).

Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:

Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.

EDIT: Revised orange skull, yellow skull, and green tech patches.
EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits.
EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")*

 Do you think I could get away with including both the solid and gradient versions? I understand why a solid version is desirable for consistency, but I do like the gradient version a lot, and I think there's a good case for its existence. I'd like to include both if possible--not for PALVERS or anything like that, but just an alternate for preference's sake.

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   11 years 6 months ago [\#1364](#1364) by Blue Shadow  Replied by *Blue Shadow* on topic *[New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=10#1364 "Information:

Source: Doom IWAD, recolored
Count: 15
Palette: Custom, Doom
Format: TEXTURES
Anims/Switches: No
Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture

Credits:
Conversion: N/A
Author: id Software, MagicWazard, Blue Shadow (alternate pink skull)
Submitted: MagicWazard
Brightmaps: Virtue

Description:
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.

Preview:

Previous version:

Download:
https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0

This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).

Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:

Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.

EDIT: Revised orange skull, yellow skull, and green tech patches.
EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits.
EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")*

 I don't see why not, personally.

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