#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) New Lock Textures

##

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png) Topic Author
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 808
-
-
-
-

   11 years 6 months ago [\#1366](#1366) by MagicWazard  Replied by *MagicWazard* on topic *[New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=20#1366 "Information:

Source: Doom IWAD, recolored
Count: 15
Palette: Custom, Doom
Format: TEXTURES
Anims/Switches: No
Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture

Credits:
Conversion: N/A
Author: id Software, MagicWazard, Blue Shadow (alternate pink skull)
Submitted: MagicWazard
Brightmaps: Virtue

Description:
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.

Preview:

Previous version:

Download:
https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0

This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).

Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:

Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.

EDIT: Revised orange skull, yellow skull, and green tech patches.
EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits.
EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")*

 Well, for the moment then, I've gone ahead and included both. I've also added a NOTES lump explaining how the variants are implemented, as well as the orange/yellow situation. The link in the OP is updated.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MS1uZXctbG9jay10ZXh0dXJlcz9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Dreadopp**
- ![Dreadopp's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar65.gif)
- Administrator
- ![Administrator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 183
-
-
-

   11 years 6 months ago [\#1375](#1375) by Dreadopp  Replied by *Dreadopp* on topic *[New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=20#1375 "Information:

Source: Doom IWAD, recolored
Count: 15
Palette: Custom, Doom
Format: TEXTURES
Anims/Switches: No
Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture

Credits:
Conversion: N/A
Author: id Software, MagicWazard, Blue Shadow (alternate pink skull)
Submitted: MagicWazard
Brightmaps: Virtue

Description:
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.

Preview:

Previous version:

Download:
https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0

This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).

Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:

Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.

EDIT: Revised orange skull, yellow skull, and green tech patches.
EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits.
EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")*

 That works for me. Thanks. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MS1uZXctbG9jay10ZXh0dXJlcz9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
- Administrator
- ![Administrator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 1131
-
-
-

   11 years 6 months ago [\#1404](#1404) by Blue Shadow  Replied by *Blue Shadow* on topic *[New Lock Textures](https://www.realm667.com/forum/closed-submissions/71-new-lock-textures?start=20#1404 "Information:

Source: Doom IWAD, recolored
Count: 15
Palette: Custom, Doom
Format: TEXTURES
Anims/Switches: No
Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture

Credits:
Conversion: N/A
Author: id Software, MagicWazard, Blue Shadow (alternate pink skull)
Submitted: MagicWazard
Brightmaps: Virtue

Description:
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.

Preview:

Previous version:

Download:
https://www.dropbox.com/s/sel0ym87sjo8o4l/NewLockTextures.zip?dl=0

This is a pretty straightforward set of textures designed to provide lock texture variants themed to all of the community-made key types. There's 15 total textures in here--a "tech" and skull version for each of 7 colors (listed above), as well as a new yellow skull lock texture I provided as an alternate to the stock version, since the original yellow skull texture was really more of an orange to begin with. Although this is a smaller texture submission than usual, I'm hoping the utility of the textures will make up for the smaller quantity. That said, I'm open to requests for new variants if anybody has anything in particular they want (either new colors, or taking community lock textures and recoloring them for the new key types).

Now, one minor issue I had was whether or not I even needed to provide a new orange skull patch. Like I said above, the original "yellow" one was more of an orange to begin with, so in theory I could just provide a new yellow patch for the yellow texture and remap the original patch to use in the orange texture. I'm curious if you guys think I ought to do that. I actually like the original patch better than the one that's included in the pack. That said, I do have an alternate orange patch I came up with, though I'm not sure if it's an improvement over either the original or the one currently in the pack:

Also, is the new yellow patch satisfactory? I'm thinking of taking another shot at it, since it doesn't remap to software mode quite as well as I wanted it to.

EDIT: Revised orange skull, yellow skull, and green tech patches.
EDIT 2: Added Blue Shadow's alternate software-friendly pink skull patch. Updated credits.
EDIT 3: Included alternate silver/gray tech patch with no gradient. Included a NOTES lump with usage instructions.")*

 [ Added](http://www.realm667.com/index.php/en/texture-stock-mainmenu-152-97360/doom-style-mainmenu-153-87237/1699-lock-marker-textures).

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MS1uZXctbG9jay10ZXh0dXJlcz9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

[Powered by](https://www.realm667.com/forum/credits) [Kunena Forum](https://www.kunena.org)
