#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Submission\] Airstrike Marker

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- **davidraven**
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   10 years 2 months ago - 9 years 2 months ago [\#4078](#4078) by davidraven  *[\[Submission\] Airstrike Marker](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker#4078 "Information:

Name: Airstrike Marker
Type: Puzzle item
Palette: PNG
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: n/a
Added States: No
ACS: Yes

Credits:
Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description:
The airstrike marker is a small device used by UAC to direct TCM airstrikes.

Download Link:
https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0")* was created by *davidraven*

 Information:
Name: Airstrike Marker
Type: Puzzle item
Palette: PNG
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: n/a
Added States: No
ACS: Yes

Credits:
Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description:
The airstrike marker is a small device used by UAC to direct TCM airstrikes.

Download Link:
https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0

- [ ARSTA0.png ![ARSTA0.png](https://www.realm667.com/forum/attachment/491?download=1) ](https://www.realm667.com/forum/attachment/491?download=1 "ARSTA0.png") [ ](https://www.realm667.com/forum/attachment/491?download=1 "ARSTA0.png")
- [ ARSTM0.png ![ARSTM0.png](https://www.realm667.com/forum/attachment/492?download=1) ](https://www.realm667.com/forum/attachment/492?download=1 "ARSTM0.png") [ ](https://www.realm667.com/forum/attachment/492?download=1 "ARSTM0.png")

 Last edit: 9 years 2 months ago by davidraven.

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   10 years 2 months ago [\#4080](#4080) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Airstrike Marker](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker#4080 "Information:

Name: Airstrike Marker
Type: Puzzle item
Palette: PNG
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: n/a
Added States: No
ACS: Yes

Credits:
Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description:
The airstrike marker is a small device used by UAC to direct TCM airstrikes.

Download Link:
https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0")*

 Now THIS is cool! I'm vaguely disappointed that it's a puzzle item, instead of an on-command airstrike, but it's still damn impressive. Again, I worry about the "holder" being invisible, but maybe we can let that slide (or maybe you'll come up with something).

 Warning: Spoiler!

 Did Quake II have an airstrike item? I don't recollect one. Admittedly, though, I only played the PC version a couple times; I'm much more familiar with the N64 version which gave visual cues for puzzle item interaction points like for plastic explosives, etc. (I really need to download a Quake II sourceport, since the original Windows version doesn't work well on modern hardware, and the 360 version doesn't have the best mouse-to-joystick remapping.)

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- **davidraven**
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- Wraith
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   10 years 2 months ago [\#4082](#4082) by davidraven  Replied by *davidraven* on topic *[\[Submission\] Airstrike Marker](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker#4082 "Information:

Name: Airstrike Marker
Type: Puzzle item
Palette: PNG
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: n/a
Added States: No
ACS: Yes

Credits:
Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description:
The airstrike marker is a small device used by UAC to direct TCM airstrikes.

Download Link:
https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0")*

 Thanks ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:") II wish I could make it as a usable item too, but I don't how to code it so it doesn't work indoors. However I updated it (link in the first post) to give a visual cue, hope it's good ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Warning: Spoiler!

 In Quake 2 you get the Airstrike Marker in the Outlands level (don't know if that level was in the N64 version), but it's a very short "quest", you use it a few minutes later to call in an airstrike on a fuel pod.

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   10 years 2 months ago [\#4083](#4083) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Airstrike Marker](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker#4083 "Information:

Name: Airstrike Marker
Type: Puzzle item
Palette: PNG
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: n/a
Added States: No
ACS: Yes

Credits:
Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description:
The airstrike marker is a small device used by UAC to direct TCM airstrikes.

Download Link:
https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0")*

> davidraven wrote: Thanks ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:") II wish I could make it as a usable item too, but I don't how to code it so it doesn't work indoors. However I updated it (link in the first post) to give a visual cue, hope it's good ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

It works. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") It's blunt, but for a quest/puzzle item, maybe that's not a bad thing.

Oh, and I do notice that it spawns standard rockets. However, the rockets are still facing horizontally, even though they're falling vertically. Maybe you might want to come up with a custom vertically-oriented falling rocket projectile item (I'm sure you can just rotate the "3" frame of the rocket 90 degrees and use that).

 Warning: Spoiler!

> davidraven wrote: In Quake 2 you get the Airstrike Marker in the Outlands level (don't know if that level was in the N64 version), but it's a very short "quest", you use it a few minutes later to call in an airstrike on a fuel pod.

Nah, the N64 version was a totally different level set. Some maps have recognizable elements from the PC version, but the map set is otherwise completely different--almost more like an expansion pack than a port.

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- **davidraven**
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   10 years 2 months ago [\#4085](#4085) by davidraven  Replied by *davidraven* on topic *[\[Submission\] Airstrike Marker](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker#4085 "Information:

Name: Airstrike Marker
Type: Puzzle item
Palette: PNG
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: n/a
Added States: No
ACS: Yes

Credits:
Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description:
The airstrike marker is a small device used by UAC to direct TCM airstrikes.

Download Link:
https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0")*

 Edited the first post with the new download link: I've added some black "vertical" rockets for this ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") (anyway, a modder can choose to spawn the standard rockets if he prefers so)

 Warning: Spoiler!

 Oh ok, I didn't knew that!

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   10 years 2 months ago [\#4086](#4086) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Airstrike Marker](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker#4086 "Information:

Name: Airstrike Marker
Type: Puzzle item
Palette: PNG
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: n/a
Added States: No
ACS: Yes

Credits:
Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description:
The airstrike marker is a small device used by UAC to direct TCM airstrikes.

Download Link:
https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0")*

 I'm definitely digging the new rockets! I think they work much better than just the default ones.

I have a couple suggestions on the "holder" item, if I may:

*Instead of re-using the pickup sprite, how about having a color-saturated "holograph" of the item where the player is supposed to drop the marker? Like, use one of these...
 [ ![ARSTA0red.png](https://www.realm667.com/forum/attachment/493) ](https://www.realm667.com/forum/attachment/493 "ARSTA0red.png")

 [ ![ARSTA0green.png](https://www.realm667.com/forum/attachment/494) ](https://www.realm667.com/forum/attachment/494 "ARSTA0green.png")

...give it, say, the "Add" blending option, then have it fade in and out like the existing one.

*Instead of having the text constantly display above the holder, how about making it so that if the player activates the holder without having the marker, a HUD message will appear instructing them to find the marker?

- [ ARSTA0red.png ![ARSTA0red.png](https://www.realm667.com/forum/attachment/493?download=1) ](https://www.realm667.com/forum/attachment/493?download=1 "ARSTA0red.png") [ ](https://www.realm667.com/forum/attachment/493?download=1 "ARSTA0red.png")
- [ ARSTA0green.png ![ARSTA0green.png](https://www.realm667.com/forum/attachment/494?download=1) ](https://www.realm667.com/forum/attachment/494?download=1 "ARSTA0green.png") [ ](https://www.realm667.com/forum/attachment/494?download=1 "ARSTA0green.png")

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- **davidraven**
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   10 years 2 months ago - 10 years 2 months ago [\#4088](#4088) by davidraven  Replied by *davidraven* on topic *[\[Submission\] Airstrike Marker](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker#4088 "Information:

Name: Airstrike Marker
Type: Puzzle item
Palette: PNG
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: n/a
Added States: No
ACS: Yes

Credits:
Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description:
The airstrike marker is a small device used by UAC to direct TCM airstrikes.

Download Link:
https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0")*

 Good ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:")

I've tried the green hologram and it works good ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

I'm trying to add the HUD message instead of the text sprite, but so far I've found no way to make it work ![:(](https://www.realm667.com/frown.gif ":(") (A_Print works only onto the caller's screen or for inventory items upon usage; would another map script be acceptable?)

 Last edit: 10 years 2 months ago by davidraven.

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   10 years 2 months ago [\#4093](#4093) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Airstrike Marker](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker#4093 "Information:

Name: Airstrike Marker
Type: Puzzle item
Palette: PNG
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: n/a
Added States: No
ACS: Yes

Credits:
Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description:
The airstrike marker is a small device used by UAC to direct TCM airstrikes.

Download Link:
https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0")*

 You're welcome to add another map script if you feel it's necessary; after all, the airstrike relies on a map script already, so adding another script shouldn't be a point of contention. But, that's only if you feel that it's actually worthwhile to have the message come up. I made the suggestion without doing any research into how complicated it would actually be to implement it, and I don't consider it necessary. I think the hologram alone should probably provide sufficient visual cue for the player (especially if the mapper provides a mission objective message like your example map does).

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   10 years 4 weeks ago - 10 years 4 weeks ago [\#4254](#4254) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Submission\] Airstrike Marker](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker#4254 "Information:

Name: Airstrike Marker
Type: Puzzle item
Palette: PNG
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: n/a
Added States: No
ACS: Yes

Credits:
Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description:
The airstrike marker is a small device used by UAC to direct TCM airstrikes.

Download Link:
https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0")*

 I like this, and I think it's good to go once this is implemented:

> MagicWazard wrote: \*Instead of re-using the pickup sprite, how about having a color-saturated "holograph" of the item where the player is supposed to drop the marker?

 Last edit: 10 years 4 weeks ago by Blue Shadow.

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   9 years 10 months ago [\#4849](#4849) by davidraven  Replied by *davidraven* on topic *[\[Submission\] Airstrike Marker](https://www.realm667.com/forum/closed-submissions/711-submission-airstrike-marker#4849 "Information:

Name: Airstrike Marker
Type: Puzzle item
Palette: PNG
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: n/a
Added States: No
ACS: Yes

Credits:
Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description:
The airstrike marker is a small device used by UAC to direct TCM airstrikes.

Download Link:
https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0")*

 Sorry if it took so long, but I've updated the file in the first post ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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