#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Mosin-Nagant

##

- **Br0leg**
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   10 years 2 months ago [\#4122](#4122) by Br0leg  Replied by *Br0leg* on topic *[\[Submission\] Mosin-Nagant](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant?start=10#4122 "Update: 12/06/2016:

- Fixed transparency on DOOM hands.
- Replaced ammo sprite.

Update 11/06/2016:
- Added 2 variants with Doom and Blood hands.
- Fixed transparent edges on the sprites.
- Fixed the ammo issue and created new sprite for Rifle Ammo.
-New world sprite. ( Great thanks to MagicWazard.)
- Other minor tweaks.

A Russian Mosin-Nagant 1891-30 Model. I didn't like the lack of historical weapons in DOOM. I made this weapon for my DOOM wad and I decided to share it online as well. This is my first attempt at making weapons for DOOM and I wanted to see people's opinion on it.

INFO:
Name: Mosin-Nagant
Class: 4
Type: Hitscan
Palette: Custom
Summon: Mosin
Ammo Type: Rifle Ammo
Altfire: No
Powered Mode: No
Added States: No

CREDITS:
Submitted: Br0leg
Decorate: Shotgun edit
Sounds: The bolt sound taken from: FINDSOUNDS.com and the gunshots are same as the DukeShotgun, by: Id Software, Ryan Williams
Sprites: Doom and Monolith Productions, as well as MagicWizard for the pickup sprite.
Sprite Edit: Sprite made by using Mosin Nagant model in Garry's Mod. The hands are hands of Caleb from Blood.
Idea Base: Real life World War II inspiration
ACS: No

LINK FOR THE IMAGE:
http://imgur.com/uP2Cj7e")*

 - Alright Im going to see what to do regarding the ammo sprite and actor.

- Yea I did look into DECORATE offset.
- Thanks for all the help, once again ![^_^](https://www.realm667.com/anime.gif "^_^")

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   10 years 2 months ago [\#4124](#4124) by Br0leg  Replied by *Br0leg* on topic *[\[Submission\] Mosin-Nagant](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant?start=10#4124 "Update: 12/06/2016:

- Fixed transparency on DOOM hands.
- Replaced ammo sprite.

Update 11/06/2016:
- Added 2 variants with Doom and Blood hands.
- Fixed transparent edges on the sprites.
- Fixed the ammo issue and created new sprite for Rifle Ammo.
-New world sprite. ( Great thanks to MagicWazard.)
- Other minor tweaks.

A Russian Mosin-Nagant 1891-30 Model. I didn't like the lack of historical weapons in DOOM. I made this weapon for my DOOM wad and I decided to share it online as well. This is my first attempt at making weapons for DOOM and I wanted to see people's opinion on it.

INFO:
Name: Mosin-Nagant
Class: 4
Type: Hitscan
Palette: Custom
Summon: Mosin
Ammo Type: Rifle Ammo
Altfire: No
Powered Mode: No
Added States: No

CREDITS:
Submitted: Br0leg
Decorate: Shotgun edit
Sounds: The bolt sound taken from: FINDSOUNDS.com and the gunshots are same as the DukeShotgun, by: Id Software, Ryan Williams
Sprites: Doom and Monolith Productions, as well as MagicWizard for the pickup sprite.
Sprite Edit: Sprite made by using Mosin Nagant model in Garry's Mod. The hands are hands of Caleb from Blood.
Idea Base: Real life World War II inspiration
ACS: No

LINK FOR THE IMAGE:
http://imgur.com/uP2Cj7e")*

 - I got rid of all empty space by using the default rifle ammo sprite, It now appears properly on alternative HUD.

- I also moved the Mosin from 4th weapon slot to 3rd, because it acts more like a shotgun than it does like a machine gun.
- I just wanted to thank you once again for all your patience and support. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") I am new to making weapons for DOOM and I really started to enjoy it. I know that historic weapons don't have much popularity here, that is why I only included Mosin and DP. Simply as there are no bolt action rifles what-so-ever and DP just simply looks badass, fitting in with DOOM. Thank you once again. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") I will now improve on my DP.

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   10 years 1 month ago [\#4215](#4215) by BadMojo  Replied by *BadMojo* on topic *[\[Submission\] Mosin-Nagant](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant?start=10#4215 "Update: 12/06/2016:

- Fixed transparency on DOOM hands.
- Replaced ammo sprite.

Update 11/06/2016:
- Added 2 variants with Doom and Blood hands.
- Fixed transparent edges on the sprites.
- Fixed the ammo issue and created new sprite for Rifle Ammo.
-New world sprite. ( Great thanks to MagicWazard.)
- Other minor tweaks.

A Russian Mosin-Nagant 1891-30 Model. I didn't like the lack of historical weapons in DOOM. I made this weapon for my DOOM wad and I decided to share it online as well. This is my first attempt at making weapons for DOOM and I wanted to see people's opinion on it.

INFO:
Name: Mosin-Nagant
Class: 4
Type: Hitscan
Palette: Custom
Summon: Mosin
Ammo Type: Rifle Ammo
Altfire: No
Powered Mode: No
Added States: No

CREDITS:
Submitted: Br0leg
Decorate: Shotgun edit
Sounds: The bolt sound taken from: FINDSOUNDS.com and the gunshots are same as the DukeShotgun, by: Id Software, Ryan Williams
Sprites: Doom and Monolith Productions, as well as MagicWizard for the pickup sprite.
Sprite Edit: Sprite made by using Mosin Nagant model in Garry's Mod. The hands are hands of Caleb from Blood.
Idea Base: Real life World War II inspiration
ACS: No

LINK FOR THE IMAGE:
http://imgur.com/uP2Cj7e")*

 This looks pretty cool so far (looking at screenshots atm as I'm not near a PC to test) I just wanted to question your credits...

what add-on/game for gmod did you make the sprite from? Only saying this because this weapon isn't in plain ol gmod.

And secondly, you made a boo-boo on magicwazards crediting... it's wazard not wizard lol ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **MagicWazard**
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   10 years 1 month ago [\#4216](#4216) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Mosin-Nagant](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant?start=10#4216 "Update: 12/06/2016:

- Fixed transparency on DOOM hands.
- Replaced ammo sprite.

Update 11/06/2016:
- Added 2 variants with Doom and Blood hands.
- Fixed transparent edges on the sprites.
- Fixed the ammo issue and created new sprite for Rifle Ammo.
-New world sprite. ( Great thanks to MagicWazard.)
- Other minor tweaks.

A Russian Mosin-Nagant 1891-30 Model. I didn't like the lack of historical weapons in DOOM. I made this weapon for my DOOM wad and I decided to share it online as well. This is my first attempt at making weapons for DOOM and I wanted to see people's opinion on it.

INFO:
Name: Mosin-Nagant
Class: 4
Type: Hitscan
Palette: Custom
Summon: Mosin
Ammo Type: Rifle Ammo
Altfire: No
Powered Mode: No
Added States: No

CREDITS:
Submitted: Br0leg
Decorate: Shotgun edit
Sounds: The bolt sound taken from: FINDSOUNDS.com and the gunshots are same as the DukeShotgun, by: Id Software, Ryan Williams
Sprites: Doom and Monolith Productions, as well as MagicWizard for the pickup sprite.
Sprite Edit: Sprite made by using Mosin Nagant model in Garry's Mod. The hands are hands of Caleb from Blood.
Idea Base: Real life World War II inspiration
ACS: No

LINK FOR THE IMAGE:
http://imgur.com/uP2Cj7e")*

> badmojo91 wrote: This looks pretty cool so far (looking at screenshots atm as I'm not near a PC to test) I just wanted to question your credits...
>
> what add-on/game for gmod did you make the sprite from? Only saying this because this weapon isn't in plain ol gmod.

That's a good point. If we can find out where the weapon model was sourced from, that would be important to put into the credits. Odds are the model was ripped from a professional game (like the bulk of gmod content), so if that winds up being the case, then you can put the name of the company that produced the game in the "Sprites" credits section.

Also, in regards to the submission format in general, "Sprite Edit" doesn't refer to where artwork came from or which specific assets were used for what, but rather simply **who** performed the editing work. So you can just credit yourself for the "Sprite Edit" if you wish.

> badmojo91 wrote: And secondly, you made a boo-boo on magicwazards crediting... it's wazard not wizard lol ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

That too. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **Dreadopp**
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   9 years 9 months ago [\#4898](#4898) by Dreadopp  Replied by *Dreadopp* on topic *[\[Submission\] Mosin-Nagant](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant?start=10#4898 "Update: 12/06/2016:

- Fixed transparency on DOOM hands.
- Replaced ammo sprite.

Update 11/06/2016:
- Added 2 variants with Doom and Blood hands.
- Fixed transparent edges on the sprites.
- Fixed the ammo issue and created new sprite for Rifle Ammo.
-New world sprite. ( Great thanks to MagicWazard.)
- Other minor tweaks.

A Russian Mosin-Nagant 1891-30 Model. I didn't like the lack of historical weapons in DOOM. I made this weapon for my DOOM wad and I decided to share it online as well. This is my first attempt at making weapons for DOOM and I wanted to see people's opinion on it.

INFO:
Name: Mosin-Nagant
Class: 4
Type: Hitscan
Palette: Custom
Summon: Mosin
Ammo Type: Rifle Ammo
Altfire: No
Powered Mode: No
Added States: No

CREDITS:
Submitted: Br0leg
Decorate: Shotgun edit
Sounds: The bolt sound taken from: FINDSOUNDS.com and the gunshots are same as the DukeShotgun, by: Id Software, Ryan Williams
Sprites: Doom and Monolith Productions, as well as MagicWizard for the pickup sprite.
Sprite Edit: Sprite made by using Mosin Nagant model in Garry's Mod. The hands are hands of Caleb from Blood.
Idea Base: Real life World War II inspiration
ACS: No

LINK FOR THE IMAGE:
http://imgur.com/uP2Cj7e")*

 Any luck with updating the credits for this weapon, as mentioned above? The credits present in the wad seem to differ from the ones on the first post.

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- **Br0leg**
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   9 years 2 weeks ago [\#6235](#6235) by Br0leg  Replied by *Br0leg* on topic *[\[Submission\] Mosin-Nagant](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant?start=10#6235 "Update: 12/06/2016:

- Fixed transparency on DOOM hands.
- Replaced ammo sprite.

Update 11/06/2016:
- Added 2 variants with Doom and Blood hands.
- Fixed transparent edges on the sprites.
- Fixed the ammo issue and created new sprite for Rifle Ammo.
-New world sprite. ( Great thanks to MagicWazard.)
- Other minor tweaks.

A Russian Mosin-Nagant 1891-30 Model. I didn't like the lack of historical weapons in DOOM. I made this weapon for my DOOM wad and I decided to share it online as well. This is my first attempt at making weapons for DOOM and I wanted to see people's opinion on it.

INFO:
Name: Mosin-Nagant
Class: 4
Type: Hitscan
Palette: Custom
Summon: Mosin
Ammo Type: Rifle Ammo
Altfire: No
Powered Mode: No
Added States: No

CREDITS:
Submitted: Br0leg
Decorate: Shotgun edit
Sounds: The bolt sound taken from: FINDSOUNDS.com and the gunshots are same as the DukeShotgun, by: Id Software, Ryan Williams
Sprites: Doom and Monolith Productions, as well as MagicWizard for the pickup sprite.
Sprite Edit: Sprite made by using Mosin Nagant model in Garry's Mod. The hands are hands of Caleb from Blood.
Idea Base: Real life World War II inspiration
ACS: No

LINK FOR THE IMAGE:
http://imgur.com/uP2Cj7e")*

 Hey sorry for not replying for a while, I was gone xD

Anyways, the model was from Red Orchestra 2. So you can credit Tripwire for it.

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   9 years 1 week ago [\#6244](#6244) by MagicWazard  Replied by *MagicWazard* on topic *[\[Submission\] Mosin-Nagant](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant?start=10#6244 "Update: 12/06/2016:

- Fixed transparency on DOOM hands.
- Replaced ammo sprite.

Update 11/06/2016:
- Added 2 variants with Doom and Blood hands.
- Fixed transparent edges on the sprites.
- Fixed the ammo issue and created new sprite for Rifle Ammo.
-New world sprite. ( Great thanks to MagicWazard.)
- Other minor tweaks.

A Russian Mosin-Nagant 1891-30 Model. I didn't like the lack of historical weapons in DOOM. I made this weapon for my DOOM wad and I decided to share it online as well. This is my first attempt at making weapons for DOOM and I wanted to see people's opinion on it.

INFO:
Name: Mosin-Nagant
Class: 4
Type: Hitscan
Palette: Custom
Summon: Mosin
Ammo Type: Rifle Ammo
Altfire: No
Powered Mode: No
Added States: No

CREDITS:
Submitted: Br0leg
Decorate: Shotgun edit
Sounds: The bolt sound taken from: FINDSOUNDS.com and the gunshots are same as the DukeShotgun, by: Id Software, Ryan Williams
Sprites: Doom and Monolith Productions, as well as MagicWizard for the pickup sprite.
Sprite Edit: Sprite made by using Mosin Nagant model in Garry's Mod. The hands are hands of Caleb from Blood.
Idea Base: Real life World War II inspiration
ACS: No

LINK FOR THE IMAGE:
http://imgur.com/uP2Cj7e")*

> Br0leg wrote: Hey sorry for not replying for a while, I was gone xD
>
> Anyways, the model was from Red Orchestra 2. So you can credit Tripwire for it.

Acknowledged. Thanks for the follow-up!

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   6 years 1 month ago - 6 years 1 month ago [\#8255](#8255) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Mosin-Nagant](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant?start=10#8255 "Update: 12/06/2016:

- Fixed transparency on DOOM hands.
- Replaced ammo sprite.

Update 11/06/2016:
- Added 2 variants with Doom and Blood hands.
- Fixed transparent edges on the sprites.
- Fixed the ammo issue and created new sprite for Rifle Ammo.
-New world sprite. ( Great thanks to MagicWazard.)
- Other minor tweaks.

A Russian Mosin-Nagant 1891-30 Model. I didn't like the lack of historical weapons in DOOM. I made this weapon for my DOOM wad and I decided to share it online as well. This is my first attempt at making weapons for DOOM and I wanted to see people's opinion on it.

INFO:
Name: Mosin-Nagant
Class: 4
Type: Hitscan
Palette: Custom
Summon: Mosin
Ammo Type: Rifle Ammo
Altfire: No
Powered Mode: No
Added States: No

CREDITS:
Submitted: Br0leg
Decorate: Shotgun edit
Sounds: The bolt sound taken from: FINDSOUNDS.com and the gunshots are same as the DukeShotgun, by: Id Software, Ryan Williams
Sprites: Doom and Monolith Productions, as well as MagicWizard for the pickup sprite.
Sprite Edit: Sprite made by using Mosin Nagant model in Garry's Mod. The hands are hands of Caleb from Blood.
Idea Base: Real life World War II inspiration
ACS: No

LINK FOR THE IMAGE:
http://imgur.com/uP2Cj7e")*

 There's something that bothers me about the muzzleflash, the gaussian blur on top of the weapon doesn't look very good to be honest. Have you considered using [ A\_Overlay](https://zdoom.org/wiki/A_Overlay) and render the flash under the weapon sprite instead?

 Last edit: 6 years 1 month ago by Gothic.

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   5 years 10 months ago [\#8626](#8626) by Gothic  Replied by *Gothic* on topic *[Mosin-Nagant](https://www.realm667.com/forum/closed-submissions/716-mosin-nagant?start=10#8626 "Update: 12/06/2016:

- Fixed transparency on DOOM hands.
- Replaced ammo sprite.

Update 11/06/2016:
- Added 2 variants with Doom and Blood hands.
- Fixed transparent edges on the sprites.
- Fixed the ammo issue and created new sprite for Rifle Ammo.
-New world sprite. ( Great thanks to MagicWazard.)
- Other minor tweaks.

A Russian Mosin-Nagant 1891-30 Model. I didn't like the lack of historical weapons in DOOM. I made this weapon for my DOOM wad and I decided to share it online as well. This is my first attempt at making weapons for DOOM and I wanted to see people's opinion on it.

INFO:
Name: Mosin-Nagant
Class: 4
Type: Hitscan
Palette: Custom
Summon: Mosin
Ammo Type: Rifle Ammo
Altfire: No
Powered Mode: No
Added States: No

CREDITS:
Submitted: Br0leg
Decorate: Shotgun edit
Sounds: The bolt sound taken from: FINDSOUNDS.com and the gunshots are same as the DukeShotgun, by: Id Software, Ryan Williams
Sprites: Doom and Monolith Productions, as well as MagicWizard for the pickup sprite.
Sprite Edit: Sprite made by using Mosin Nagant model in Garry's Mod. The hands are hands of Caleb from Blood.
Idea Base: Real life World War II inspiration
ACS: No

LINK FOR THE IMAGE:
http://imgur.com/uP2Cj7e")*

 [ Added,](https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/other-sources-styles-mainmenu-160-29963/2305-mosin-nagant) since people were mostly ok with this weapon. Some major changes were made: the animations are handled by A_WeaponOffsets functions, instead of the same sprite copied with different offsets, as suggested by MagicWazard, the muzzleflash was changed to something I think it's more appealing (if OP wants to change this, feel free to update this), the Flash state is called with A_Overlay instead to render behind the sprite, and both INFO and CREDITS were updated.

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