#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\]: Daggerfall Skeletal Warrior

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- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
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   10 years 1 month ago - 9 years 11 months ago [\#4161](#4161) by Sir Squidly  *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior#4161 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")* was created by *Sir Squidly*

 Name: Skeletal Warrior
Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:
 [ ![[img](http://i.imgur.com/djvb4tV.png) ](http://i.imgur.com/djvb4tV.png "[img")

Download Link: [ The Final, the complete, the finished.](https://www.dropbox.com/s/xybzl1djgztgtqy/Daggerfall%20Skeleton.rar?dl=1)

 Last edit: 9 years 11 months ago by Sir Squidly.

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   10 years 1 month ago [\#4164](#4164) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior#4164 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 Throws an error when launching the game:
"Script error, "DagfallSkeleton.wad:DECORATE" line 3:
"l" is an unknown actor property"

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
- Demon
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   10 years 1 month ago - 10 years 1 month ago [\#4165](#4165) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior#4165 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 Sorry, I was busy with something, I'll get a fix up right now!

EDIT: Just finished. Fix is in download, sorry!

 Last edit: 10 years 1 month ago by Sir Squidly.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   10 years 1 month ago [\#4166](#4166) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior#4166 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 Works better now. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

At the moment, my primary complaint is that the sprite is saved in the Doom format, using the Doom palette. The very first thing I did was load him up in Hexen (since he's a medieval monster, right?) and he was all glitchy due to palette differences. I would suggest saving all his sprites in custom 256 color PNGs, instead of using the Doom format and any specific game palette. If you use PNG, you can keep the original color palette of the original sprites, then ZDoom will automatically convert the sprites to the best colors available for whichever game you use him in. Plus, GZDoom doesn't have color palette restrictions, so he'll be shown with his custom color palette instead of forcing him into the current game's palette.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
- Demon
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   10 years 1 month ago - 10 years 1 month ago [\#4167](#4167) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior#4167 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 I'll have the fix out in a few minutes at most, thank you!

EDIT: Just finished the fix, Download updated!

 Last edit: 10 years 1 month ago by Sir Squidly.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
- Demon
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   10 years 1 month ago [\#4168](#4168) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior#4168 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 Not sure if it gave any indication that I fixed it, due to me just editing my posts, soo, yeah.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   10 years 1 month ago [\#4169](#4169) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior#4169 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 Yeah, they're all in PNG now. Out of curiosity, is he still using the Doom palette, or his original Daggerfall palette? Not that it makes a big difference, but I figured I'd ask.

Also, I see the rear attack frames (the 5s) are all very rough; like they were blown up from much lower resolution. Were the source frames like that?
 Warning: Spoiler!

Lastly, please just package the submission as a .zip, rather than a .rar. We only put .zip (or .pk3) up on the Repo. Also, .zips can be dropped straight into the game without having to perform extraction, unlike .rar.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
- Demon
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   10 years 1 month ago [\#4176](#4176) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior#4176 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 Actually, the sprite is now going off the doom pallets, and strangely enough, the colors are extremely close to the original, to the point i'm certain the change is almost impossible to notice. Also, yes, the back of the attacking doesn't look too well, due to the fact it is rather small compared to the rest of the sprites (for some reason), and the front of the attacking was large aswell! I was thinking of fixing the back and making a complete death animation, and maybe blocking, but i figured I could just release that as an update for the creature for when I get around to it.

Also, I've been putting them into .zips, didn't notice I made it a .rar this time, sorry! Going to do a quick update to the download, consider it done already.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
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   10 years 1 month ago [\#4178](#4178) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior#4178 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 Any chance you could post just the original back attack frames? I want to play around with resizing them.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
- Demon
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   10 years 1 month ago - 9 years 11 months ago [\#4179](#4179) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior#4179 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 I'll have the download right up, although, could you say what exactly your planning on doing, cause I plan on uploading maybe some more things from Daggerfall, most likely just background things, and the Guard. We NEED the guard in DOOM mods.

Download: Not needed anymore!

 Last edit: 9 years 11 months ago by Sir Squidly.

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