#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\]: Daggerfall Skeletal Warrior

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- **MagicWazard**
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   10 years 1 month ago - 10 years 1 month ago [\#4187](#4187) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=10#4187 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

> Sir Squidly wrote: I'll have the download right up, although, could you say what exactly your planning on doing, cause I plan on uploading maybe some more things from Daggerfall, most likely just background things, and the Guard. We NEED the guard in DOOM mods.

Mostly I just wanted to see if I could get a better sprite upscale than the current version. I've got Photoshop, and wanted to try a few resampling methods.

EDIT: Try these out. I resized the back frames using a different resampling method.
https://www.dropbox.com/s/k9t2d9ub2ikexin/New%20skeleton%20backs.zip?dl=0

Also, I might as well mention right now that I'm a bit on the fence as to whether these sprites will mesh well with existing assets. Partially due to the art style, and partially due to their sheer size. They may actually wind up looking better smaller and more pixelated, like most of the stock assets. But you can leave them all as-is for now.

 Last edit: 10 years 1 month ago by MagicWazard.

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   10 years 2 weeks ago [\#4362](#4362) by kalinus  Replied by *kalinus* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=10#4362 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 Actually if I remember correctly the attack animations are larger. Did you rip yours directly or were they sent to you? I can't find mine I was making the same monster :derp:

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- **ozymandias81**
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   10 years 1 week ago - 10 years 1 week ago [\#4367](#4367) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=10#4367 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 Oh my, this is so nice...

BTW these are [ ALL ORIGINAL FRAMES](http://imgur.com/a/gat8T) from Daggerfall's Skeleton Warrior, didn't check MagicWazard changes atm...

 Last edit: 10 years 1 week ago by ozymandias81.

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- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
- Demon
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   10 years 1 hour ago - 10 years 56 minutes ago [\#4450](#4450) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=10#4450 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 Kalinus, I went through and edited the attack to be smaller from the front, along with making it larger from the back.

Very sorry to you all for the lack of work on this, I work on wayyyyyyyyyy to many mods for games (Fallout New Vegas, some Skyrim, basically all of bethesda, and a... random Don't Starve Together mod (kill me)), and I've been focusing my efforts into those in order to IjustwanttogetthemoverwithbyGODTOOMANYMODS.

I'll use that Skeleton backs ya' posted Magic, again, so sorry I went on hiatus for 7 years, on;y to tell you i've been working on like, 10 unreleased mods, and have only got ONE out on the nexus so far cause i'm absolutely pathetic.

EDIT: Link update

 Last edit: 10 years 56 minutes ago by Sir Squidly. Reason: Reason for Editing: Reason for Editing: Reason for Editing: Reason for Editing: Reason for Editing: Reason for Editing:

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- **MagicWazard**
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   9 years 11 months ago [\#4451](#4451) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=10#4451 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 @ Sir Squidly: Don't worry about the delays. And definitely don't beat yourself up over them, either. As long as you drop in with an update every so often, we'll be happy. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
- Demon
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   9 years 11 months ago - 9 years 11 months ago [\#4453](#4453) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=10#4453 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 Is there anything more I need to do with the skeleton? It has the full walking, attack animation, working sounds, it's the exact same as the normal Daggerfall skeleton at this point.

I could try and add a few extra things to him, but most I bet people won't care that much for, and are not necessary for the skeleton in any way, like adding frozen sprites so it can freeze (EDIT: Added!), or maybe using my horrible sprite editing/making skills to make an entire death animation.

Other than that, I think it's just about done.

Also, about what section to put this in, The beastinary has the Other section, and the textures other section has Daggerfall textures in it, so there IS a place it fits in! :grin:

EDIT: Link updated with added Ice state, with custom frozen sprite! Here it is:
 [ ![[img](http://i.imgur.com/p1X5Eyv.png) ](http://i.imgur.com/p1X5Eyv.png "[img")

EDIT 2: I have added some flare to the death, making the skeleton drop his shield upon death. It bounces a bit, spins, and lays flat. Link is updated.

 Last edit: 9 years 11 months ago by Sir Squidly. Reason: THE UPDATES NEVER END

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   9 years 11 months ago [\#4454](#4454) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=10#4454 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 The frozen frame looks pretty, good one.

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- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
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   9 years 11 months ago [\#4455](#4455) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=10#4455 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

> ozymandias81 wrote: The frozen frame looks pretty, good one.

Thanks man, although, i'm still proud of the Shield spin. I honestly might make a joke submission of an endless spinning shield, cause I freaking love it.

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- **MagicWazard**
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   9 years 11 months ago [\#4456](#4456) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=10#4456 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

> Sir Squidly wrote: Thanks man, although, i'm still proud of the Shield spin. I honestly might make a joke submission of an endless spinning shield, cause I freaking love it.

Ha ha, you'd better not. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") If I can offer one criticism, it's that the shield spawns while the skeleton is still holding it. That looks just a little bit off.

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- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
- Demon
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   9 years 11 months ago - 9 years 11 months ago [\#4458](#4458) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=10#4458 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

> MagicWazard wrote: Ha ha, you'd better not. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") If I can offer one criticism, it's that the shield spawns while the skeleton is still holding it. That looks just a little bit off.

Yeah, i'm actually going to fix that VERY soon, and i've uploaded an update for the Axe to drop now, as well as shortening that death!

Now... I'm going to make a whole death animation.

Also, here is dancing skeleton, cause the 1st frame of the death animation looks freaking PERFECT to dance!

 [ ![[img](http://i.imgur.com/SA7Qt2r.gif) ](http://i.imgur.com/SA7Qt2r.gif "[img")

 Last edit: 9 years 11 months ago by Sir Squidly. Reason: I misspelt 'dance' like a loser!

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