#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\]: Daggerfall Skeletal Warrior

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- **Sir Squidly**
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- Demon
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   9 years 11 months ago [\#4480](#4480) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=20#4480 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 I DID IT!

I got a death animation for the skeleton. It isn't too pretty, but it's fast, and is a transition compared to that whole teleport to the floor thing.

I've also added sounds to the dropped tools, for more flare to the death, along with giving the axe a fewer amount of sprites, but they look better in general. I've also fixed a particularly nasty but, that made the tools *Telefrag* the player if they are on the skeleton when it drops them. Works perfect now!

Now, I have one final step. The Gore death. This one will mostly consist of decorate scripting *wink wink*, so it should be done faster. Other than that, he's perfect!

NOTE: I used the Hell Warrior resource from this site as reference for the shield dropping, so I think the telefrag bug might be on the hell warrior's shield, which should probably be tested. I'd be willing to make a quick script patch for it if the bug is on the warrior!

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MjA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   9 years 11 months ago [\#4481](#4481) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=20#4481 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

> Sir Squidly wrote: NOTE: I used the Hell Warrior resource from this site as reference for the shield dropping, so I think the telefrag bug might be on the hell warrior's shield, which should probably be tested. I'd be willing to make a quick script patch for it if the bug is on the warrior!

Could be. The Hell Warrior uses "128" for its flags; using numbers for flags is never a good idea, since it's hard to read which flag(s) are in use, and it's entirely possible flag numbers might change as new ones are added. I'm pretty sure that the only flags intended were probably SXF_NOCHECKPOSITION and maybe SXF_ABSOLUTEVELOCITY and SXF_CLIENTSIDE. If it is indeed possible for the shield drop to telefrag, then that ought to be fixed. If so, then nice catch on your part!

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MjA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   9 years 11 months ago [\#4482](#4482) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=20#4482 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 128 is Skulltag's SXF_CLIENTSIDE flag. 64 is the SXF_TELEFRAG flag.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MjA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
- Demon
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   9 years 11 months ago [\#4486](#4486) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=20#4486 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

> Blue Shadow wrote: 128 is Skulltag's SXF\_CLIENTSIDE flag. 64 is the SXF\_TELEFRAG flag.

I believe that is actually correct, I just jumped into the game, and tried testing it out myself a bit, and was unable to telefrag myself. at all with the shield.

Sorry for the lil' telefragging report, it doesn't seem to work on the Hell Warrior. Although, I still think that should be made into the actual tag, so if anyone is tweaking the demon for their own map, they don't make it's shield start telefragging on accident. Other than that it works.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MjA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
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   9 years 11 months ago [\#4489](#4489) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=20#4489 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

> Blue Shadow wrote: 128 is Skulltag's SXF\_CLIENTSIDE flag. 64 is the SXF\_TELEFRAG flag.

Since flag *names* can be added together using a vertical separator bar ( | ), is it possible that flag *numbers* can be added together by adding up the sum total of the individual flag numbers? I honestly don't know if that works or not. If 128 can ONLY equal SXF_CLIENTSIDE under any circumstances, then I'd probably update the Hell Warrior to use that flag explicitly.

 Warning: Spoiler!

 Also, I didn't realize SXF_CLIENTSIDE was a Skulltag flag.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MjA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   9 years 11 months ago [\#4492](#4492) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=20#4492 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

> MagicWazard wrote: Since flag \*names\* can be added together using a vertical separator bar ( | ), is it possible that flag \*numbers\* can be added together by adding up the sum total of the individual flag numbers?

Yes, it is. You want CLIENTSIDE and TELEFRAG? You can do one of the following:
Code:

SXF_CLIENTSIDE | SXF_TELEFRAG 128 | 64 192

The first method is, of course, the preferable one.

> If 128 can ONLY equal SXF\_CLIENTSIDE under any circumstances, \[...\]

Unless the developers decide to change the associated value, then yes, 128 will always be SXF_CLIENTSIDE. But that's highly unlikely to happen.

If you take all the flag bits below 128 and OR them together, you'll get 127 (one point below 128), which is all of these flags:
Code:

SXF_TRANSFERTRANSLATION SXF_ABSOLUTEPOSITION SXF_ABSOLUTEANGLE SXF_ABSOLUTEVELOCITY SXF_SETMASTER SXF_NOCHECKPOSITION SXF_TELEFRAG

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- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
- Demon
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   9 years 11 months ago [\#4497](#4497) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=20#4497 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 IT IS COMPLETE!
And I went overboard.

Sooo.... I made the gore death. I could not live without that amazing gore death to the point I made an argument value (argument 1= 1) so you can make it ALWAYS gore death (or NEVER if you want!(argument 1= 2) )

Basically, every individual bone flies off. Then you can smash the rib cage and the skull. It is just satisfying.

With all the sounds in place (including some I custom edited!), this thing has, no joke, LITERALLY nothing more I can add to it.

And I love it.

Link updated, and I will make a short video showing it off.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MjA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
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   9 years 11 months ago [\#4499](#4499) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=20#4499 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 Great job on all the recent changes! The gib death is indeed hilarious. I love the effort you've put into this (*cough* and hopefully my resampled back attack frames came in handy *cough*). Even though the art style doesn't really fit any specific game, I'm going to give this the OK with the intention of putting it into "Other Styles", unless Blue Shadow has any concerns.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MjA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
- Demon
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   9 years 11 months ago [\#4502](#4502) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=20#4502 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 ... I felt like I was forgetting something.

I'll update the link with credit to you, sorry!

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MjA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **ozymandias81**
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   9 years 11 months ago [\#4516](#4516) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=20#4516 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 While this Daggerfall Skeletal Warrior is going to be very promising so far, I plugged down on ZDForums all graphical resources from the game. Just FYI ![:P](https://www.realm667.com/tongue.gif ":P")

http://forum.zdoom.org/viewtopic.php?f=37&amp;t=14386&amp;start=30#p934839

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