#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\]: Daggerfall Skeletal Warrior

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- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
- Demon
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   9 years 11 months ago [\#4521](#4521) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=30#4521 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

> ozymandias81 wrote: While this Daggerfall Skeletal Warrior is going to be very promising so far, I plugged down on ZDForums all graphical resources from the game. Just FYI ![:P](https://www.realm667.com/tongue.gif ":P")
>
> http://forum.zdoom.org/viewtopic.php?f=37&amp;t=14386&amp;start=30#p934839

... I already have every texture from Daggerfall, and not only implemented every single sprite for the skeleton, I also made a few.

Unless your asking me to make more Daggerfall things, which I honestly might do. I might not have it up here though, even if I make it all good, this is primarily a site for Doom resources, not 50 Daggerfall enemies.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MzA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
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   9 years 11 months ago [\#4597](#4597) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=30#4597 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 So, is this officially "done"? It's approved, but I want to make sure you aren't going to add something else in before I upload it.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MzA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **ozymandias81**
- ![ozymandias81's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar933.gif)
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   9 years 11 months ago [\#4600](#4600) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=30#4600 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

> Sir Squidly wrote: ... I already have every texture from Daggerfall, and not only implemented every single sprite for the skeleton, I also made a few.
>
> Unless your asking me to make more Daggerfall things, which I honestly might do. I might not have it up here though, even if I make it all good, this is primarily a site for Doom resources, not 50 Daggerfall enemies.

I just wanted to share resources from Daggerfall for users here, no worries I perfectly know that ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MzA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Sir Squidly**
- ![Sir Squidly's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10071.png?1548540392) Topic Author
- Demon
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   9 years 11 months ago [\#4620](#4620) by Sir Squidly  Replied by *Sir Squidly* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=30#4620 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

> MagicWazard wrote: So, is this officially "done"? It's approved, but I want to make sure you aren't going to add something else in before I upload it.

Yeah, there's nothing else for me to make for it, other than *more* smashable bones, but I think the skull and ribcage are more than enough!

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MzA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **DresdensOnlooker**
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- Imp
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   9 years 11 months ago [\#4651](#4651) by DresdensOnlooker  Replied by *DresdensOnlooker* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=30#4651 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

> Sir Squidly wrote:
>
> > ozymandias81 wrote: While this Daggerfall Skeletal Warrior is going to be very promising so far, I plugged down on ZDForums all graphical resources from the game. Just FYI ![:P](https://www.realm667.com/tongue.gif ":P")
> >
> > http://forum.zdoom.org/viewtopic.php?f=37&amp;t=14386&amp;start=30#p934839

>
>
> ... I already have every texture from Daggerfall, and not only implemented every single sprite for the skeleton, I also made a few.
>
> Unless your asking me to make more Daggerfall things, which I honestly might do. I might not have it up here though, even if I make it all good, this is primarily a site for Doom resources, not 50 Daggerfall enemies.

I think the famous medieval guard would be a nice addition to the resources here.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83MjYtc3VibWlzc2lvbi1kYWdnZXJmYWxsLXNrZWxldGFsLXdhcnJpb3I/c3RhcnQ9MzA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
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   9 years 11 months ago - 9 years 11 months ago [\#4653](#4653) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\]: Daggerfall Skeletal Warrior](https://www.realm667.com/forum/closed-submissions/726-submission-daggerfall-skeletal-warrior?start=30#4653 "Name: Skeletal Warrior

Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No

Credits:

Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?

Description:

A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.

Sprite:

Download Link:")*

 Well, for any further Daggerfall-based submissions, I would suggest resampling the sprites so that they more closely match the pixel density of a Doom/Raven sprite. I'm willing to let this go with the Skeleton, simply because the extra resolution helps out with the details (which would not come through especially well at a Doom-sized sprite), but in general, mismatched pixel density is frowned upon. But we can cross that bridge when we come to it.

EDIT: In any event, this one is uploaded. I appreciate the extra panache you've put into this guy; I feel that justifies the high-res sprites in this case.

 Last edit: 9 years 11 months ago by MagicWazard.

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