#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Devil Worms Pack

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- **doomedarchviledemon**
- ![doomedarchviledemon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar209.png) Topic Author
- Pain Elemental
- ![Pain Elemental](https://www.realm667.com/media/kunena/ranks/rank_9_pain.png)

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   10 years 2 months ago [\#3913](#3913) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[Worm Pack](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=30#3913 "Name: Devil Worms Pack

Difficulty: Easy - Hard
Summon: Wormegg, Babyworm, Teenworm, TeenwormH, Adultworm, AdultwormH, Elderworm, ElderwormH
Melee: Yes
Distance: Projectile
Type: Demon

Submitted: Doomedarchviledemon
Decorate: Captain Toenail, Doomedarchviledemon
Sprites: Exhumed / Powerslave
Sprite Edits: Doomedarchviledemon
Sounds: Serious Sam, Freesounds
Idea Base: Tremors

Description:

In the world of Doom this is one can of worms you most certainly do not want to open. This package comes with four worms, which is really just a normal worm but in its four stages of life. Each one stronger than the last and comes with at least one attack as it learns new ways to hunt its prey grows older.

Baby worm: At this stage in a Devil Worm's life they are very small and weak, not able to endure much more than a few bullets. Though they tend to stay in a pack of ten or more worms in this stage to better hunt and survive. While being very weak they make up for in their small size and speed. They are great ambush predators and can overwhelm their prey in a large enough hoard waiting for the right time to strike.

Teen worm: During this stage in a Devil Worm's life these worms grow slightly slower than when they were babies but they make up for it with a little more strength and two new hunting skills. Instead of only being able to bite they can now charge towards their prey and spit out chunks of earth to attack from a slight distance. They also tend to split away from the large pack of ten to smaller packs of four or five.

Adult worm: Nearing the end of a Devil Worm's life cycle these worms become larger but also slower. Though what they lack in speed they make up for in strength. Their hide toughened up by the years of digging through hard earth and their teeth and horns becoming harder and heavy they have become one of the best earth dwelling predators. They have learned another hunting skill where they use the element of surprise to blindside its prey. Their pack size has also reduced to only two worms who will later on actually become each other's mate during breeding season. The Devil Worm's will only mate with another who has been with them for years. This means that if one of the worms die during this part of its life cycle it is very unlikely that the other mate will be able to reproduce.

Eggs During mating season the Devil Worm's will dig closer to the surface to breed and lay their eggs in a nest of up to one hundred eggs. These eggs are small and can usually be seen in a large spread out area that can carpet a large cave nest. They are very fragile and can be easily broken with a single bullet or even a punch. However, they are also very sensitive to sound and will prematurely open if disturbed, letting out a baby Devil Worm who will attack any potential predators.

Elder worm: At this point in the Devil Worm's life cycle mating season has already passed and most of the worms have passes away shortly after breeding. However, in the event of a worm not being able to reproduce due to their mate dying before matting season, the worm will continue to live on. As it reaches this stage they have grown massively in size and have produced spikes in the rest of its body. These worms become highly aggressive and much more prone to attack using a new hunting skill that allows it to spit out their own spikes at their prey. They only appear by themselves due to being especially aggressive towards their own kind in a fight for dominates. Even though it is only one Devil Worm, at this stage not many other predators can even stand against it.

Note: There is also a function for the Adult Worm that can only run on a development version of Zdoom 4468365 or higher. This function has, for now, been commented out in the code. To use the function simply un-comment it and it should work.

Devil Worms")*

 It was due to the pain state calling a previously deleted 'Chase' state I implemented before I re-uploaded this pack. I missed this little issue but now it has been fixed. Thank you.

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- **DBJ87**
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   10 years 2 months ago [\#4029](#4029) by DBJ87  Replied by *DBJ87* on topic *[Worm Pack](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=30#4029 "Name: Devil Worms Pack

Difficulty: Easy - Hard
Summon: Wormegg, Babyworm, Teenworm, TeenwormH, Adultworm, AdultwormH, Elderworm, ElderwormH
Melee: Yes
Distance: Projectile
Type: Demon

Submitted: Doomedarchviledemon
Decorate: Captain Toenail, Doomedarchviledemon
Sprites: Exhumed / Powerslave
Sprite Edits: Doomedarchviledemon
Sounds: Serious Sam, Freesounds
Idea Base: Tremors

Description:

In the world of Doom this is one can of worms you most certainly do not want to open. This package comes with four worms, which is really just a normal worm but in its four stages of life. Each one stronger than the last and comes with at least one attack as it learns new ways to hunt its prey grows older.

Baby worm: At this stage in a Devil Worm's life they are very small and weak, not able to endure much more than a few bullets. Though they tend to stay in a pack of ten or more worms in this stage to better hunt and survive. While being very weak they make up for in their small size and speed. They are great ambush predators and can overwhelm their prey in a large enough hoard waiting for the right time to strike.

Teen worm: During this stage in a Devil Worm's life these worms grow slightly slower than when they were babies but they make up for it with a little more strength and two new hunting skills. Instead of only being able to bite they can now charge towards their prey and spit out chunks of earth to attack from a slight distance. They also tend to split away from the large pack of ten to smaller packs of four or five.

Adult worm: Nearing the end of a Devil Worm's life cycle these worms become larger but also slower. Though what they lack in speed they make up for in strength. Their hide toughened up by the years of digging through hard earth and their teeth and horns becoming harder and heavy they have become one of the best earth dwelling predators. They have learned another hunting skill where they use the element of surprise to blindside its prey. Their pack size has also reduced to only two worms who will later on actually become each other's mate during breeding season. The Devil Worm's will only mate with another who has been with them for years. This means that if one of the worms die during this part of its life cycle it is very unlikely that the other mate will be able to reproduce.

Eggs During mating season the Devil Worm's will dig closer to the surface to breed and lay their eggs in a nest of up to one hundred eggs. These eggs are small and can usually be seen in a large spread out area that can carpet a large cave nest. They are very fragile and can be easily broken with a single bullet or even a punch. However, they are also very sensitive to sound and will prematurely open if disturbed, letting out a baby Devil Worm who will attack any potential predators.

Elder worm: At this point in the Devil Worm's life cycle mating season has already passed and most of the worms have passes away shortly after breeding. However, in the event of a worm not being able to reproduce due to their mate dying before matting season, the worm will continue to live on. As it reaches this stage they have grown massively in size and have produced spikes in the rest of its body. These worms become highly aggressive and much more prone to attack using a new hunting skill that allows it to spit out their own spikes at their prey. They only appear by themselves due to being especially aggressive towards their own kind in a fight for dominates. Even though it is only one Devil Worm, at this stage not many other predators can even stand against it.

Note: There is also a function for the Adult Worm that can only run on a development version of Zdoom 4468365 or higher. This function has, for now, been commented out in the code. To use the function simply un-comment it and it should work.

Devil Worms")*

 Tested all the worms out, this is brilliant ![:D](https://www.realm667.com/bigsmile.gif ":D"). I Especially like the ambush style, with the older worms, it really keeps you on your toes and gives you an itchy trigger-finger. Great job ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **MagicWazard**
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   10 years 2 months ago [\#4033](#4033) by MagicWazard  Replied by *MagicWazard* on topic *[Worm Pack](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=30#4033 "Name: Devil Worms Pack

Difficulty: Easy - Hard
Summon: Wormegg, Babyworm, Teenworm, TeenwormH, Adultworm, AdultwormH, Elderworm, ElderwormH
Melee: Yes
Distance: Projectile
Type: Demon

Submitted: Doomedarchviledemon
Decorate: Captain Toenail, Doomedarchviledemon
Sprites: Exhumed / Powerslave
Sprite Edits: Doomedarchviledemon
Sounds: Serious Sam, Freesounds
Idea Base: Tremors

Description:

In the world of Doom this is one can of worms you most certainly do not want to open. This package comes with four worms, which is really just a normal worm but in its four stages of life. Each one stronger than the last and comes with at least one attack as it learns new ways to hunt its prey grows older.

Baby worm: At this stage in a Devil Worm's life they are very small and weak, not able to endure much more than a few bullets. Though they tend to stay in a pack of ten or more worms in this stage to better hunt and survive. While being very weak they make up for in their small size and speed. They are great ambush predators and can overwhelm their prey in a large enough hoard waiting for the right time to strike.

Teen worm: During this stage in a Devil Worm's life these worms grow slightly slower than when they were babies but they make up for it with a little more strength and two new hunting skills. Instead of only being able to bite they can now charge towards their prey and spit out chunks of earth to attack from a slight distance. They also tend to split away from the large pack of ten to smaller packs of four or five.

Adult worm: Nearing the end of a Devil Worm's life cycle these worms become larger but also slower. Though what they lack in speed they make up for in strength. Their hide toughened up by the years of digging through hard earth and their teeth and horns becoming harder and heavy they have become one of the best earth dwelling predators. They have learned another hunting skill where they use the element of surprise to blindside its prey. Their pack size has also reduced to only two worms who will later on actually become each other's mate during breeding season. The Devil Worm's will only mate with another who has been with them for years. This means that if one of the worms die during this part of its life cycle it is very unlikely that the other mate will be able to reproduce.

Eggs During mating season the Devil Worm's will dig closer to the surface to breed and lay their eggs in a nest of up to one hundred eggs. These eggs are small and can usually be seen in a large spread out area that can carpet a large cave nest. They are very fragile and can be easily broken with a single bullet or even a punch. However, they are also very sensitive to sound and will prematurely open if disturbed, letting out a baby Devil Worm who will attack any potential predators.

Elder worm: At this point in the Devil Worm's life cycle mating season has already passed and most of the worms have passes away shortly after breeding. However, in the event of a worm not being able to reproduce due to their mate dying before matting season, the worm will continue to live on. As it reaches this stage they have grown massively in size and have produced spikes in the rest of its body. These worms become highly aggressive and much more prone to attack using a new hunting skill that allows it to spit out their own spikes at their prey. They only appear by themselves due to being especially aggressive towards their own kind in a fight for dominates. Even though it is only one Devil Worm, at this stage not many other predators can even stand against it.

Note: There is also a function for the Adult Worm that can only run on a development version of Zdoom 4468365 or higher. This function has, for now, been commented out in the code. To use the function simply un-comment it and it should work.

Devil Worms")*

> DBJ87 wrote: Tested all the worms out, this is brilliant ![:D](https://www.realm667.com/bigsmile.gif ":D"). I Especially like the ambush style, with the older worms, it really keeps you on your toes and gives you an itchy trigger-finger. Great job ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

I second this enthusiastically. I literally only have one more suggestion to make, and it's one of the same I made for the Fire Serpents--is it possible to have the worms' tails appear while they're in their Spawn/Idle state? To me the only blemish with these creatures is having the tail suddenly appear as they start moving.

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- **doomedarchviledemon**
- ![doomedarchviledemon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar209.png) Topic Author
- Pain Elemental
- ![Pain Elemental](https://www.realm667.com/media/kunena/ranks/rank_9_pain.png)

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   10 years 1 month ago [\#4193](#4193) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[Worm Pack](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=30#4193 "Name: Devil Worms Pack

Difficulty: Easy - Hard
Summon: Wormegg, Babyworm, Teenworm, TeenwormH, Adultworm, AdultwormH, Elderworm, ElderwormH
Melee: Yes
Distance: Projectile
Type: Demon

Submitted: Doomedarchviledemon
Decorate: Captain Toenail, Doomedarchviledemon
Sprites: Exhumed / Powerslave
Sprite Edits: Doomedarchviledemon
Sounds: Serious Sam, Freesounds
Idea Base: Tremors

Description:

In the world of Doom this is one can of worms you most certainly do not want to open. This package comes with four worms, which is really just a normal worm but in its four stages of life. Each one stronger than the last and comes with at least one attack as it learns new ways to hunt its prey grows older.

Baby worm: At this stage in a Devil Worm's life they are very small and weak, not able to endure much more than a few bullets. Though they tend to stay in a pack of ten or more worms in this stage to better hunt and survive. While being very weak they make up for in their small size and speed. They are great ambush predators and can overwhelm their prey in a large enough hoard waiting for the right time to strike.

Teen worm: During this stage in a Devil Worm's life these worms grow slightly slower than when they were babies but they make up for it with a little more strength and two new hunting skills. Instead of only being able to bite they can now charge towards their prey and spit out chunks of earth to attack from a slight distance. They also tend to split away from the large pack of ten to smaller packs of four or five.

Adult worm: Nearing the end of a Devil Worm's life cycle these worms become larger but also slower. Though what they lack in speed they make up for in strength. Their hide toughened up by the years of digging through hard earth and their teeth and horns becoming harder and heavy they have become one of the best earth dwelling predators. They have learned another hunting skill where they use the element of surprise to blindside its prey. Their pack size has also reduced to only two worms who will later on actually become each other's mate during breeding season. The Devil Worm's will only mate with another who has been with them for years. This means that if one of the worms die during this part of its life cycle it is very unlikely that the other mate will be able to reproduce.

Eggs During mating season the Devil Worm's will dig closer to the surface to breed and lay their eggs in a nest of up to one hundred eggs. These eggs are small and can usually be seen in a large spread out area that can carpet a large cave nest. They are very fragile and can be easily broken with a single bullet or even a punch. However, they are also very sensitive to sound and will prematurely open if disturbed, letting out a baby Devil Worm who will attack any potential predators.

Elder worm: At this point in the Devil Worm's life cycle mating season has already passed and most of the worms have passes away shortly after breeding. However, in the event of a worm not being able to reproduce due to their mate dying before matting season, the worm will continue to live on. As it reaches this stage they have grown massively in size and have produced spikes in the rest of its body. These worms become highly aggressive and much more prone to attack using a new hunting skill that allows it to spit out their own spikes at their prey. They only appear by themselves due to being especially aggressive towards their own kind in a fight for dominates. Even though it is only one Devil Worm, at this stage not many other predators can even stand against it.

Note: There is also a function for the Adult Worm that can only run on a development version of Zdoom 4468365 or higher. This function has, for now, been commented out in the code. To use the function simply un-comment it and it should work.

Devil Worms")*

> I literally only have one more suggestion to make, and it's one of the same I made for the Fire Serpents--is it possible to have the worms' tails appear while they're in their Spawn/Idle state?

Unfortunately with the worms I do not think it will work as well as it did with the fire serpents. The reason being is that since each worm is a different size and their tail segments shrink down behind them as they move around, having an idle tail segment would cause one of two issues.

One being that if I were to only spawn in segments of one size for each worm they will not shrink along with the other segments when they start moving. Spawning segments behind the worms and having them smaller each time will also result in the same thing.

Two being that if I were to spawn a tail segment that does shrink down like how it's suppose to it will create a mess of body segments spawning on top of each other making it look very messy.

So in this case it isn't something that wouldn't work unless I simply took out the shrinking factor and had their bodies always be one size as they moved along and disappear out of nowhere when it comes time to despawn them. Which leaves three options now. One being to leave it as is. Two is to remove the worms being able to spawn on top of the ground and only have them spawn via jumping out of the ground which will have the worm's tails spawn as they breach and then go straight into moving around. Three is to remove the shrinking tails and instead keep the tails one size for each worm.

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   10 years 1 month ago [\#4194](#4194) by MagicWazard  Replied by *MagicWazard* on topic *[Worm Pack](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=30#4194 "Name: Devil Worms Pack

Difficulty: Easy - Hard
Summon: Wormegg, Babyworm, Teenworm, TeenwormH, Adultworm, AdultwormH, Elderworm, ElderwormH
Melee: Yes
Distance: Projectile
Type: Demon

Submitted: Doomedarchviledemon
Decorate: Captain Toenail, Doomedarchviledemon
Sprites: Exhumed / Powerslave
Sprite Edits: Doomedarchviledemon
Sounds: Serious Sam, Freesounds
Idea Base: Tremors

Description:

In the world of Doom this is one can of worms you most certainly do not want to open. This package comes with four worms, which is really just a normal worm but in its four stages of life. Each one stronger than the last and comes with at least one attack as it learns new ways to hunt its prey grows older.

Baby worm: At this stage in a Devil Worm's life they are very small and weak, not able to endure much more than a few bullets. Though they tend to stay in a pack of ten or more worms in this stage to better hunt and survive. While being very weak they make up for in their small size and speed. They are great ambush predators and can overwhelm their prey in a large enough hoard waiting for the right time to strike.

Teen worm: During this stage in a Devil Worm's life these worms grow slightly slower than when they were babies but they make up for it with a little more strength and two new hunting skills. Instead of only being able to bite they can now charge towards their prey and spit out chunks of earth to attack from a slight distance. They also tend to split away from the large pack of ten to smaller packs of four or five.

Adult worm: Nearing the end of a Devil Worm's life cycle these worms become larger but also slower. Though what they lack in speed they make up for in strength. Their hide toughened up by the years of digging through hard earth and their teeth and horns becoming harder and heavy they have become one of the best earth dwelling predators. They have learned another hunting skill where they use the element of surprise to blindside its prey. Their pack size has also reduced to only two worms who will later on actually become each other's mate during breeding season. The Devil Worm's will only mate with another who has been with them for years. This means that if one of the worms die during this part of its life cycle it is very unlikely that the other mate will be able to reproduce.

Eggs During mating season the Devil Worm's will dig closer to the surface to breed and lay their eggs in a nest of up to one hundred eggs. These eggs are small and can usually be seen in a large spread out area that can carpet a large cave nest. They are very fragile and can be easily broken with a single bullet or even a punch. However, they are also very sensitive to sound and will prematurely open if disturbed, letting out a baby Devil Worm who will attack any potential predators.

Elder worm: At this point in the Devil Worm's life cycle mating season has already passed and most of the worms have passes away shortly after breeding. However, in the event of a worm not being able to reproduce due to their mate dying before matting season, the worm will continue to live on. As it reaches this stage they have grown massively in size and have produced spikes in the rest of its body. These worms become highly aggressive and much more prone to attack using a new hunting skill that allows it to spit out their own spikes at their prey. They only appear by themselves due to being especially aggressive towards their own kind in a fight for dominates. Even though it is only one Devil Worm, at this stage not many other predators can even stand against it.

Note: There is also a function for the Adult Worm that can only run on a development version of Zdoom 4468365 or higher. This function has, for now, been commented out in the code. To use the function simply un-comment it and it should work.

Devil Worms")*

 I dunno, can't you just create new static tail elements that inherit the size and properties of the existing tail elements, and then just change the parameters of [ SpawnItemEx](http://zdoom.org/wiki/A_SpawnItemEx) to have them spawn at the appropriate offsets while the worms are idle? Don't forget that [ SpawnItemEx](http://zdoom.org/wiki/A_SpawnItemEx) does allow for a spawn offset, so it's not like spawning a shrinking, non-moving tail necessarily means that the segments have to spawn on top of each other.

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- **doomedarchviledemon**
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- Pain Elemental
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   10 years 1 month ago [\#4195](#4195) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[Worm Pack](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=30#4195 "Name: Devil Worms Pack

Difficulty: Easy - Hard
Summon: Wormegg, Babyworm, Teenworm, TeenwormH, Adultworm, AdultwormH, Elderworm, ElderwormH
Melee: Yes
Distance: Projectile
Type: Demon

Submitted: Doomedarchviledemon
Decorate: Captain Toenail, Doomedarchviledemon
Sprites: Exhumed / Powerslave
Sprite Edits: Doomedarchviledemon
Sounds: Serious Sam, Freesounds
Idea Base: Tremors

Description:

In the world of Doom this is one can of worms you most certainly do not want to open. This package comes with four worms, which is really just a normal worm but in its four stages of life. Each one stronger than the last and comes with at least one attack as it learns new ways to hunt its prey grows older.

Baby worm: At this stage in a Devil Worm's life they are very small and weak, not able to endure much more than a few bullets. Though they tend to stay in a pack of ten or more worms in this stage to better hunt and survive. While being very weak they make up for in their small size and speed. They are great ambush predators and can overwhelm their prey in a large enough hoard waiting for the right time to strike.

Teen worm: During this stage in a Devil Worm's life these worms grow slightly slower than when they were babies but they make up for it with a little more strength and two new hunting skills. Instead of only being able to bite they can now charge towards their prey and spit out chunks of earth to attack from a slight distance. They also tend to split away from the large pack of ten to smaller packs of four or five.

Adult worm: Nearing the end of a Devil Worm's life cycle these worms become larger but also slower. Though what they lack in speed they make up for in strength. Their hide toughened up by the years of digging through hard earth and their teeth and horns becoming harder and heavy they have become one of the best earth dwelling predators. They have learned another hunting skill where they use the element of surprise to blindside its prey. Their pack size has also reduced to only two worms who will later on actually become each other's mate during breeding season. The Devil Worm's will only mate with another who has been with them for years. This means that if one of the worms die during this part of its life cycle it is very unlikely that the other mate will be able to reproduce.

Eggs During mating season the Devil Worm's will dig closer to the surface to breed and lay their eggs in a nest of up to one hundred eggs. These eggs are small and can usually be seen in a large spread out area that can carpet a large cave nest. They are very fragile and can be easily broken with a single bullet or even a punch. However, they are also very sensitive to sound and will prematurely open if disturbed, letting out a baby Devil Worm who will attack any potential predators.

Elder worm: At this point in the Devil Worm's life cycle mating season has already passed and most of the worms have passes away shortly after breeding. However, in the event of a worm not being able to reproduce due to their mate dying before matting season, the worm will continue to live on. As it reaches this stage they have grown massively in size and have produced spikes in the rest of its body. These worms become highly aggressive and much more prone to attack using a new hunting skill that allows it to spit out their own spikes at their prey. They only appear by themselves due to being especially aggressive towards their own kind in a fight for dominates. Even though it is only one Devil Worm, at this stage not many other predators can even stand against it.

Note: There is also a function for the Adult Worm that can only run on a development version of Zdoom 4468365 or higher. This function has, for now, been commented out in the code. To use the function simply un-comment it and it should work.

Devil Worms")*

 I could, yes, but that would still create the first issue already mentioned. Once the worms start moving the idle tails will still be there and not shrink down along with the worm. The first segment that spawns once the worms start to move will shrink down, but the segment right before that, the first segment that is idle, will stay the same size and simply vanish. This will make it look like the worm detached itself from the idle tail and grew back a new one as the idle segments are left behind until they vanish.

If you wish I can go ahead and make these edits to one of the worms so that we can have a visual understanding of the situation, rather than trying to visualize it in our heads. ![:P](https://www.realm667.com/tongue.gif ":P")

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   10 years 1 month ago [\#4196](#4196) by MagicWazard  Replied by *MagicWazard* on topic *[Worm Pack](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=30#4196 "Name: Devil Worms Pack

Difficulty: Easy - Hard
Summon: Wormegg, Babyworm, Teenworm, TeenwormH, Adultworm, AdultwormH, Elderworm, ElderwormH
Melee: Yes
Distance: Projectile
Type: Demon

Submitted: Doomedarchviledemon
Decorate: Captain Toenail, Doomedarchviledemon
Sprites: Exhumed / Powerslave
Sprite Edits: Doomedarchviledemon
Sounds: Serious Sam, Freesounds
Idea Base: Tremors

Description:

In the world of Doom this is one can of worms you most certainly do not want to open. This package comes with four worms, which is really just a normal worm but in its four stages of life. Each one stronger than the last and comes with at least one attack as it learns new ways to hunt its prey grows older.

Baby worm: At this stage in a Devil Worm's life they are very small and weak, not able to endure much more than a few bullets. Though they tend to stay in a pack of ten or more worms in this stage to better hunt and survive. While being very weak they make up for in their small size and speed. They are great ambush predators and can overwhelm their prey in a large enough hoard waiting for the right time to strike.

Teen worm: During this stage in a Devil Worm's life these worms grow slightly slower than when they were babies but they make up for it with a little more strength and two new hunting skills. Instead of only being able to bite they can now charge towards their prey and spit out chunks of earth to attack from a slight distance. They also tend to split away from the large pack of ten to smaller packs of four or five.

Adult worm: Nearing the end of a Devil Worm's life cycle these worms become larger but also slower. Though what they lack in speed they make up for in strength. Their hide toughened up by the years of digging through hard earth and their teeth and horns becoming harder and heavy they have become one of the best earth dwelling predators. They have learned another hunting skill where they use the element of surprise to blindside its prey. Their pack size has also reduced to only two worms who will later on actually become each other's mate during breeding season. The Devil Worm's will only mate with another who has been with them for years. This means that if one of the worms die during this part of its life cycle it is very unlikely that the other mate will be able to reproduce.

Eggs During mating season the Devil Worm's will dig closer to the surface to breed and lay their eggs in a nest of up to one hundred eggs. These eggs are small and can usually be seen in a large spread out area that can carpet a large cave nest. They are very fragile and can be easily broken with a single bullet or even a punch. However, they are also very sensitive to sound and will prematurely open if disturbed, letting out a baby Devil Worm who will attack any potential predators.

Elder worm: At this point in the Devil Worm's life cycle mating season has already passed and most of the worms have passes away shortly after breeding. However, in the event of a worm not being able to reproduce due to their mate dying before matting season, the worm will continue to live on. As it reaches this stage they have grown massively in size and have produced spikes in the rest of its body. These worms become highly aggressive and much more prone to attack using a new hunting skill that allows it to spit out their own spikes at their prey. They only appear by themselves due to being especially aggressive towards their own kind in a fight for dominates. Even though it is only one Devil Worm, at this stage not many other predators can even stand against it.

Note: There is also a function for the Adult Worm that can only run on a development version of Zdoom 4468365 or higher. This function has, for now, been commented out in the code. To use the function simply un-comment it and it should work.

Devil Worms")*

> doomedarchviledemon wrote: I could, yes, but that would still create the first issue already mentioned. Once the worms start moving the idle tails will still be there and not shrink down along with the worm. The first segment that spawns once the worms start to move will shrink down, but the segment right before that, the first segment that is idle, will stay the same size and simply vanish. This will make it look like the worm detached itself from the idle tail and grew back a new one as the idle segments are left behind until they vanish.

Not necessarily. I've actually thought of a couple of possible workarounds for this, varying in terms of feasibility and effectiveness. I'm going to list them from worst to best:

*At the beginning of the monster's See state, you can call "TNT1 A 0 [ A\_RemoveChildren](http://zdoom.org/wiki/A_RemoveChildren)", which should, in theory, immediately destroy the idle tail. If you go this method, you'll then want to make sure that any time you return to See, you should instead go to See +1 in order to ensure it doesn't re-call "A_RemoveChildren" and delete its "real" tail. The downside of this approach is that this assumes the worm is to be "awoken" via sight or sound; if, instead, it goes straight to its Pain state (say, the player sneaks up on it), then "A_RemoveChildren" won't get called, and the idle tail will remain for a moment as described. So this is the least foolproof method.

*Shorten the lifespan of each idle tail segment to something very low (say, 1 or 2 tics), so that when the monster starts moving, they will disappear nearly instantly. The downside of this is that you'll have to spawn the segments much more frequently than before,, and I don't know how much effect that may have on performance. Odds are that unless you have dozens of these idling around the map, it probably won't impact performance noticeably.

*The last idea, which came to me as I was driving home from work, is to simply make new idle frames for each worm that have the tail "baked" into it, rather than trying to spawn the tail dynamically. Open up the idle frame in your paint program, drop the appropriate number and size of tail segments behind it, save it out as a flat sprite, and make sure the offsets are good in SLADE3. Maybe "curl" the tail behind it, instead of having the tail come straight out behind it, so that if it's placed close to a wall, it won't be mostly clipping into it. I think this is the best way to go. Yes, there'll be a little bit of a momentary visual disconnect as the tail goes from "flat" to "dynamic", but I think it's an understandable concession considering how sophisticated the monster's behavior is.

In any event, please don't think I'm being too hard on you. This is really quite a spectacular effort, and I just think that the worms' idle appearance is really the only thing holding it back from immediate approval. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **doomedarchviledemon**
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   10 years 1 month ago [\#4198](#4198) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[Worm Pack](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=30#4198 "Name: Devil Worms Pack

Difficulty: Easy - Hard
Summon: Wormegg, Babyworm, Teenworm, TeenwormH, Adultworm, AdultwormH, Elderworm, ElderwormH
Melee: Yes
Distance: Projectile
Type: Demon

Submitted: Doomedarchviledemon
Decorate: Captain Toenail, Doomedarchviledemon
Sprites: Exhumed / Powerslave
Sprite Edits: Doomedarchviledemon
Sounds: Serious Sam, Freesounds
Idea Base: Tremors

Description:

In the world of Doom this is one can of worms you most certainly do not want to open. This package comes with four worms, which is really just a normal worm but in its four stages of life. Each one stronger than the last and comes with at least one attack as it learns new ways to hunt its prey grows older.

Baby worm: At this stage in a Devil Worm's life they are very small and weak, not able to endure much more than a few bullets. Though they tend to stay in a pack of ten or more worms in this stage to better hunt and survive. While being very weak they make up for in their small size and speed. They are great ambush predators and can overwhelm their prey in a large enough hoard waiting for the right time to strike.

Teen worm: During this stage in a Devil Worm's life these worms grow slightly slower than when they were babies but they make up for it with a little more strength and two new hunting skills. Instead of only being able to bite they can now charge towards their prey and spit out chunks of earth to attack from a slight distance. They also tend to split away from the large pack of ten to smaller packs of four or five.

Adult worm: Nearing the end of a Devil Worm's life cycle these worms become larger but also slower. Though what they lack in speed they make up for in strength. Their hide toughened up by the years of digging through hard earth and their teeth and horns becoming harder and heavy they have become one of the best earth dwelling predators. They have learned another hunting skill where they use the element of surprise to blindside its prey. Their pack size has also reduced to only two worms who will later on actually become each other's mate during breeding season. The Devil Worm's will only mate with another who has been with them for years. This means that if one of the worms die during this part of its life cycle it is very unlikely that the other mate will be able to reproduce.

Eggs During mating season the Devil Worm's will dig closer to the surface to breed and lay their eggs in a nest of up to one hundred eggs. These eggs are small and can usually be seen in a large spread out area that can carpet a large cave nest. They are very fragile and can be easily broken with a single bullet or even a punch. However, they are also very sensitive to sound and will prematurely open if disturbed, letting out a baby Devil Worm who will attack any potential predators.

Elder worm: At this point in the Devil Worm's life cycle mating season has already passed and most of the worms have passes away shortly after breeding. However, in the event of a worm not being able to reproduce due to their mate dying before matting season, the worm will continue to live on. As it reaches this stage they have grown massively in size and have produced spikes in the rest of its body. These worms become highly aggressive and much more prone to attack using a new hunting skill that allows it to spit out their own spikes at their prey. They only appear by themselves due to being especially aggressive towards their own kind in a fight for dominates. Even though it is only one Devil Worm, at this stage not many other predators can even stand against it.

Note: There is also a function for the Adult Worm that can only run on a development version of Zdoom 4468365 or higher. This function has, for now, been commented out in the code. To use the function simply un-comment it and it should work.

Devil Worms")*

> In any event, please don't think I'm being too hard on you.

Not at all! I did not take any of your feedback as such. I welcome constructive feedback as it is really the only way to make things better and improve my own skills in the process. Not to mention others will see mistakes or oversights that the creator may not have spotted before, which is important. I was actually worried that my replies were coming off as passive aggressive, which is not at all my intention at all. ![^_^](https://www.realm667.com/anime.gif "^_^");

Anyway, I will try the A_RemoveChildren but I personally still do not think it will look good for the reasons I mentioned before. Either way I will go ahead and try this out as well as try a few other things, then we will be able to actually see everything in action and might be able to get a better understanding of this whole mess.

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   10 years 1 month ago [\#4222](#4222) by MagicWazard  Replied by *MagicWazard* on topic *[Worm Pack](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=30#4222 "Name: Devil Worms Pack

Difficulty: Easy - Hard
Summon: Wormegg, Babyworm, Teenworm, TeenwormH, Adultworm, AdultwormH, Elderworm, ElderwormH
Melee: Yes
Distance: Projectile
Type: Demon

Submitted: Doomedarchviledemon
Decorate: Captain Toenail, Doomedarchviledemon
Sprites: Exhumed / Powerslave
Sprite Edits: Doomedarchviledemon
Sounds: Serious Sam, Freesounds
Idea Base: Tremors

Description:

In the world of Doom this is one can of worms you most certainly do not want to open. This package comes with four worms, which is really just a normal worm but in its four stages of life. Each one stronger than the last and comes with at least one attack as it learns new ways to hunt its prey grows older.

Baby worm: At this stage in a Devil Worm's life they are very small and weak, not able to endure much more than a few bullets. Though they tend to stay in a pack of ten or more worms in this stage to better hunt and survive. While being very weak they make up for in their small size and speed. They are great ambush predators and can overwhelm their prey in a large enough hoard waiting for the right time to strike.

Teen worm: During this stage in a Devil Worm's life these worms grow slightly slower than when they were babies but they make up for it with a little more strength and two new hunting skills. Instead of only being able to bite they can now charge towards their prey and spit out chunks of earth to attack from a slight distance. They also tend to split away from the large pack of ten to smaller packs of four or five.

Adult worm: Nearing the end of a Devil Worm's life cycle these worms become larger but also slower. Though what they lack in speed they make up for in strength. Their hide toughened up by the years of digging through hard earth and their teeth and horns becoming harder and heavy they have become one of the best earth dwelling predators. They have learned another hunting skill where they use the element of surprise to blindside its prey. Their pack size has also reduced to only two worms who will later on actually become each other's mate during breeding season. The Devil Worm's will only mate with another who has been with them for years. This means that if one of the worms die during this part of its life cycle it is very unlikely that the other mate will be able to reproduce.

Eggs During mating season the Devil Worm's will dig closer to the surface to breed and lay their eggs in a nest of up to one hundred eggs. These eggs are small and can usually be seen in a large spread out area that can carpet a large cave nest. They are very fragile and can be easily broken with a single bullet or even a punch. However, they are also very sensitive to sound and will prematurely open if disturbed, letting out a baby Devil Worm who will attack any potential predators.

Elder worm: At this point in the Devil Worm's life cycle mating season has already passed and most of the worms have passes away shortly after breeding. However, in the event of a worm not being able to reproduce due to their mate dying before matting season, the worm will continue to live on. As it reaches this stage they have grown massively in size and have produced spikes in the rest of its body. These worms become highly aggressive and much more prone to attack using a new hunting skill that allows it to spit out their own spikes at their prey. They only appear by themselves due to being especially aggressive towards their own kind in a fight for dominates. Even though it is only one Devil Worm, at this stage not many other predators can even stand against it.

Note: There is also a function for the Adult Worm that can only run on a development version of Zdoom 4468365 or higher. This function has, for now, been commented out in the code. To use the function simply un-comment it and it should work.

Devil Worms")*

> doomedarchviledemon wrote:
>
> > In any event, please don't think I'm being too hard on you.
>
>
> Not at all! I did not take any of your feedback as such. I welcome constructive feedback as it is really the only way to make things better and improve my own skills in the process. Not to mention others will see mistakes or oversights that the creator may not have spotted before, which is important. I was actually worried that my replies were coming off as passive aggressive, which is not at all my intention at all. ![^_^](https://www.realm667.com/anime.gif "^_^");

Oh, I wasn't getting any passive-aggression from you at all. I was just kind of apologizing in advance, since I tend to have no shortage of nitpicky feedback. My last two jobs have been software QA and game design, so it's in my nature to get really bitchy about even the smallest of details. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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   10 years 1 month ago [\#4225](#4225) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[Worm Pack](https://www.realm667.com/forum/closed-submissions/73-devil-worms-pack?start=30#4225 "Name: Devil Worms Pack

Difficulty: Easy - Hard
Summon: Wormegg, Babyworm, Teenworm, TeenwormH, Adultworm, AdultwormH, Elderworm, ElderwormH
Melee: Yes
Distance: Projectile
Type: Demon

Submitted: Doomedarchviledemon
Decorate: Captain Toenail, Doomedarchviledemon
Sprites: Exhumed / Powerslave
Sprite Edits: Doomedarchviledemon
Sounds: Serious Sam, Freesounds
Idea Base: Tremors

Description:

In the world of Doom this is one can of worms you most certainly do not want to open. This package comes with four worms, which is really just a normal worm but in its four stages of life. Each one stronger than the last and comes with at least one attack as it learns new ways to hunt its prey grows older.

Baby worm: At this stage in a Devil Worm's life they are very small and weak, not able to endure much more than a few bullets. Though they tend to stay in a pack of ten or more worms in this stage to better hunt and survive. While being very weak they make up for in their small size and speed. They are great ambush predators and can overwhelm their prey in a large enough hoard waiting for the right time to strike.

Teen worm: During this stage in a Devil Worm's life these worms grow slightly slower than when they were babies but they make up for it with a little more strength and two new hunting skills. Instead of only being able to bite they can now charge towards their prey and spit out chunks of earth to attack from a slight distance. They also tend to split away from the large pack of ten to smaller packs of four or five.

Adult worm: Nearing the end of a Devil Worm's life cycle these worms become larger but also slower. Though what they lack in speed they make up for in strength. Their hide toughened up by the years of digging through hard earth and their teeth and horns becoming harder and heavy they have become one of the best earth dwelling predators. They have learned another hunting skill where they use the element of surprise to blindside its prey. Their pack size has also reduced to only two worms who will later on actually become each other's mate during breeding season. The Devil Worm's will only mate with another who has been with them for years. This means that if one of the worms die during this part of its life cycle it is very unlikely that the other mate will be able to reproduce.

Eggs During mating season the Devil Worm's will dig closer to the surface to breed and lay their eggs in a nest of up to one hundred eggs. These eggs are small and can usually be seen in a large spread out area that can carpet a large cave nest. They are very fragile and can be easily broken with a single bullet or even a punch. However, they are also very sensitive to sound and will prematurely open if disturbed, letting out a baby Devil Worm who will attack any potential predators.

Elder worm: At this point in the Devil Worm's life cycle mating season has already passed and most of the worms have passes away shortly after breeding. However, in the event of a worm not being able to reproduce due to their mate dying before matting season, the worm will continue to live on. As it reaches this stage they have grown massively in size and have produced spikes in the rest of its body. These worms become highly aggressive and much more prone to attack using a new hunting skill that allows it to spit out their own spikes at their prey. They only appear by themselves due to being especially aggressive towards their own kind in a fight for dominates. Even though it is only one Devil Worm, at this stage not many other predators can even stand against it.

Note: There is also a function for the Adult Worm that can only run on a development version of Zdoom 4468365 or higher. This function has, for now, been commented out in the code. To use the function simply un-comment it and it should work.

Devil Worms")*

> My last two jobs have been software QA and game design, so it's in my nature to get really bitchy about even the smallest of details. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Horray! Another QA tester in the house! That's been the last four or so years of my life at Nintendo, so I know all about getting bitchy at small details. Now-days I do UGC Moderation but still with Nintendo as an associate.

Alright! I got it! I updated the download link and it includes multiple edits to the elder worm which I used to experiment on, but don't even bother with any of the others besides Elderworm3. I got this shit down with number three! AAAAAHHH so excited!!!

Elderworm3: With this one I went ahead and spawned in the different sized segments behind the worm so they all look like they are getting smaller. Then, once it enters the first See state it will spawn in each of those segments that are apart of the shrinking tail. This way each segment will begin shrinking starting at that size. This means that once the worm starts moving around the idle tail and the 'real' tail will sync up perfectly! EEEEEEEEEEEE!!!!!
I can't remember how I got the idea of simply swapping them out like this, which is actually a pretty simple idea now that I think about it, but it was when I was first writing this reply.

However, there is still one issue that you already mentioned in your first example where if it enters its Pain state first it will skip the first See state and cause a visual disconnect. If there is a way to get around that then it would be perfect! Also I know there is a bunch of errors and the whole See states aren't organized and everything but I'll deal with that later. This was just experimenting around until I got something working and then I'll go ahead and polish it up again.

Also, I didn't do the "baked" tails idea because I could instead manipulate where the tails will spawn and face by messing with the parameters instead, making it look more three dimensional and less... well flat. I plan on doing that to make it either coil around the worm or maybe have a wave pattern or something. I'll also do this for the Fire Serpents.

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