#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Forcefield Laserbeams

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- **Blue Shadow**
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   10 years 4 weeks ago [\#4294](#4294) by Blue Shadow  *[\[UPDATE\] Forcefield Laserbeams](https://www.realm667.com/forum/closed-submissions/741-update-forcefield-laserbeams#4294 "Updated submission:

Changes:

* Fixed: The laser beams did not spawn in "no monsters" mode.
* The spawners no longer need to be shootable.

* Some code cleanup.

Download:

https://www.dropbox.com/s/hol6433bmkyrefy/Forcefield.zip?dl=0")* was created by *Blue Shadow*

 Updated submission: [ Forcefield Laserbeams](http://www.realm667.com/index.php/en/sfx-shoppe-mainmenu-139-58855/particle-spawners-mainmenu-143-66579/1108-forcefield-laserbeams)

Changes: - Fixed: The laser beams did not spawn in "no monsters" mode.
- The spawners no longer need to be shootable.
- Some code cleanup.

Download:

https://www.dropbox.com/s/hol6433bmkyrefy/Forcefield.zip?dl=0

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- **MagicWazard**
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   10 years 4 weeks ago - 10 years 4 weeks ago [\#4297](#4297) by MagicWazard  Replied by *MagicWazard* on topic *[\[UPDATE\] Forcefield Laserbeams](https://www.realm667.com/forum/closed-submissions/741-update-forcefield-laserbeams#4297 "Updated submission:

Changes:

* Fixed: The laser beams did not spawn in "no monsters" mode.
* The spawners no longer need to be shootable.

* Some code cleanup.

Download:

https://www.dropbox.com/s/hol6433bmkyrefy/Forcefield.zip?dl=0")*

 Tested it out, and it seems to work just fine. Clever fix; definitely more sophisticated than I would have done. I'm giving it the OK.

EDIT: Uploaded and updated.

 Last edit: 10 years 4 weeks ago by MagicWazard.

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- **Blue Shadow**
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   10 years 4 weeks ago [\#4299](#4299) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] Forcefield Laserbeams](https://www.realm667.com/forum/closed-submissions/741-update-forcefield-laserbeams#4299 "Updated submission:

Changes:

* Fixed: The laser beams did not spawn in "no monsters" mode.
* The spawners no longer need to be shootable.

* Some code cleanup.

Download:

https://www.dropbox.com/s/hol6433bmkyrefy/Forcefield.zip?dl=0")*

> MagicWazard wrote: Clever fix; definitely more sophisticated than I would have done. I'm giving it the OK.

Thanks ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)"). Although, the changes that I've done broke compatibility with Zandronum, so I decided to leave the now old DECORATE version in.

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