#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Machinegun zombieman

##

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   9 years 11 months ago - 9 years 11 months ago [\#4500](#4500) by Skelegant  *[\[SUBMISSION\] Machinegun zombieman](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman#4500 "Name: Machinegun Zombieman

Difficulty: Easy
Connections: Machinegun (optional)
Summon: Machinegunguy, deadmachinegunguy
Melee: None
Distance: Hitscan
Type: Undead, human
Brightmaps: Yes
Added States: Optional chainsaw death state
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun

This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw")
Also comes with a gory torso prop :D

Sprites

Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip

Chainsaw death demonstration:
https://youtu.be/Fp_TLvnr69U")* was created by *Skelegant*

 Name: Machinegun Zombieman
Difficulty: Easy
Connections: Machinegun (optional)
Summon: Machinegunguy, deadmachinegunguy
Melee: None
Distance: Hitscan
Type: Undead, human
Brightmaps: Yes
Added States: Optional chainsaw death state
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun

This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw")
Also comes with a gory torso prop ![:D](https://www.realm667.com/bigsmile.gif ":D")

Sprites
[img]http://www.m*diafire.com/convkey/d9e2/256a2g04yd6y7wzzg.jpg[/img]

Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip

Chainsaw death demonstration:
https://youtu.be/Fp_TLvnr69U

 Last edit: 9 years 11 months ago by Skelegant.

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   9 years 11 months ago - 9 years 11 months ago [\#4504](#4504) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Machinegun zombieman](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman#4504 "Name: Machinegun Zombieman

Difficulty: Easy
Connections: Machinegun (optional)
Summon: Machinegunguy, deadmachinegunguy
Melee: None
Distance: Hitscan
Type: Undead, human
Brightmaps: Yes
Added States: Optional chainsaw death state
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun

This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw")
Also comes with a gory torso prop :D

Sprites

Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip

Chainsaw death demonstration:
https://youtu.be/Fp_TLvnr69U")*

 I've been hoping someone would do a custom zombieman using the machinegun! This actually fills a big need in my own campaign (that I will probably never finish, but still). The ONLY thing I don't like is the customized sounds, but they're easily swapped out for the generic zombie sounds. The chainsaw death is great, too!

Honestly, I have no other suggestions for improvement. I'd OK this right now, but I want to wait for Blue Shadow's opinion (or any other mod that pops up).

EDIT: Oh, and add the summon name for the gory prop to the Info section. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 9 years 11 months ago by MagicWazard.

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   9 years 11 months ago [\#4506](#4506) by Skelegant  Replied by *Skelegant* on topic *[\[SUBMISSION\] Machinegun zombieman](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman#4506 "Name: Machinegun Zombieman

Difficulty: Easy
Connections: Machinegun (optional)
Summon: Machinegunguy, deadmachinegunguy
Melee: None
Distance: Hitscan
Type: Undead, human
Brightmaps: Yes
Added States: Optional chainsaw death state
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun

This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw")
Also comes with a gory torso prop :D

Sprites

Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip

Chainsaw death demonstration:
https://youtu.be/Fp_TLvnr69U")*

 Done ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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   9 years 11 months ago - 9 years 11 months ago [\#4507](#4507) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Machinegun zombieman](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman#4507 "Name: Machinegun Zombieman

Difficulty: Easy
Connections: Machinegun (optional)
Summon: Machinegunguy, deadmachinegunguy
Melee: None
Distance: Hitscan
Type: Undead, human
Brightmaps: Yes
Added States: Optional chainsaw death state
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun

This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw")
Also comes with a gory torso prop :D

Sprites

Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip

Chainsaw death demonstration:
https://youtu.be/Fp_TLvnr69U")*

 Cool. And actually, I lied; I have *one* suggestion for improvement, and it's not at all vital. I was thinking that the monster attack sounds should use the exact set of firing sounds and lumpnames/SNDINFO from the actual Machinegun, so the two are at parity in terms of sound behavior. But that's a very minor thing; if someone is using the Machinegun in their mod along with this zombie, it wouldn't be hard at all form the modder to change the zombie's attack sound to use the Machinegun's SNDINFO rather than the one included.

Otherwise, you don't know how happy I am with this thing! Not as an admin, but just as a geek who wanted a zombie in this role with this class of weapon for the longest time. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

EDIT: Oh, and I meant add the name of the gore prop to the Info section of the submission itself, not just the download. No worries; I fixed that.

 Last edit: 9 years 11 months ago by MagicWazard.

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- **Skelegant**
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   9 years 11 months ago [\#4514](#4514) by Skelegant  Replied by *Skelegant* on topic *[\[SUBMISSION\] Machinegun zombieman](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman#4514 "Name: Machinegun Zombieman

Difficulty: Easy
Connections: Machinegun (optional)
Summon: Machinegunguy, deadmachinegunguy
Melee: None
Distance: Hitscan
Type: Undead, human
Brightmaps: Yes
Added States: Optional chainsaw death state
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun

This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw")
Also comes with a gory torso prop :D

Sprites

Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip

Chainsaw death demonstration:
https://youtu.be/Fp_TLvnr69U")*

 I've removed the sounds (I'm using them in my next zombie) and added the machinegun's sounds. As you said, it's easy enough to add them later, but if he's being used in a mod without the machinegun, it'd be best if he has the sounds to begin with ![:D](https://www.realm667.com/bigsmile.gif ":D")

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   9 years 11 months ago [\#4526](#4526) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Machinegun zombieman](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman#4526 "Name: Machinegun Zombieman

Difficulty: Easy
Connections: Machinegun (optional)
Summon: Machinegunguy, deadmachinegunguy
Melee: None
Distance: Hitscan
Type: Undead, human
Brightmaps: Yes
Added States: Optional chainsaw death state
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun

This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw")
Also comes with a gory torso prop :D

Sprites

Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip

Chainsaw death demonstration:
https://youtu.be/Fp_TLvnr69U")*

 One more thing: his bullets don't leave decals.

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   9 years 11 months ago [\#4528](#4528) by Skelegant  Replied by *Skelegant* on topic *[\[SUBMISSION\] Machinegun zombieman](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman#4528 "Name: Machinegun Zombieman

Difficulty: Easy
Connections: Machinegun (optional)
Summon: Machinegunguy, deadmachinegunguy
Melee: None
Distance: Hitscan
Type: Undead, human
Brightmaps: Yes
Added States: Optional chainsaw death state
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun

This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw")
Also comes with a gory torso prop :D

Sprites

Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip

Chainsaw death demonstration:
https://youtu.be/Fp_TLvnr69U")*

 Fixed. It's amazing how much more powerful bullethole deals can make a weapon seem ![:D](https://www.realm667.com/bigsmile.gif ":D")

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   9 years 11 months ago [\#4577](#4577) by Tormentor667  Replied by *Tormentor667* on topic *[\[SUBMISSION\] Machinegun zombieman](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman#4577 "Name: Machinegun Zombieman

Difficulty: Easy
Connections: Machinegun (optional)
Summon: Machinegunguy, deadmachinegunguy
Melee: None
Distance: Hitscan
Type: Undead, human
Brightmaps: Yes
Added States: Optional chainsaw death state
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun

This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw")
Also comes with a gory torso prop :D

Sprites

Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip

Chainsaw death demonstration:
https://youtu.be/Fp_TLvnr69U")*

 Awesome, I love this one ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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   9 years 11 months ago [\#4587](#4587) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Machinegun zombieman](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman#4587 "Name: Machinegun Zombieman

Difficulty: Easy
Connections: Machinegun (optional)
Summon: Machinegunguy, deadmachinegunguy
Melee: None
Distance: Hitscan
Type: Undead, human
Brightmaps: Yes
Added States: Optional chainsaw death state
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun

This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw")
Also comes with a gory torso prop :D

Sprites

Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip

Chainsaw death demonstration:
https://youtu.be/Fp_TLvnr69U")*

 Although optional, it could do with dynamic lights for its firing frames.

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   9 years 11 months ago [\#4593](#4593) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Machinegun zombieman](https://www.realm667.com/forum/closed-submissions/762-submission-machinegun-zombieman#4593 "Name: Machinegun Zombieman

Difficulty: Easy
Connections: Machinegun (optional)
Summon: Machinegunguy, deadmachinegunguy
Melee: None
Distance: Hitscan
Type: Undead, human
Brightmaps: Yes
Added States: Optional chainsaw death state
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun

This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw")
Also comes with a gory torso prop :D

Sprites

Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip

Chainsaw death demonstration:
https://youtu.be/Fp_TLvnr69U")*

> Blue Shadow wrote: Although optional, it could do with dynamic lights for its firing frames.

Oh, yeah, I completely missed that! The easiest thing to do would be to just copy (or assign) the Zombieman's GLDef from lights.pk3 included with GZDoom.

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