#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Heavy Carbine Zombieman

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- **MagicWazard**
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   9 years 11 months ago - 9 years 11 months ago [\#4642](#4642) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Heavy Carbine Zombieman](https://www.realm667.com/forum/closed-submissions/764-submission-heavy-carbine-zombieman?start=10#4642 "Name: Heavy Carbine zombieman

Difficulty: Medium
Connections: Heavy Carbine (optional), Bluearmor
Summon: HeavyCarbineGuy, deadcarbineguy1, deadcarbineguy2
Melee: Yes
Distance: Missile
Type: Undead, human
Brightmaps: Yes
Added States: None
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant, FatSoundEffects's (http://www.freesfx.co.uk/sfx/knife?p=2)
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: Skelegant's heavy carbine

This meaty bloke will mow you down in seconds, and he'll kebab you if you manage to get near him. He's got a 40 in 255 chance of dropping a damaged Mega Armour.
Also comes with two dead guys :D

Sprites:

Download link: http://www.m*diafire.com/download/mqxvqy4rds8hj9p/HeavyCarbineGuy.zip")*

 I think it's nearly good to go! Just one more thing--change its bullet sprites to use the same as the Carbine weapon itself. I think that's pretty much all it needs.

I'm also wondering if the extra corpse actors should have BLOCKING, since they're kind of tall, and the impaled version with the removable carbine (in the Carbine submission) has BLOCKING until the gun is removed, so it seems like the non-removable version should probably have it too just for parity. It's not a requirement, but I figured I'd suggest it.

> ThrashFanBert94 wrote: can you make it like A to g 678?

This isn't a real clear question. It sounds like you're asking for additional rotation frames...?

 Last edit: 9 years 11 months ago by MagicWazard.

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- **Skelegant**
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   9 years 11 months ago - 9 years 11 months ago [\#4645](#4645) by Skelegant  Replied by *Skelegant* on topic *[\[SUBMISSION\] Heavy Carbine Zombieman](https://www.realm667.com/forum/closed-submissions/764-submission-heavy-carbine-zombieman?start=10#4645 "Name: Heavy Carbine zombieman

Difficulty: Medium
Connections: Heavy Carbine (optional), Bluearmor
Summon: HeavyCarbineGuy, deadcarbineguy1, deadcarbineguy2
Melee: Yes
Distance: Missile
Type: Undead, human
Brightmaps: Yes
Added States: None
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant, FatSoundEffects's (http://www.freesfx.co.uk/sfx/knife?p=2)
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: Skelegant's heavy carbine

This meaty bloke will mow you down in seconds, and he'll kebab you if you manage to get near him. He's got a 40 in 255 chance of dropping a damaged Mega Armour.
Also comes with two dead guys :D

Sprites:

Download link: http://www.m*diafire.com/download/mqxvqy4rds8hj9p/HeavyCarbineGuy.zip")*

 Pardon?
[EDIT] sorry, didn't see the latest reply ![:D](https://www.realm667.com/bigsmile.gif ":D") I was still trying to figure out what a to g 678 was
Both corpses are now solid. The bullets are meant to be different to the heavy carbine's ones, as I think the longer bullets looked a bit weird when fired by the zombie (especially while strafing around him)
If you think the longer ones will look ok, I'll change them ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 9 years 11 months ago by Skelegant.

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- **MagicWazard**
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   9 years 11 months ago [\#4647](#4647) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Heavy Carbine Zombieman](https://www.realm667.com/forum/closed-submissions/764-submission-heavy-carbine-zombieman?start=10#4647 "Name: Heavy Carbine zombieman

Difficulty: Medium
Connections: Heavy Carbine (optional), Bluearmor
Summon: HeavyCarbineGuy, deadcarbineguy1, deadcarbineguy2
Melee: Yes
Distance: Missile
Type: Undead, human
Brightmaps: Yes
Added States: None
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant, FatSoundEffects's (http://www.freesfx.co.uk/sfx/knife?p=2)
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: Skelegant's heavy carbine

This meaty bloke will mow you down in seconds, and he'll kebab you if you manage to get near him. He's got a 40 in 255 chance of dropping a damaged Mega Armour.
Also comes with two dead guys :D

Sprites:

Download link: http://www.m*diafire.com/download/mqxvqy4rds8hj9p/HeavyCarbineGuy.zip")*

> Skelegant wrote: The bullets are meant to be different to the heavy carbine's ones, as I think the longer bullets looked a bit weird when fired by the zombie (especially while strafing around him)
> If you think the longer ones will look ok, I'll change them ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

I'd say color-correct them to match the weapons', and you're good! They can be a different length if you think it provides a better visual effect.

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- **Skelegant**
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   9 years 11 months ago [\#4648](#4648) by Skelegant  Replied by *Skelegant* on topic *[\[SUBMISSION\] Heavy Carbine Zombieman](https://www.realm667.com/forum/closed-submissions/764-submission-heavy-carbine-zombieman?start=10#4648 "Name: Heavy Carbine zombieman

Difficulty: Medium
Connections: Heavy Carbine (optional), Bluearmor
Summon: HeavyCarbineGuy, deadcarbineguy1, deadcarbineguy2
Melee: Yes
Distance: Missile
Type: Undead, human
Brightmaps: Yes
Added States: None
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant, FatSoundEffects's (http://www.freesfx.co.uk/sfx/knife?p=2)
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: Skelegant's heavy carbine

This meaty bloke will mow you down in seconds, and he'll kebab you if you manage to get near him. He's got a 40 in 255 chance of dropping a damaged Mega Armour.
Also comes with two dead guys :D

Sprites:

Download link: http://www.m*diafire.com/download/mqxvqy4rds8hj9p/HeavyCarbineGuy.zip")*

 Done.

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- **MagicWazard**
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   9 years 11 months ago [\#4649](#4649) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Heavy Carbine Zombieman](https://www.realm667.com/forum/closed-submissions/764-submission-heavy-carbine-zombieman?start=10#4649 "Name: Heavy Carbine zombieman

Difficulty: Medium
Connections: Heavy Carbine (optional), Bluearmor
Summon: HeavyCarbineGuy, deadcarbineguy1, deadcarbineguy2
Melee: Yes
Distance: Missile
Type: Undead, human
Brightmaps: Yes
Added States: None
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant, FatSoundEffects's (http://www.freesfx.co.uk/sfx/knife?p=2)
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: Skelegant's heavy carbine

This meaty bloke will mow you down in seconds, and he'll kebab you if you manage to get near him. He's got a 40 in 255 chance of dropping a damaged Mega Armour.
Also comes with two dead guys :D

Sprites:

Download link: http://www.m*diafire.com/download/mqxvqy4rds8hj9p/HeavyCarbineGuy.zip")*

 Then I'm going to give it the OK. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **MagicWazard**
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   9 years 11 months ago [\#4656](#4656) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Heavy Carbine Zombieman](https://www.realm667.com/forum/closed-submissions/764-submission-heavy-carbine-zombieman?start=10#4656 "Name: Heavy Carbine zombieman

Difficulty: Medium
Connections: Heavy Carbine (optional), Bluearmor
Summon: HeavyCarbineGuy, deadcarbineguy1, deadcarbineguy2
Melee: Yes
Distance: Missile
Type: Undead, human
Brightmaps: Yes
Added States: None
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant, FatSoundEffects's (http://www.freesfx.co.uk/sfx/knife?p=2)
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: Skelegant's heavy carbine

This meaty bloke will mow you down in seconds, and he'll kebab you if you manage to get near him. He's got a 40 in 255 chance of dropping a damaged Mega Armour.
Also comes with two dead guys :D

Sprites:

Download link: http://www.m*diafire.com/download/mqxvqy4rds8hj9p/HeavyCarbineGuy.zip")*

 Uploaded!

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