#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Rifle Zombieman w/rifle pickup

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- **Tormentor667**
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   9 years 6 months ago [\#5362](#5362) by Tormentor667  Replied by *Tormentor667* on topic *[\[SUBMISSION\] Rifle Zombieman w/rifle pickup](https://www.realm667.com/forum/closed-submissions/765-submission-rifle-zombieman-w-rifle-pickup?start=10#5362 "Name: Rifle zombieman

Difficulty: Easy
Connections: None
Summon: RifleGuy, deadrifleguy
Melee: No
Distance: Hitscan
Type: Undead, human
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant, Valve Software
Sprites: Id software, David G.
Sprite Edit: Skelegant, David G.
Idea Base: Alpha rifle (plus those armour bonuses had to have come from somewhere :P)

A heavily-armored undead trooper. He's fairly accurate and does a decent amount of damage, but his helmet can be picked up to regain an armour point. Comes with an impaled corpse, complete with still-beating heart.

Sprites:

Download link: http://download1510.mediafire.com/ceku0j39z5bg/v3r71tec6x6d58x/RifleZombieman.zip")*

 Very nice work, I have to admit that I like the helmet as a nice twist of re-incorporating Doom material ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **Blue Shadow**
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   9 years 4 months ago [\#5784](#5784) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Rifle Zombieman w/rifle pickup](https://www.realm667.com/forum/closed-submissions/765-submission-rifle-zombieman-w-rifle-pickup?start=10#5784 "Name: Rifle zombieman

Difficulty: Easy
Connections: None
Summon: RifleGuy, deadrifleguy
Melee: No
Distance: Hitscan
Type: Undead, human
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant, Valve Software
Sprites: Id software, David G.
Sprite Edit: Skelegant, David G.
Idea Base: Alpha rifle (plus those armour bonuses had to have come from somewhere :P)

A heavily-armored undead trooper. He's fairly accurate and does a decent amount of damage, but his helmet can be picked up to regain an armour point. Comes with an impaled corpse, complete with still-beating heart.

Sprites:

Download link: http://download1510.mediafire.com/ceku0j39z5bg/v3r71tec6x6d58x/RifleZombieman.zip")*

 I agree with Dreadopp; the weapon should be its own submission (along with the weapon-giver corpse).

Regarding the monster, all is good except one small thing: the armor bonus item it drops is countable, which is a problem. Why, you say. Dropped items can be crushed by a closing door or crusher. Items like the armor bonus is counted towards the item tally. If it gets crushed, you won't be able to achieve a 100% item collection score for the level.

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- **Skelegant**
- ![Skelegant's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar1816.gif?1528852668) Topic Author
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   9 years 4 months ago [\#5790](#5790) by Skelegant  Replied by *Skelegant* on topic *[\[SUBMISSION\] Rifle Zombieman w/rifle pickup](https://www.realm667.com/forum/closed-submissions/765-submission-rifle-zombieman-w-rifle-pickup?start=10#5790 "Name: Rifle zombieman

Difficulty: Easy
Connections: None
Summon: RifleGuy, deadrifleguy
Melee: No
Distance: Hitscan
Type: Undead, human
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant, Valve Software
Sprites: Id software, David G.
Sprite Edit: Skelegant, David G.
Idea Base: Alpha rifle (plus those armour bonuses had to have come from somewhere :P)

A heavily-armored undead trooper. He's fairly accurate and does a decent amount of damage, but his helmet can be picked up to regain an armour point. Comes with an impaled corpse, complete with still-beating heart.

Sprites:

Download link: http://download1510.mediafire.com/ceku0j39z5bg/v3r71tec6x6d58x/RifleZombieman.zip")*

 I've added GLDEFS and a custom armour pickup, and removed the rifle pickup. If I submit the rifle on its own, I'll edit it a little to make sure it merits an R667 entry (rather than just being another generic rifle) ![:D](https://www.realm667.com/bigsmile.gif ":D")

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83NjUtc3VibWlzc2lvbi1yaWZsZS16b21iaWVtYW4tdy1yaWZsZS1waWNrdXA/c3RhcnQ9MTA=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
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   9 years 4 months ago - 9 years 4 months ago [\#5792](#5792) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Rifle Zombieman w/rifle pickup](https://www.realm667.com/forum/closed-submissions/765-submission-rifle-zombieman-w-rifle-pickup?start=10#5792 "Name: Rifle zombieman

Difficulty: Easy
Connections: None
Summon: RifleGuy, deadrifleguy
Melee: No
Distance: Hitscan
Type: Undead, human
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant, Valve Software
Sprites: Id software, David G.
Sprite Edit: Skelegant, David G.
Idea Base: Alpha rifle (plus those armour bonuses had to have come from somewhere :P)

A heavily-armored undead trooper. He's fairly accurate and does a decent amount of damage, but his helmet can be picked up to regain an armour point. Comes with an impaled corpse, complete with still-beating heart.

Sprites:

Download link: http://download1510.mediafire.com/ceku0j39z5bg/v3r71tec6x6d58x/RifleZombieman.zip")*

 I like the sprite edit of the armor bonus. I also like how its dynamic light flickers. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Approved.

Edit: [ Added](http://www.realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/1911-rifle-zombieman).

 Last edit: 9 years 4 months ago by Blue Shadow.

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