#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Drone (Now with rotations!)

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- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   9 years 10 months ago [\#4769](#4769) by MagicWazard  Replied by *MagicWazard* on topic *[\[UPDATE\] Drone (Now with rotations!)](https://www.realm667.com/forum/closed-submissions/788-update-drone-now-with-rotations?start=10#4769 "Name: Drone

Difficulty: Medium (hard in groups)
Connections: None
Palette: Custom
Summon: Drone
Melee: None
Distance: Projectile
Type: Robotic

Submitted: CodenniumRed, Cryomundus
Decorate: CodenniumRed, Cryomundus
GLDefs: Dreadopp
Sounds: Railbot,
Sprites: CodenniumRed, Raven (modified from Ettin pauldrons, would you believe it!),
Sprite Edit: CodenniumRed, Dreadopp (projectile), Cryomundus (rotations)
Idea Base: A slightly demonic machine with rending capabilities

-----

One day while browsing the R667 beastiary, I found this lil guy, who looked really, REALLY neat. Except, unlike practically every other monster in R667, he lacked rotations, so all you got was a forward facing sprite. Which sadly doomed it to obscurity, as it looked severely out of place if you used it. So, after about a week of constant fiddling, I've managed to produce a full set of rotations for the lil guy! Hope you enjoy using him!

Oh, and I changed a few minor things in the decorate, such as removing the "bright" except when its firing, and adding 2 A_facetargets since its got rotations.

[image]

Download here!

http://www.m*diafire.com/download/r05r34jma22khad/Drone.wad")*

 For the most part, it all checks out. There's just one problem; the attack sound doesn't play, since the sound is not correctly defined.
The following line... Code:

$limit drone/fire 0 DRONFIRE

...needs to be changed to... Code:

drone/fire DRONFIRE $limit drone/fire 0

Oh, and the sprites are all out-of-order in the WAD. Just select 'em all, right-click, and select "Sort". That'll fix it.

Otherwise, I think it's good.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83ODgtdXBkYXRlLWRyb25lLW5vdy13aXRoLXJvdGF0aW9ucz9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Cryomundus**
- ![Cryomundus's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10675.png) Topic Author
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   9 years 10 months ago [\#4770](#4770) by Cryomundus  Replied by *Cryomundus* on topic *[\[UPDATE\] Drone (Now with rotations!)](https://www.realm667.com/forum/closed-submissions/788-update-drone-now-with-rotations?start=10#4770 "Name: Drone

Difficulty: Medium (hard in groups)
Connections: None
Palette: Custom
Summon: Drone
Melee: None
Distance: Projectile
Type: Robotic

Submitted: CodenniumRed, Cryomundus
Decorate: CodenniumRed, Cryomundus
GLDefs: Dreadopp
Sounds: Railbot,
Sprites: CodenniumRed, Raven (modified from Ettin pauldrons, would you believe it!),
Sprite Edit: CodenniumRed, Dreadopp (projectile), Cryomundus (rotations)
Idea Base: A slightly demonic machine with rending capabilities

-----

One day while browsing the R667 beastiary, I found this lil guy, who looked really, REALLY neat. Except, unlike practically every other monster in R667, he lacked rotations, so all you got was a forward facing sprite. Which sadly doomed it to obscurity, as it looked severely out of place if you used it. So, after about a week of constant fiddling, I've managed to produce a full set of rotations for the lil guy! Hope you enjoy using him!

Oh, and I changed a few minor things in the decorate, such as removing the "bright" except when its firing, and adding 2 A_facetargets since its got rotations.

[image]

Download here!

http://www.m*diafire.com/download/r05r34jma22khad/Drone.wad")*

 Huh, apparently the pain sounds now play too thanks to that little fix. Weird.

Anyway, uploaded the fixes, so it should be good now.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83ODgtdXBkYXRlLWRyb25lLW5vdy13aXRoLXJvdGF0aW9ucz9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   9 years 10 months ago [\#4771](#4771) by MagicWazard  Replied by *MagicWazard* on topic *[\[UPDATE\] Drone (Now with rotations!)](https://www.realm667.com/forum/closed-submissions/788-update-drone-now-with-rotations?start=10#4771 "Name: Drone

Difficulty: Medium (hard in groups)
Connections: None
Palette: Custom
Summon: Drone
Melee: None
Distance: Projectile
Type: Robotic

Submitted: CodenniumRed, Cryomundus
Decorate: CodenniumRed, Cryomundus
GLDefs: Dreadopp
Sounds: Railbot,
Sprites: CodenniumRed, Raven (modified from Ettin pauldrons, would you believe it!),
Sprite Edit: CodenniumRed, Dreadopp (projectile), Cryomundus (rotations)
Idea Base: A slightly demonic machine with rending capabilities

-----

One day while browsing the R667 beastiary, I found this lil guy, who looked really, REALLY neat. Except, unlike practically every other monster in R667, he lacked rotations, so all you got was a forward facing sprite. Which sadly doomed it to obscurity, as it looked severely out of place if you used it. So, after about a week of constant fiddling, I've managed to produce a full set of rotations for the lil guy! Hope you enjoy using him!

Oh, and I changed a few minor things in the decorate, such as removing the "bright" except when its firing, and adding 2 A_facetargets since its got rotations.

[image]

Download here!

http://www.m*diafire.com/download/r05r34jma22khad/Drone.wad")*

 Looks good to me! I'll go ahead and approve it, and if no other areas of improvement are pointed out, I'll upload it over the weekend.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83ODgtdXBkYXRlLWRyb25lLW5vdy13aXRoLXJvdGF0aW9ucz9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   9 years 10 months ago [\#4779](#4779) by MagicWazard  Replied by *MagicWazard* on topic *[\[UPDATE\] Drone (Now with rotations!)](https://www.realm667.com/forum/closed-submissions/788-update-drone-now-with-rotations?start=10#4779 "Name: Drone

Difficulty: Medium (hard in groups)
Connections: None
Palette: Custom
Summon: Drone
Melee: None
Distance: Projectile
Type: Robotic

Submitted: CodenniumRed, Cryomundus
Decorate: CodenniumRed, Cryomundus
GLDefs: Dreadopp
Sounds: Railbot,
Sprites: CodenniumRed, Raven (modified from Ettin pauldrons, would you believe it!),
Sprite Edit: CodenniumRed, Dreadopp (projectile), Cryomundus (rotations)
Idea Base: A slightly demonic machine with rending capabilities

-----

One day while browsing the R667 beastiary, I found this lil guy, who looked really, REALLY neat. Except, unlike practically every other monster in R667, he lacked rotations, so all you got was a forward facing sprite. Which sadly doomed it to obscurity, as it looked severely out of place if you used it. So, after about a week of constant fiddling, I've managed to produce a full set of rotations for the lil guy! Hope you enjoy using him!

Oh, and I changed a few minor things in the decorate, such as removing the "bright" except when its firing, and adding 2 A_facetargets since its got rotations.

[image]

Download here!

http://www.m*diafire.com/download/r05r34jma22khad/Drone.wad")*

 Aaaaaand uploaded. Thanks for making the contribution!

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83ODgtdXBkYXRlLWRyb25lLW5vdy13aXRoLXJvdGF0aW9ucz9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **BadMojo**
- ![BadMojo's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar6827.gif)
- Wicked
- ![Wicked](https://www.realm667.com/media/kunena/ranks/rank_81_wicked.png)

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   9 years 10 months ago [\#4780](#4780) by BadMojo  Replied by *BadMojo* on topic *[\[UPDATE\] Drone (Now with rotations!)](https://www.realm667.com/forum/closed-submissions/788-update-drone-now-with-rotations?start=10#4780 "Name: Drone

Difficulty: Medium (hard in groups)
Connections: None
Palette: Custom
Summon: Drone
Melee: None
Distance: Projectile
Type: Robotic

Submitted: CodenniumRed, Cryomundus
Decorate: CodenniumRed, Cryomundus
GLDefs: Dreadopp
Sounds: Railbot,
Sprites: CodenniumRed, Raven (modified from Ettin pauldrons, would you believe it!),
Sprite Edit: CodenniumRed, Dreadopp (projectile), Cryomundus (rotations)
Idea Base: A slightly demonic machine with rending capabilities

-----

One day while browsing the R667 beastiary, I found this lil guy, who looked really, REALLY neat. Except, unlike practically every other monster in R667, he lacked rotations, so all you got was a forward facing sprite. Which sadly doomed it to obscurity, as it looked severely out of place if you used it. So, after about a week of constant fiddling, I've managed to produce a full set of rotations for the lil guy! Hope you enjoy using him!

Oh, and I changed a few minor things in the decorate, such as removing the "bright" except when its firing, and adding 2 A_facetargets since its got rotations.

[image]

Download here!

http://www.m*diafire.com/download/r05r34jma22khad/Drone.wad")*

 Hmm... bit late to the party here... my bad.... but Ive pngout'd the sprites and compressed the ogg's further without any noticable difference in the sound... just wanted to help, its here if its still of any significance: https://www.dropbox.com/s/dnstj2jem685g9i/Drone.zip?dl=0

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83ODgtdXBkYXRlLWRyb25lLW5vdy13aXRoLXJvdGF0aW9ucz9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   9 years 10 months ago [\#4783](#4783) by MagicWazard  Replied by *MagicWazard* on topic *[\[UPDATE\] Drone (Now with rotations!)](https://www.realm667.com/forum/closed-submissions/788-update-drone-now-with-rotations?start=10#4783 "Name: Drone

Difficulty: Medium (hard in groups)
Connections: None
Palette: Custom
Summon: Drone
Melee: None
Distance: Projectile
Type: Robotic

Submitted: CodenniumRed, Cryomundus
Decorate: CodenniumRed, Cryomundus
GLDefs: Dreadopp
Sounds: Railbot,
Sprites: CodenniumRed, Raven (modified from Ettin pauldrons, would you believe it!),
Sprite Edit: CodenniumRed, Dreadopp (projectile), Cryomundus (rotations)
Idea Base: A slightly demonic machine with rending capabilities

-----

One day while browsing the R667 beastiary, I found this lil guy, who looked really, REALLY neat. Except, unlike practically every other monster in R667, he lacked rotations, so all you got was a forward facing sprite. Which sadly doomed it to obscurity, as it looked severely out of place if you used it. So, after about a week of constant fiddling, I've managed to produce a full set of rotations for the lil guy! Hope you enjoy using him!

Oh, and I changed a few minor things in the decorate, such as removing the "bright" except when its firing, and adding 2 A_facetargets since its got rotations.

[image]

Download here!

http://www.m*diafire.com/download/r05r34jma22khad/Drone.wad")*

 Luckily for you, the metaphorical body isn't even cold yet, so I won't ask you to submit an update thread for this. I'll take a look at this later tonight after work and see if it checks out. It's only knocking 15 KB off the current submission, but if nothing else is affected, then there's nothing wrong with saving a few kilobytes (so I say on a forum late into 2016 ![:P](https://www.realm667.com/tongue.gif ":P")).

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83ODgtdXBkYXRlLWRyb25lLW5vdy13aXRoLXJvdGF0aW9ucz9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   9 years 10 months ago [\#4785](#4785) by MagicWazard  Replied by *MagicWazard* on topic *[\[UPDATE\] Drone (Now with rotations!)](https://www.realm667.com/forum/closed-submissions/788-update-drone-now-with-rotations?start=10#4785 "Name: Drone

Difficulty: Medium (hard in groups)
Connections: None
Palette: Custom
Summon: Drone
Melee: None
Distance: Projectile
Type: Robotic

Submitted: CodenniumRed, Cryomundus
Decorate: CodenniumRed, Cryomundus
GLDefs: Dreadopp
Sounds: Railbot,
Sprites: CodenniumRed, Raven (modified from Ettin pauldrons, would you believe it!),
Sprite Edit: CodenniumRed, Dreadopp (projectile), Cryomundus (rotations)
Idea Base: A slightly demonic machine with rending capabilities

-----

One day while browsing the R667 beastiary, I found this lil guy, who looked really, REALLY neat. Except, unlike practically every other monster in R667, he lacked rotations, so all you got was a forward facing sprite. Which sadly doomed it to obscurity, as it looked severely out of place if you used it. So, after about a week of constant fiddling, I've managed to produce a full set of rotations for the lil guy! Hope you enjoy using him!

Oh, and I changed a few minor things in the decorate, such as removing the "bright" except when its firing, and adding 2 A_facetargets since its got rotations.

[image]

Download here!

http://www.m*diafire.com/download/r05r34jma22khad/Drone.wad")*

 Well, the updated update looked and sounded fine; I didn't see any issues with it, so I've uploaded the optimized version. I've kept a backup of the unoptimized version just-in-case.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy83ODgtdXBkYXRlLWRyb25lLW5vdy13aXRoLXJvdGF0aW9ucz9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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