#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] 40mm Grenade Launcher

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- **BadMojo**
- ![BadMojo's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar6827.gif)
- Wicked
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   9 years 8 months ago [\#5107](#5107) by BadMojo  Replied by *BadMojo* on topic *[\[UPDATE\] 40mm Grenade Launcher](https://www.realm667.com/forum/closed-submissions/789-update-40mm-grenade-launcher?start=10#5107 "While this is first of several updates I am gonna post, I noticed that this weapon needed some polishment here and there.

What's changed:

* No more keyconf, instead included the slot for the weapon via Weapon.SlotNumber
* Commented out DoomEdNums

* Fixed caps & indentations inside decorate
* all sprites through Slade automated process

* Included INFO & CREDITS lump within the wad itself

Link:")*

> The auto-switch problem is till there.

Ah, forgot the refire... should be fixed now.
> The first two parameters are for the damage and the radius. The third parameter is the culprit. See A\_Explode .

Yea I realized that. I dont see why those parameters are needed anyway seen as the normal fire mode doesn't have them, so Ive just left them commented out for now, if the original author wants them back in.
> Something else I noticed today concerning the original code of the weapon: the altfire mode consumes two points of ammo per shot, which makes no sense considering you're still firing one grenade.

Yup, agreed, it now fires 1 grenade for alt fire.

Also, I thought Ozy PNGOUT'd these sprites? well, anyway Ive managed to bring the size down even more:
59.45kb &gt; 35.30kb

I could probably bring those OGG's down in size aswell, let me know if you want me to do this.. But for now, hopefully this addresses the issues at hand ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **Blue Shadow**
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   9 years 8 months ago [\#5109](#5109) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] 40mm Grenade Launcher](https://www.realm667.com/forum/closed-submissions/789-update-40mm-grenade-launcher?start=10#5109 "While this is first of several updates I am gonna post, I noticed that this weapon needed some polishment here and there.

What's changed:

* No more keyconf, instead included the slot for the weapon via Weapon.SlotNumber
* Commented out DoomEdNums

* Fixed caps & indentations inside decorate
* all sprites through Slade automated process

* Included INFO & CREDITS lump within the wad itself

Link:")*

> BadMojo wrote: I could probably bring those OGG's down in size aswell, let me know if you want me to do this.

If doesn't compromise the sound quality, why not.

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- **BadMojo**
- ![BadMojo's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar6827.gif)
- Wicked
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   9 years 8 months ago [\#5110](#5110) by BadMojo  Replied by *BadMojo* on topic *[\[UPDATE\] 40mm Grenade Launcher](https://www.realm667.com/forum/closed-submissions/789-update-40mm-grenade-launcher?start=10#5110 "While this is first of several updates I am gonna post, I noticed that this weapon needed some polishment here and there.

What's changed:

* No more keyconf, instead included the slot for the weapon via Weapon.SlotNumber
* Commented out DoomEdNums

* Fixed caps & indentations inside decorate
* all sprites through Slade automated process

* Included INFO & CREDITS lump within the wad itself

Link:")*

 Alright, Ive brought the sounds down from 120kb &gt; 91kb
Let me know if you hear a noticeable loss in quality, I still have the originals if need be.

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- **Blue Shadow**
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   9 years 8 months ago [\#5113](#5113) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] 40mm Grenade Launcher](https://www.realm667.com/forum/closed-submissions/789-update-40mm-grenade-launcher?start=10#5113 "While this is first of several updates I am gonna post, I noticed that this weapon needed some polishment here and there.

What's changed:

* No more keyconf, instead included the slot for the weapon via Weapon.SlotNumber
* Commented out DoomEdNums

* Fixed caps & indentations inside decorate
* all sprites through Slade automated process

* Included INFO & CREDITS lump within the wad itself

Link:")*

 All good. [ Added](http://www.realm667.com/index.php/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/769-40mm-grenade-launcher).

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