#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Hierophant

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- **Blue Shadow**
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   9 years 10 months ago - 9 years 10 months ago [\#4845](#4845) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] Hierophant](https://www.realm667.com/forum/closed-submissions/798-update-hierophant?start=10#4845 "Updated submission:

Changes:

* Changed the way the curses are inflicted. The new approach no longer relies on the presence of custom pain states. This allowed for the removal of the KEYCONF lump.
* The curse projectile now inflicts a curse upon the actor it hits directly.

* DECORATE code enhancements and cleanup.
* Optimized the sprites.

* Updated the INFO and CREDITS lumps.

Download:

https://www.dropbox.com/s/fdz41r528ct1raa/Hierophant.zip?dl=1

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The main reason behind the update was to get rid of the KEYCONF lump, because if you define your own player class, and you load this WAD on top, it'll override your player class with the one it comes with, which isn't really good at all.")*

> MagicWazard wrote: I'd suggest removing the splash damage from the curse projectile

So, for a player or a monster to get cursed, they need to get hit directly by the projectile, right? Do we want the projectile to do any form of damage, or should it be damage-less?

For the curse messages, they're currently being handled through ACS.

 Last edit: 9 years 10 months ago by Blue Shadow.

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- **MagicWazard**
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   9 years 10 months ago [\#4846](#4846) by MagicWazard  Replied by *MagicWazard* on topic *[\[UPDATE\] Hierophant](https://www.realm667.com/forum/closed-submissions/798-update-hierophant?start=10#4846 "Updated submission:

Changes:

* Changed the way the curses are inflicted. The new approach no longer relies on the presence of custom pain states. This allowed for the removal of the KEYCONF lump.
* The curse projectile now inflicts a curse upon the actor it hits directly.

* DECORATE code enhancements and cleanup.
* Optimized the sprites.

* Updated the INFO and CREDITS lumps.

Download:

https://www.dropbox.com/s/fdz41r528ct1raa/Hierophant.zip?dl=1

-----

The main reason behind the update was to get rid of the KEYCONF lump, because if you define your own player class, and you load this WAD on top, it'll override your player class with the one it comes with, which isn't really good at all.")*

 Direct contact, yes, please. As far as damage goes? I don't have a super-strong opinion, but right now I'm saying "yes", and probably no more than the 20 points it does currently (maybe as few as 10).

Oh, and I forgot to ask: who is Amuscaria?

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- **Blue Shadow**
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   9 years 10 months ago [\#4850](#4850) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] Hierophant](https://www.realm667.com/forum/closed-submissions/798-update-hierophant?start=10#4850 "Updated submission:

Changes:

* Changed the way the curses are inflicted. The new approach no longer relies on the presence of custom pain states. This allowed for the removal of the KEYCONF lump.
* The curse projectile now inflicts a curse upon the actor it hits directly.

* DECORATE code enhancements and cleanup.
* Optimized the sprites.

* Updated the INFO and CREDITS lumps.

Download:

https://www.dropbox.com/s/fdz41r528ct1raa/Hierophant.zip?dl=1

-----

The main reason behind the update was to get rid of the KEYCONF lump, because if you define your own player class, and you load this WAD on top, it'll override your player class with the one it comes with, which isn't really good at all.")*

> MagicWazard wrote: Direct contact, yes, please. As far as damage goes? I don't have a super-strong opinion, but right now I'm saying "yes", and probably no more than the 20 points it does currently (maybe as few as 10).

Done. And a new version is up.

> Oh, and I forgot to ask: who is Amuscaria?

Eriance. He had his name changed on the ZDoom forums a while ago.

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- **MagicWazard**
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   9 years 10 months ago [\#4853](#4853) by MagicWazard  Replied by *MagicWazard* on topic *[\[UPDATE\] Hierophant](https://www.realm667.com/forum/closed-submissions/798-update-hierophant?start=10#4853 "Updated submission:

Changes:

* Changed the way the curses are inflicted. The new approach no longer relies on the presence of custom pain states. This allowed for the removal of the KEYCONF lump.
* The curse projectile now inflicts a curse upon the actor it hits directly.

* DECORATE code enhancements and cleanup.
* Optimized the sprites.

* Updated the INFO and CREDITS lumps.

Download:

https://www.dropbox.com/s/fdz41r528ct1raa/Hierophant.zip?dl=1

-----

The main reason behind the update was to get rid of the KEYCONF lump, because if you define your own player class, and you load this WAD on top, it'll override your player class with the one it comes with, which isn't really good at all.")*

 Sounds good! I'll take a look as soon as time and energy permit. Also, I changed the status back from "On Hold". ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **MagicWazard**
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   9 years 7 months ago [\#5285](#5285) by MagicWazard  Replied by *MagicWazard* on topic *[\[UPDATE\] Hierophant](https://www.realm667.com/forum/closed-submissions/798-update-hierophant?start=10#5285 "Updated submission:

Changes:

* Changed the way the curses are inflicted. The new approach no longer relies on the presence of custom pain states. This allowed for the removal of the KEYCONF lump.
* The curse projectile now inflicts a curse upon the actor it hits directly.

* DECORATE code enhancements and cleanup.
* Optimized the sprites.

* Updated the INFO and CREDITS lumps.

Download:

https://www.dropbox.com/s/fdz41r528ct1raa/Hierophant.zip?dl=1

-----

The main reason behind the update was to get rid of the KEYCONF lump, because if you define your own player class, and you load this WAD on top, it'll override your player class with the one it comes with, which isn't really good at all.")*

 I forgot that this was waiting for approval. I've marked it "OK" for now and will upload it in the near future as long as I don't see any issues with it. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **MagicWazard**
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   9 years 7 months ago [\#5313](#5313) by MagicWazard  Replied by *MagicWazard* on topic *[\[UPDATE\] Hierophant](https://www.realm667.com/forum/closed-submissions/798-update-hierophant?start=10#5313 "Updated submission:

Changes:

* Changed the way the curses are inflicted. The new approach no longer relies on the presence of custom pain states. This allowed for the removal of the KEYCONF lump.
* The curse projectile now inflicts a curse upon the actor it hits directly.

* DECORATE code enhancements and cleanup.
* Optimized the sprites.

* Updated the INFO and CREDITS lumps.

Download:

https://www.dropbox.com/s/fdz41r528ct1raa/Hierophant.zip?dl=1

-----

The main reason behind the update was to get rid of the KEYCONF lump, because if you define your own player class, and you load this WAD on top, it'll override your player class with the one it comes with, which isn't really good at all.")*

 Uploaded! Thanks for the work on this.

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