#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[Submission\] Probjectile

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   9 years 9 months ago [\#4934](#4934) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Submission\] Probjectile](https://www.realm667.com/forum/closed-submissions/807-submission-probjectile?start=10#4934 "Info:

Name: Probjectile
Class: 6
Type: Hitscan, Railgun
Palette: Doom
Summon: Probjectile
Ammunition Type: RadioTagCell1 (custom), RadioTagCell2 (Custom)
AltFire: Yes
Powered States: No
Added States: No
Precompiled ACS: Yes
LOADACS: Yes
ACS Source: Yes

Description:
This little railgun pistol may not pack much of a punch, but it lets you see enemy stats. Alt fire shoots a weaker slug at a faster fire rate.

Credits:
Submitted: Ultimate Freedoomer
Ammo Decorate: Ultimate Freedoomer
Weapon Decorate: Vanilla Doom pistol decorate, modified by Ultimate Freedoomer
ACS Source: Ultimate Freedoomer
LOADACS: Ultimate Freedoomer
Precompiled ACS: Ultimate Freedoomer
Weapon Pickup Sprite: ZDoom pistol pickup sprite pre-v2.8, modified by Ultimate Freedoomer
Small Ammo Pickup Sprite: Freedoom v0.10.1 small energy recharge pickup sprite, modified by Ultimate Freedoomer
Large Ammo Pickup Sprite: Freedoom v0.10.1 large energy recharge pickup sprite, modified by Ultimate Freedoomer
All Other Sprites: Freedoom v0.10.1 Pistol, modified by Ultimate Freedoomer
Sounds: Freedoom Polaric Energy Cannon, modified by Ultimate Freedoomer
Idea base: Probjectile from the Doom Bible
World Sprite:
View Sprite:
Download:")*

> MagicWazard wrote: I think ReactionTime might also be a float/fixed point value, like Speed, since it's measured in 1/35 of a second.

ReactionTime is an integer, so the problem isn't that. The engine manipulates and uses the property for some things.

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- **Ultimate Freedoomer**
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   9 years 9 months ago [\#4935](#4935) by Ultimate Freedoomer  Replied by *Ultimate Freedoomer* on topic *[\[Update\] Probjectile](https://www.realm667.com/forum/closed-submissions/807-submission-probjectile?start=10#4935 "Info:

Name: Probjectile
Class: 6
Type: Hitscan, Railgun
Palette: Doom
Summon: Probjectile
Ammunition Type: RadioTagCell1 (custom), RadioTagCell2 (Custom)
AltFire: Yes
Powered States: No
Added States: No
Precompiled ACS: Yes
LOADACS: Yes
ACS Source: Yes

Description:
This little railgun pistol may not pack much of a punch, but it lets you see enemy stats. Alt fire shoots a weaker slug at a faster fire rate.

Credits:
Submitted: Ultimate Freedoomer
Ammo Decorate: Ultimate Freedoomer
Weapon Decorate: Vanilla Doom pistol decorate, modified by Ultimate Freedoomer
ACS Source: Ultimate Freedoomer
LOADACS: Ultimate Freedoomer
Precompiled ACS: Ultimate Freedoomer
Weapon Pickup Sprite: ZDoom pistol pickup sprite pre-v2.8, modified by Ultimate Freedoomer
Small Ammo Pickup Sprite: Freedoom v0.10.1 small energy recharge pickup sprite, modified by Ultimate Freedoomer
Large Ammo Pickup Sprite: Freedoom v0.10.1 large energy recharge pickup sprite, modified by Ultimate Freedoomer
All Other Sprites: Freedoom v0.10.1 Pistol, modified by Ultimate Freedoomer
Sounds: Freedoom Polaric Energy Cannon, modified by Ultimate Freedoomer
Idea base: Probjectile from the Doom Bible
World Sprite:
View Sprite:
Download:")*

 Made some changes: - Changed the altfire to a plasma ball
- Increased the damage
- removed the readout &amp; made it an optional addon
- Made the rail effects more fitting

Things I need to fix: - The pickup sprite
- The issue with reaction time.

####  File Attachment:

 File Name: [ Probjectile.zip](https://www.realm667.com/forum/attachment/586 "Probjectile.zip")
 File Size:29.24 KB

- [ Probjectile.zip ](https://www.realm667.com/forum/attachment/586?download=1 "Probjectile.zip") [ ](https://www.realm667.com/forum/attachment/586?download=1 "Probjectile.zip")

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- **MagicWazard**
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   9 years 7 months ago [\#5314](#5314) by MagicWazard  Replied by *MagicWazard* on topic *[\[Update\] Probjectile](https://www.realm667.com/forum/closed-submissions/807-submission-probjectile?start=10#5314 "Info:

Name: Probjectile
Class: 6
Type: Hitscan, Railgun
Palette: Doom
Summon: Probjectile
Ammunition Type: RadioTagCell1 (custom), RadioTagCell2 (Custom)
AltFire: Yes
Powered States: No
Added States: No
Precompiled ACS: Yes
LOADACS: Yes
ACS Source: Yes

Description:
This little railgun pistol may not pack much of a punch, but it lets you see enemy stats. Alt fire shoots a weaker slug at a faster fire rate.

Credits:
Submitted: Ultimate Freedoomer
Ammo Decorate: Ultimate Freedoomer
Weapon Decorate: Vanilla Doom pistol decorate, modified by Ultimate Freedoomer
ACS Source: Ultimate Freedoomer
LOADACS: Ultimate Freedoomer
Precompiled ACS: Ultimate Freedoomer
Weapon Pickup Sprite: ZDoom pistol pickup sprite pre-v2.8, modified by Ultimate Freedoomer
Small Ammo Pickup Sprite: Freedoom v0.10.1 small energy recharge pickup sprite, modified by Ultimate Freedoomer
Large Ammo Pickup Sprite: Freedoom v0.10.1 large energy recharge pickup sprite, modified by Ultimate Freedoomer
All Other Sprites: Freedoom v0.10.1 Pistol, modified by Ultimate Freedoomer
Sounds: Freedoom Polaric Energy Cannon, modified by Ultimate Freedoomer
Idea base: Probjectile from the Doom Bible
World Sprite:
View Sprite:
Download:")*

 I don't personally feel that the readout should be an optional add-on. It's a slightly odd feature for a weapon, but if that's the primary gimmick, then I'd say embrace it. I just don't feel that it should display the readout even when de-equipped, because at that point it has very little value as an actual weapon since you can get the scan benefit while using an objectively more powerful weapon.

I still feel that an alt-fire is unnecessary. The scan gimmick is interesting enough that it doesn't need two fire modes. If you want to keep both, I'd say that you should make them share the same ammo type; you can use one sprite as the "small", and the other as the "large".

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- **Blue Shadow**
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   9 years 5 months ago - 9 years 5 months ago [\#5600](#5600) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Submission\] Probjectile](https://www.realm667.com/forum/closed-submissions/807-submission-probjectile?start=10#5600 "Info:

Name: Probjectile
Class: 6
Type: Hitscan, Railgun
Palette: Doom
Summon: Probjectile
Ammunition Type: RadioTagCell1 (custom), RadioTagCell2 (Custom)
AltFire: Yes
Powered States: No
Added States: No
Precompiled ACS: Yes
LOADACS: Yes
ACS Source: Yes

Description:
This little railgun pistol may not pack much of a punch, but it lets you see enemy stats. Alt fire shoots a weaker slug at a faster fire rate.

Credits:
Submitted: Ultimate Freedoomer
Ammo Decorate: Ultimate Freedoomer
Weapon Decorate: Vanilla Doom pistol decorate, modified by Ultimate Freedoomer
ACS Source: Ultimate Freedoomer
LOADACS: Ultimate Freedoomer
Precompiled ACS: Ultimate Freedoomer
Weapon Pickup Sprite: ZDoom pistol pickup sprite pre-v2.8, modified by Ultimate Freedoomer
Small Ammo Pickup Sprite: Freedoom v0.10.1 small energy recharge pickup sprite, modified by Ultimate Freedoomer
Large Ammo Pickup Sprite: Freedoom v0.10.1 large energy recharge pickup sprite, modified by Ultimate Freedoomer
All Other Sprites: Freedoom v0.10.1 Pistol, modified by Ultimate Freedoomer
Sounds: Freedoom Polaric Energy Cannon, modified by Ultimate Freedoomer
Idea base: Probjectile from the Doom Bible
World Sprite:
View Sprite:
Download:")*

 At this point it's clear that read-out idea won't work. It might work for a weapon like, I don't know, some sort of scoped tech rifle. If you use the scope, you can see the information of the thing you're aiming at. But not for this weapon.

Read-out aside, the behavior is an issue. The weapon doesn't seem to know what it wants to be; it can be weak and slow (primary fire), or it can be strong and fast (alternate fire), so strong that it has the potential to rival the plasma rifle.

 Last edit: 9 years 5 months ago by Blue Shadow.

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