#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Sentient Mushroom

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- **Gothic**
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   9 years 8 months ago - 3 years 9 months ago [\#5180](#5180) by Gothic  *[Sentient Mushroom](https://www.realm667.com/forum/closed-submissions/847-sentient-mushroom#5180 "Name: Sentient Mushroom

Difficulty: Medium
Connections: None
Summon: SentientMushroom, MushroomSpawner
Melee: No
Distance: Projectile
Type: Magic, Plant
Brightmaps: None
Added States: None
ACS: No

Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sounds: Raven Software, Monolith Productions
Sprites: Raven Software
Sprite Edit: Gothic

What seems to be a regular decoration, is actually a dangerous creature that tosses poisonous gas around it to keep intruders out of its territory. If you hear a squeal, you better keep your distance.

Includes a random spawner for the surprise factor on your maps.

http://i.imgur.com/mtJve9J.png

removed")* was created by *Gothic*

 Name: Sentient Mushroom
Difficulty: Medium
Connections: None
Summon: SentientMushroom, MushroomSpawner
Melee: No
Distance: Projectile
Type: Magic, Plant
Brightmaps: None
Added States: None
ACS: No

Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sounds: Raven Software, Monolith Productions
Sprites: Raven Software
Sprite Edit: Gothic

What seems to be a regular decoration, is actually a dangerous creature that tosses poisonous gas around it to keep intruders out of its territory. If you hear a squeal, you better keep your distance.

Includes a random spawner for the surprise factor on your maps.

 [ ![[img](http://i.imgur.com/mtJve9J.png) ](http://i.imgur.com/mtJve9J.png "[img")

http://i.imgur.com/mtJve9J.png

*removed*

 Last edit: 3 years 9 months ago by Gothic.

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- **MagicWazard**
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   9 years 8 months ago [\#5187](#5187) by MagicWazard  Replied by *MagicWazard* on topic *[Sentient Mushroom](https://www.realm667.com/forum/closed-submissions/847-sentient-mushroom#5187 "Name: Sentient Mushroom

Difficulty: Medium
Connections: None
Summon: SentientMushroom, MushroomSpawner
Melee: No
Distance: Projectile
Type: Magic, Plant
Brightmaps: None
Added States: None
ACS: No

Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sounds: Raven Software, Monolith Productions
Sprites: Raven Software
Sprite Edit: Gothic

What seems to be a regular decoration, is actually a dangerous creature that tosses poisonous gas around it to keep intruders out of its territory. If you hear a squeal, you better keep your distance.

Includes a random spawner for the surprise factor on your maps.

http://i.imgur.com/mtJve9J.png

removed")*

 I like it, except that it seems perhaps needlessly durable for what is essentially a proximity turret. Plus, the first time a player runs into one of these, they're going to shoot every mushroom they come across; as soon as they see one that absorbs hitscan shots, they'll know it's hostile, so I don't think there's much point in making them especially durable.

The sprite edit is great, though, and the sounds are fitting.

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- **CaptainManiac**
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   9 years 8 months ago [\#5188](#5188) by CaptainManiac  Replied by *CaptainManiac* on topic *[Sentient Mushroom](https://www.realm667.com/forum/closed-submissions/847-sentient-mushroom#5188 "Name: Sentient Mushroom

Difficulty: Medium
Connections: None
Summon: SentientMushroom, MushroomSpawner
Melee: No
Distance: Projectile
Type: Magic, Plant
Brightmaps: None
Added States: None
ACS: No

Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sounds: Raven Software, Monolith Productions
Sprites: Raven Software
Sprite Edit: Gothic

What seems to be a regular decoration, is actually a dangerous creature that tosses poisonous gas around it to keep intruders out of its territory. If you hear a squeal, you better keep your distance.

Includes a random spawner for the surprise factor on your maps.

http://i.imgur.com/mtJve9J.png

removed")*

 Those Mushrooms need all to absorb hitscan whether they are hostiles or not,because they are equally dangerous

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- **ozymandias81**
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   9 years 8 months ago [\#5195](#5195) by ozymandias81  Replied by *ozymandias81* on topic *[Sentient Mushroom](https://www.realm667.com/forum/closed-submissions/847-sentient-mushroom#5195 "Name: Sentient Mushroom

Difficulty: Medium
Connections: None
Summon: SentientMushroom, MushroomSpawner
Melee: No
Distance: Projectile
Type: Magic, Plant
Brightmaps: None
Added States: None
ACS: No

Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sounds: Raven Software, Monolith Productions
Sprites: Raven Software
Sprite Edit: Gothic

What seems to be a regular decoration, is actually a dangerous creature that tosses poisonous gas around it to keep intruders out of its territory. If you hear a squeal, you better keep your distance.

Includes a random spawner for the surprise factor on your maps.

http://i.imgur.com/mtJve9J.png

removed")*

 This creature is pretty interesting!

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- **Dreadopp**
- ![Dreadopp's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar65.gif)
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   9 years 8 months ago [\#5202](#5202) by Dreadopp  Replied by *Dreadopp* on topic *[Sentient Mushroom](https://www.realm667.com/forum/closed-submissions/847-sentient-mushroom#5202 "Name: Sentient Mushroom

Difficulty: Medium
Connections: None
Summon: SentientMushroom, MushroomSpawner
Melee: No
Distance: Projectile
Type: Magic, Plant
Brightmaps: None
Added States: None
ACS: No

Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sounds: Raven Software, Monolith Productions
Sprites: Raven Software
Sprite Edit: Gothic

What seems to be a regular decoration, is actually a dangerous creature that tosses poisonous gas around it to keep intruders out of its territory. If you hear a squeal, you better keep your distance.

Includes a random spawner for the surprise factor on your maps.

http://i.imgur.com/mtJve9J.png

removed")*

 This is pretty nice. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

I'm wondering if it's worth including a red mushroom prop to give this monster a bit more disguise/cover in forest themed levels. I can't recall if Heretic/Hexen has mushroom props that are that big.

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- **MagicWazard**
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   9 years 8 months ago [\#5203](#5203) by MagicWazard  Replied by *MagicWazard* on topic *[Sentient Mushroom](https://www.realm667.com/forum/closed-submissions/847-sentient-mushroom#5203 "Name: Sentient Mushroom

Difficulty: Medium
Connections: None
Summon: SentientMushroom, MushroomSpawner
Melee: No
Distance: Projectile
Type: Magic, Plant
Brightmaps: None
Added States: None
ACS: No

Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sounds: Raven Software, Monolith Productions
Sprites: Raven Software
Sprite Edit: Gothic

What seems to be a regular decoration, is actually a dangerous creature that tosses poisonous gas around it to keep intruders out of its territory. If you hear a squeal, you better keep your distance.

Includes a random spawner for the surprise factor on your maps.

http://i.imgur.com/mtJve9J.png

removed")*

 There's a matching Mushroom entry on the repo in the "Vegetation" section. Of course, unless the map author is using both, the surprise will wear out pretty quick! Including a RandomSpawner that can produce both seems like a good idea to me, even though it'll increase the submission size a bit.

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674) Topic Author
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   9 years 8 months ago [\#5216](#5216) by Gothic  Replied by *Gothic* on topic *[Sentient Mushroom](https://www.realm667.com/forum/closed-submissions/847-sentient-mushroom#5216 "Name: Sentient Mushroom

Difficulty: Medium
Connections: None
Summon: SentientMushroom, MushroomSpawner
Melee: No
Distance: Projectile
Type: Magic, Plant
Brightmaps: None
Added States: None
ACS: No

Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sounds: Raven Software, Monolith Productions
Sprites: Raven Software
Sprite Edit: Gothic

What seems to be a regular decoration, is actually a dangerous creature that tosses poisonous gas around it to keep intruders out of its territory. If you hear a squeal, you better keep your distance.

Includes a random spawner for the surprise factor on your maps.

http://i.imgur.com/mtJve9J.png

removed")*

 UPDATE

-Added a random spawner, so players don't instantly assume that is a hostile mushroom.

By the way, is there any way to make the monster unable to be aimed with weapons? I could't find any flag for that in the wiki.

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- **MagicWazard**
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   9 years 8 months ago [\#5217](#5217) by MagicWazard  Replied by *MagicWazard* on topic *[Sentient Mushroom](https://www.realm667.com/forum/closed-submissions/847-sentient-mushroom#5217 "Name: Sentient Mushroom

Difficulty: Medium
Connections: None
Summon: SentientMushroom, MushroomSpawner
Melee: No
Distance: Projectile
Type: Magic, Plant
Brightmaps: None
Added States: None
ACS: No

Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sounds: Raven Software, Monolith Productions
Sprites: Raven Software
Sprite Edit: Gothic

What seems to be a regular decoration, is actually a dangerous creature that tosses poisonous gas around it to keep intruders out of its territory. If you hear a squeal, you better keep your distance.

Includes a random spawner for the surprise factor on your maps.

http://i.imgur.com/mtJve9J.png

removed")*

 Try +NOTAUTOAIMED. I think that's what you're looking for.

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674) Topic Author
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   9 years 8 months ago [\#5235](#5235) by Gothic  Replied by *Gothic* on topic *[Sentient Mushroom](https://www.realm667.com/forum/closed-submissions/847-sentient-mushroom#5235 "Name: Sentient Mushroom

Difficulty: Medium
Connections: None
Summon: SentientMushroom, MushroomSpawner
Melee: No
Distance: Projectile
Type: Magic, Plant
Brightmaps: None
Added States: None
ACS: No

Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sounds: Raven Software, Monolith Productions
Sprites: Raven Software
Sprite Edit: Gothic

What seems to be a regular decoration, is actually a dangerous creature that tosses poisonous gas around it to keep intruders out of its territory. If you hear a squeal, you better keep your distance.

Includes a random spawner for the surprise factor on your maps.

http://i.imgur.com/mtJve9J.png

removed")*

 Thanks, I don't know how I missed that

UPDATE:

-Mushrooms can't be aimed anymore, except when they're attacking.

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- **Dreadopp**
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   9 years 8 months ago [\#5246](#5246) by Dreadopp  Replied by *Dreadopp* on topic *[Sentient Mushroom](https://www.realm667.com/forum/closed-submissions/847-sentient-mushroom#5246 "Name: Sentient Mushroom

Difficulty: Medium
Connections: None
Summon: SentientMushroom, MushroomSpawner
Melee: No
Distance: Projectile
Type: Magic, Plant
Brightmaps: None
Added States: None
ACS: No

Submitted: Gothic
Decorate: Gothic
GLDefs: Gothic
Sounds: Raven Software, Monolith Productions
Sprites: Raven Software
Sprite Edit: Gothic

What seems to be a regular decoration, is actually a dangerous creature that tosses poisonous gas around it to keep intruders out of its territory. If you hear a squeal, you better keep your distance.

Includes a random spawner for the surprise factor on your maps.

http://i.imgur.com/mtJve9J.png

removed")*

 Well, I'm alright with this. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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