#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) Radiation \[SUBMISSION\]

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- **Blue Shadow**
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   9 years 2 months ago [\#5963](#5963) by Blue Shadow  Replied by *Blue Shadow* on topic *[Radiation \[SUBMISSION\]](https://www.realm667.com/forum/closed-submissions/876-radiation-submission?start=20#5963 "Information:

Type: Damaging SFX
Connections: None
Spawn Offsets: N/A
Documentation: None
Spawn Ceiling: No
Variants: 3 variants: ColdSpot, WarmSpot and HotSpot. Each with differing degrees of radiation.
Summon: RADColdspot RADWarmspot RADHotspot
ACS: No

Credits:
Submitted: HexenMapper
Decorate: HexenMapper
Sounds: Sounddogs.com. Edited by HexenMapper
Idea Base: S.T.A.L.K.E.R. and real life radiation

Description:
3 Types of Radiation actors, to give a somewhat realistic radiation effect. Geiger counter sounds get more intense as you get closer to the actor, and there is a threshold where damage is applied. The coldspot is mostly just Geiger sounds, and some low damage right in the middle. warmspot has more intense Geiger sounds and more damage applied further from the center. Hotspot has the most intense Geiger sounds, and the most damage.

Screenshots:

Download Link:")*

 There seems to be an issue: the radiation actor won't start hurting you unless it sees you first. Let's say the actor is inside a small, closed room. If you pass by the room, you won't be damaged. Once you open the door and the actor sees you, it'll start hurting you. If you close the door or get out of its sight, you'll still be hurt (this is an expected behavior). You'll be hurt as long as you're in its range. Once you get out of its range then get in, it won't hurt you unless it sees you first.

Does that make any sense?

Now, looking at the code, I see usage of A_JumpIfCloser and A_Look. This means the actor tries to do things based on whether it has a target or, if it does, said target is in range or not. I believe this where the problem lies. The actor's logic need not to rely on targeting a specific actor.

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- **HexenMapper**
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   9 years 2 months ago [\#5981](#5981) by HexenMapper  Replied by *HexenMapper* on topic *[Radiation \[SUBMISSION\]](https://www.realm667.com/forum/closed-submissions/876-radiation-submission?start=20#5981 "Information:

Type: Damaging SFX
Connections: None
Spawn Offsets: N/A
Documentation: None
Spawn Ceiling: No
Variants: 3 variants: ColdSpot, WarmSpot and HotSpot. Each with differing degrees of radiation.
Summon: RADColdspot RADWarmspot RADHotspot
ACS: No

Credits:
Submitted: HexenMapper
Decorate: HexenMapper
Sounds: Sounddogs.com. Edited by HexenMapper
Idea Base: S.T.A.L.K.E.R. and real life radiation

Description:
3 Types of Radiation actors, to give a somewhat realistic radiation effect. Geiger counter sounds get more intense as you get closer to the actor, and there is a threshold where damage is applied. The coldspot is mostly just Geiger sounds, and some low damage right in the middle. warmspot has more intense Geiger sounds and more damage applied further from the center. Hotspot has the most intense Geiger sounds, and the most damage.

Screenshots:

Download Link:")*

 Dang, I'll have a look into this...

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- **Dreadopp**
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   8 years 10 months ago [\#6493](#6493) by Dreadopp  Replied by *Dreadopp* on topic *[Radiation \[SUBMISSION\]](https://www.realm667.com/forum/closed-submissions/876-radiation-submission?start=20#6493 "Information:

Type: Damaging SFX
Connections: None
Spawn Offsets: N/A
Documentation: None
Spawn Ceiling: No
Variants: 3 variants: ColdSpot, WarmSpot and HotSpot. Each with differing degrees of radiation.
Summon: RADColdspot RADWarmspot RADHotspot
ACS: No

Credits:
Submitted: HexenMapper
Decorate: HexenMapper
Sounds: Sounddogs.com. Edited by HexenMapper
Idea Base: S.T.A.L.K.E.R. and real life radiation

Description:
3 Types of Radiation actors, to give a somewhat realistic radiation effect. Geiger counter sounds get more intense as you get closer to the actor, and there is a threshold where damage is applied. The coldspot is mostly just Geiger sounds, and some low damage right in the middle. warmspot has more intense Geiger sounds and more damage applied further from the center. Hotspot has the most intense Geiger sounds, and the most damage.

Screenshots:

Download Link:")*

 Just wondering if there has been any update with the issue mentioned above.

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- **HexenMapper**
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   8 years 10 months ago [\#6517](#6517) by HexenMapper  Replied by *HexenMapper* on topic *[Radiation \[SUBMISSION\]](https://www.realm667.com/forum/closed-submissions/876-radiation-submission?start=20#6517 "Information:

Type: Damaging SFX
Connections: None
Spawn Offsets: N/A
Documentation: None
Spawn Ceiling: No
Variants: 3 variants: ColdSpot, WarmSpot and HotSpot. Each with differing degrees of radiation.
Summon: RADColdspot RADWarmspot RADHotspot
ACS: No

Credits:
Submitted: HexenMapper
Decorate: HexenMapper
Sounds: Sounddogs.com. Edited by HexenMapper
Idea Base: S.T.A.L.K.E.R. and real life radiation

Description:
3 Types of Radiation actors, to give a somewhat realistic radiation effect. Geiger counter sounds get more intense as you get closer to the actor, and there is a threshold where damage is applied. The coldspot is mostly just Geiger sounds, and some low damage right in the middle. warmspot has more intense Geiger sounds and more damage applied further from the center. Hotspot has the most intense Geiger sounds, and the most damage.

Screenshots:

Download Link:")*

 I haven't done any work on this - its fairly low priority and I'm pretty busy these days ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **Blue Shadow**
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   8 years 10 months ago [\#6518](#6518) by Blue Shadow  Replied by *Blue Shadow* on topic *[Radiation \[SUBMISSION\]](https://www.realm667.com/forum/closed-submissions/876-radiation-submission?start=20#6518 "Information:

Type: Damaging SFX
Connections: None
Spawn Offsets: N/A
Documentation: None
Spawn Ceiling: No
Variants: 3 variants: ColdSpot, WarmSpot and HotSpot. Each with differing degrees of radiation.
Summon: RADColdspot RADWarmspot RADHotspot
ACS: No

Credits:
Submitted: HexenMapper
Decorate: HexenMapper
Sounds: Sounddogs.com. Edited by HexenMapper
Idea Base: S.T.A.L.K.E.R. and real life radiation

Description:
3 Types of Radiation actors, to give a somewhat realistic radiation effect. Geiger counter sounds get more intense as you get closer to the actor, and there is a threshold where damage is applied. The coldspot is mostly just Geiger sounds, and some low damage right in the middle. warmspot has more intense Geiger sounds and more damage applied further from the center. Hotspot has the most intense Geiger sounds, and the most damage.

Screenshots:

Download Link:")*

 Closing then.

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