#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Flak Cannon

##

- **DavidN**
- ![DavidN's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4934.png) Topic Author
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   9 years 4 months ago [\#5728](#5728) by DavidN  Replied by *DavidN* on topic *[\[SUBMISSION\] Flak Cannon](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=20#5728 "Information:

Name: Flak Cannon
Class: 5
Type: Hitscan/Projectile
Palette: Doom
Summon: FlakCannon
Ammo Type: Custom type - FlakAmmo
Powered Mode: No
Added States: No (but uses SSG damage type if you want to use it with Brutal)

Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: id Software, DavidN
Sprites: DavidN, PillowBlaster
Idea Base: Unreal Tournament's Flak Cannon
ACS: None

Description:
An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!

Sprites

Video
https://youtu.be/9VYaEcq8vTs

Download
http://www.teamouse.net/games/doom/FlakCannon.wad

---

Originally made for my first Doom experiment-turned-episode Vulkan. After I released the mod, Mr. Guncaster himself spontaneously offered a redraw of the sprite, and this is the version in the WAD! Both black-glove and Doom-glove variants are included - to use black fingerless gloves, move the six FKGN sprites in XTRASTRT/XTRAEND between the SS markers and delete the six frames that they duplicate.")*

 Fantastic work, Blue Shadow - I'm still learning ZScript but it looks like it checks out ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") I'm happy with this being the submitted version if you are! (You should add yourself to the CREDITS lump, too)

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   9 years 4 months ago [\#5730](#5730) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Flak Cannon](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=20#5730 "Information:

Name: Flak Cannon
Class: 5
Type: Hitscan/Projectile
Palette: Doom
Summon: FlakCannon
Ammo Type: Custom type - FlakAmmo
Powered Mode: No
Added States: No (but uses SSG damage type if you want to use it with Brutal)

Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: id Software, DavidN
Sprites: DavidN, PillowBlaster
Idea Base: Unreal Tournament's Flak Cannon
ACS: None

Description:
An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!

Sprites

Video
https://youtu.be/9VYaEcq8vTs

Download
http://www.teamouse.net/games/doom/FlakCannon.wad

---

Originally made for my first Doom experiment-turned-episode Vulkan. After I released the mod, Mr. Guncaster himself spontaneously offered a redraw of the sprite, and this is the version in the WAD! Both black-glove and Doom-glove variants are included - to use black fingerless gloves, move the six FKGN sprites in XTRASTRT/XTRAEND between the SS markers and delete the six frames that they duplicate.")*

 Thanks, guys.

Now, there is one problem I found while preparing things for upload: most, if not all, of the sprites have extra empty space, a space which needs to be gotten rid of, since it needlessly consumes resources (RAM, video RAM and what not).

Here is what would have been the final version. Use it instead of the one on the opening post as the basis for the needed modifications.

####  Attachment not found

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   9 years 4 months ago [\#5734](#5734) by BadMojo  Replied by *BadMojo* on topic *[\[SUBMISSION\] Flak Cannon](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=20#5734 "Information:

Name: Flak Cannon
Class: 5
Type: Hitscan/Projectile
Palette: Doom
Summon: FlakCannon
Ammo Type: Custom type - FlakAmmo
Powered Mode: No
Added States: No (but uses SSG damage type if you want to use it with Brutal)

Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: id Software, DavidN
Sprites: DavidN, PillowBlaster
Idea Base: Unreal Tournament's Flak Cannon
ACS: None

Description:
An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!

Sprites

Video
https://youtu.be/9VYaEcq8vTs

Download
http://www.teamouse.net/games/doom/FlakCannon.wad

---

Originally made for my first Doom experiment-turned-episode Vulkan. After I released the mod, Mr. Guncaster himself spontaneously offered a redraw of the sprite, and this is the version in the WAD! Both black-glove and Doom-glove variants are included - to use black fingerless gloves, move the six FKGN sprites in XTRASTRT/XTRAEND between the SS markers and delete the six frames that they duplicate.")*

 PNGOUT'd and compressed the ogg's even further from blue shadows latest post... not much, it took off about 40KB all up... but it doesn't hurt... those byte's add up man ;P

https://www.dropbox.com/s/7ehfkz83v0gzlqw/FlakCannon.zip?dl=0

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   9 years 4 months ago [\#5736](#5736) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Flak Cannon](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=20#5736 "Information:

Name: Flak Cannon
Class: 5
Type: Hitscan/Projectile
Palette: Doom
Summon: FlakCannon
Ammo Type: Custom type - FlakAmmo
Powered Mode: No
Added States: No (but uses SSG damage type if you want to use it with Brutal)

Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: id Software, DavidN
Sprites: DavidN, PillowBlaster
Idea Base: Unreal Tournament's Flak Cannon
ACS: None

Description:
An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!

Sprites

Video
https://youtu.be/9VYaEcq8vTs

Download
http://www.teamouse.net/games/doom/FlakCannon.wad

---

Originally made for my first Doom experiment-turned-episode Vulkan. After I released the mod, Mr. Guncaster himself spontaneously offered a redraw of the sprite, and this is the version in the WAD! Both black-glove and Doom-glove variants are included - to use black fingerless gloves, move the six FKGN sprites in XTRASTRT/XTRAEND between the SS markers and delete the six frames that they duplicate.")*

 You kind of wasted your efforts there; the sprites first require editing to trim the fat, so to speak.

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   9 years 4 months ago [\#5737](#5737) by BadMojo  Replied by *BadMojo* on topic *[\[SUBMISSION\] Flak Cannon](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=20#5737 "Information:

Name: Flak Cannon
Class: 5
Type: Hitscan/Projectile
Palette: Doom
Summon: FlakCannon
Ammo Type: Custom type - FlakAmmo
Powered Mode: No
Added States: No (but uses SSG damage type if you want to use it with Brutal)

Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: id Software, DavidN
Sprites: DavidN, PillowBlaster
Idea Base: Unreal Tournament's Flak Cannon
ACS: None

Description:
An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!

Sprites

Video
https://youtu.be/9VYaEcq8vTs

Download
http://www.teamouse.net/games/doom/FlakCannon.wad

---

Originally made for my first Doom experiment-turned-episode Vulkan. After I released the mod, Mr. Guncaster himself spontaneously offered a redraw of the sprite, and this is the version in the WAD! Both black-glove and Doom-glove variants are included - to use black fingerless gloves, move the six FKGN sprites in XTRASTRT/XTRAEND between the SS markers and delete the six frames that they duplicate.")*

 Its ok, most of that effort went into the ogg's, which can still be used for final update, if desired.. pngout can be done again with a single click of a button so to speak.. no time at all ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **DavidN**
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   9 years 4 months ago [\#5759](#5759) by DavidN  Replied by *DavidN* on topic *[\[SUBMISSION\] Flak Cannon](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=20#5759 "Information:

Name: Flak Cannon
Class: 5
Type: Hitscan/Projectile
Palette: Doom
Summon: FlakCannon
Ammo Type: Custom type - FlakAmmo
Powered Mode: No
Added States: No (but uses SSG damage type if you want to use it with Brutal)

Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: id Software, DavidN
Sprites: DavidN, PillowBlaster
Idea Base: Unreal Tournament's Flak Cannon
ACS: None

Description:
An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!

Sprites

Video
https://youtu.be/9VYaEcq8vTs

Download
http://www.teamouse.net/games/doom/FlakCannon.wad

---

Originally made for my first Doom experiment-turned-episode Vulkan. After I released the mod, Mr. Guncaster himself spontaneously offered a redraw of the sprite, and this is the version in the WAD! Both black-glove and Doom-glove variants are included - to use black fingerless gloves, move the six FKGN sprites in XTRASTRT/XTRAEND between the SS markers and delete the six frames that they duplicate.")*

 Ah, you're right, I started the sprites at fullscreen size due to not understanding how the offset system worked at the time. I can revise them in a few days, though if anybody else wants to jump in before then, I can always pay you back in hugs and/or kisses.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy85MDktc3VibWlzc2lvbi1mbGFrLWNhbm5vbj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   9 years 4 months ago - 9 years 4 months ago [\#5760](#5760) by BadMojo  Replied by *BadMojo* on topic *[\[SUBMISSION\] Flak Cannon](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=20#5760 "Information:

Name: Flak Cannon
Class: 5
Type: Hitscan/Projectile
Palette: Doom
Summon: FlakCannon
Ammo Type: Custom type - FlakAmmo
Powered Mode: No
Added States: No (but uses SSG damage type if you want to use it with Brutal)

Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: id Software, DavidN
Sprites: DavidN, PillowBlaster
Idea Base: Unreal Tournament's Flak Cannon
ACS: None

Description:
An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!

Sprites

Video
https://youtu.be/9VYaEcq8vTs

Download
http://www.teamouse.net/games/doom/FlakCannon.wad

---

Originally made for my first Doom experiment-turned-episode Vulkan. After I released the mod, Mr. Guncaster himself spontaneously offered a redraw of the sprite, and this is the version in the WAD! Both black-glove and Doom-glove variants are included - to use black fingerless gloves, move the six FKGN sprites in XTRASTRT/XTRAEND between the SS markers and delete the six frames that they duplicate.")*

> DavidN wrote: Ah, you're right, I started the sprites at fullscreen size due to not understanding how the offset system worked at the time. I can revise them in a few days, though if anybody else wants to jump in before then, I can always pay you back in hugs and/or kisses.

Alright, why not.. Ill just pass on the hug's nd kisses if you dont mind: https://www.dropbox.com/s/7ehfkz83v0gzlqw/FlakCannon.zip?dl=0
Ive cropped all of the hud sprites and set them to indexed colours, then pngout'd them, and set the offsets.. You should be good to go now ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

This also contains the compressed ogg's I did from before, might wanna just have a comparison listen to them, just to make sure you don't hear any quality loss.

 Last edit: 9 years 4 months ago by BadMojo.

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   9 years 4 months ago [\#5766](#5766) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Flak Cannon](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=20#5766 "Information:

Name: Flak Cannon
Class: 5
Type: Hitscan/Projectile
Palette: Doom
Summon: FlakCannon
Ammo Type: Custom type - FlakAmmo
Powered Mode: No
Added States: No (but uses SSG damage type if you want to use it with Brutal)

Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: id Software, DavidN
Sprites: DavidN, PillowBlaster
Idea Base: Unreal Tournament's Flak Cannon
ACS: None

Description:
An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!

Sprites

Video
https://youtu.be/9VYaEcq8vTs

Download
http://www.teamouse.net/games/doom/FlakCannon.wad

---

Originally made for my first Doom experiment-turned-episode Vulkan. After I released the mod, Mr. Guncaster himself spontaneously offered a redraw of the sprite, and this is the version in the WAD! Both black-glove and Doom-glove variants are included - to use black fingerless gloves, move the six FKGN sprites in XTRASTRT/XTRAEND between the SS markers and delete the six frames that they duplicate.")*

 @DavidN: Could you take a look at the version which BadMojo uploaded? I need a confirmation from you that everything is in working order. And one more thing: the weapon doesn't auto-switch when it runs out of ammo.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy85MDktc3VibWlzc2lvbi1mbGFrLWNhbm5vbj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   9 years 4 months ago [\#5767](#5767) by DavidN  Replied by *DavidN* on topic *[\[SUBMISSION\] Flak Cannon](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=20#5767 "Information:

Name: Flak Cannon
Class: 5
Type: Hitscan/Projectile
Palette: Doom
Summon: FlakCannon
Ammo Type: Custom type - FlakAmmo
Powered Mode: No
Added States: No (but uses SSG damage type if you want to use it with Brutal)

Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: id Software, DavidN
Sprites: DavidN, PillowBlaster
Idea Base: Unreal Tournament's Flak Cannon
ACS: None

Description:
An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!

Sprites

Video
https://youtu.be/9VYaEcq8vTs

Download
http://www.teamouse.net/games/doom/FlakCannon.wad

---

Originally made for my first Doom experiment-turned-episode Vulkan. After I released the mod, Mr. Guncaster himself spontaneously offered a redraw of the sprite, and this is the version in the WAD! Both black-glove and Doom-glove variants are included - to use black fingerless gloves, move the six FKGN sprites in XTRASTRT/XTRAEND between the SS markers and delete the six frames that they duplicate.")*

 Certainly - will let you know when I get the chance to take a look ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") Should be within a couple of days.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy85MDktc3VibWlzc2lvbi1mbGFrLWNhbm5vbj9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   9 years 4 months ago - 9 years 4 months ago [\#5780](#5780) by DavidN  Replied by *DavidN* on topic *[\[SUBMISSION\] Flak Cannon](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=20#5780 "Information:

Name: Flak Cannon
Class: 5
Type: Hitscan/Projectile
Palette: Doom
Summon: FlakCannon
Ammo Type: Custom type - FlakAmmo
Powered Mode: No
Added States: No (but uses SSG damage type if you want to use it with Brutal)

Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: id Software, DavidN
Sprites: DavidN, PillowBlaster
Idea Base: Unreal Tournament's Flak Cannon
ACS: None

Description:
An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!

Sprites

Video
https://youtu.be/9VYaEcq8vTs

Download
http://www.teamouse.net/games/doom/FlakCannon.wad

---

Originally made for my first Doom experiment-turned-episode Vulkan. After I released the mod, Mr. Guncaster himself spontaneously offered a redraw of the sprite, and this is the version in the WAD! Both black-glove and Doom-glove variants are included - to use black fingerless gloves, move the six FKGN sprites in XTRASTRT/XTRAEND between the SS markers and delete the six frames that they duplicate.")*

 All right - all verified and working! I replaced the mad reload check that I copy and pasted from Brutal Doom with the conventional A_ReloadCheck, which works. The latest is now at the original link again:

http://www.teamouse.net/games/doom/FlakCannon.wad

Thank you so much for everyone's contributions to this and getting it over the finish line ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") I've added acknowledgements in CREDITS.

 Last edit: 9 years 4 months ago by DavidN.

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