#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Flak Cannon

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- **Blue Shadow**
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   9 years 4 months ago - 9 years 4 months ago [\#5782](#5782) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Flak Cannon](https://www.realm667.com/forum/closed-submissions/909-submission-flak-cannon?start=30#5782 "Information:

Name: Flak Cannon
Class: 5
Type: Hitscan/Projectile
Palette: Doom
Summon: FlakCannon
Ammo Type: Custom type - FlakAmmo
Powered Mode: No
Added States: No (but uses SSG damage type if you want to use it with Brutal)

Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: id Software, DavidN
Sprites: DavidN, PillowBlaster
Idea Base: Unreal Tournament's Flak Cannon
ACS: None

Description:
An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!

Sprites

Video
https://youtu.be/9VYaEcq8vTs

Download
http://www.teamouse.net/games/doom/FlakCannon.wad

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Originally made for my first Doom experiment-turned-episode Vulkan. After I released the mod, Mr. Guncaster himself spontaneously offered a redraw of the sprite, and this is the version in the WAD! Both black-glove and Doom-glove variants are included - to use black fingerless gloves, move the six FKGN sprites in XTRASTRT/XTRAEND between the SS markers and delete the six frames that they duplicate.")*

 Approved.

Edit: [ Added](http://www.realm667.com/index.php/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/1908-flak-cannon).

 Last edit: 9 years 4 months ago by Blue Shadow.

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