#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Single Barrel Shotgun

##

- **Quantum\_Dranger**
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   9 years 4 months ago [\#5807](#5807) by Quantum\_Dranger  Replied by *Quantum\_Dranger* on topic *[\[SUBMISSION\] Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=20#5807 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip

INFO:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

CREDITS:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Idea Base: Quantum_Dranger
ACS: None

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy85MTQtc2luZ2xlLWJhcnJlbC1zaG90Z3VuP3N0YXJ0PTIw&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **BadMojo**
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   9 years 4 months ago - 9 years 4 months ago [\#5808](#5808) by BadMojo  Replied by *BadMojo* on topic *[\[SUBMISSION\] Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=20#5808 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 You might want to update your main post with the new files, instead of putting them inside a new post, and just bump the thread with a list of changes next time.

Edit: Hey, what happened to the rest of the frames? they worked pretty well with the new idle. Maybe just needs a little bit of a levels adjustment to get the contrast of the weapon right for each frame, to match the new idle, but thats easily done in gimp or photoshop.

Edit2: Stick SHT3B0 to SHT3H0 back in there and replace your fire state with this: Code:

Fire: TNT1 A 0 A_GunFlash TNT1 A 0 A_PlaySound ("weapons/boomstick", CHAN_WEAPON) SNGL A 2 Offset (0, 30) A_FireBullets (11.2, 7.1, 10, 5, "BulletPuff") SNGL A 2 Offset (0, 40) A_SetPitch (Pitch-0.75) SNGL A 2 Offset (0, 45) SNGL A 1 Offset (0, 50) SNGL A 3 Offset (0, 45) A_SetPitch (Pitch+0.75) SNGL A 3 Offset (0, 40) SNGL A 3 Offset (0, 35) SNGL A 1 Offset (0, 30) SHT3 BCDEFGH 3 SNGL A 20 A_ReFire Goto Ready

That should be in time with your fire sound, as well as give the shotgun a little bit of recoil for effect.

Ah and you'll have to convert that idle sprite to paletted... easily done in slade: Right click the idle sprite, goto graphic, convert to, set the top dropdown box to png (paletted) or doom gfx, and press convert, then save... then you should be good to go ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 9 years 4 months ago by BadMojo.

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- **Quantum\_Dranger**
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   9 years 4 months ago [\#5812](#5812) by Quantum\_Dranger  Replied by *Quantum\_Dranger* on topic *[\[SUBMISSION\] Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=20#5812 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 I updated the main post with your suggestions.

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- **BadMojo**
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   9 years 4 months ago [\#5814](#5814) by BadMojo  Replied by *BadMojo* on topic *[\[SUBMISSION\] Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=20#5814 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 The idle sprite still needs to be paletted, and the fire sound should be converted to ogg format. Other than that, Id suggest lowering the offset of the idle sprite so that the tip of the barrel is about 4 or 5 pixels under the center point.

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- **Quantum\_Dranger**
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   9 years 4 months ago - 9 years 4 months ago [\#5823](#5823) by Quantum\_Dranger  Replied by *Quantum\_Dranger* on topic *[\[SUBMISSION\] Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=20#5823 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 Thanks for alerting me. I fixed the issues in the download link in the main post.

 Last edit: 9 years 4 months ago by Quantum\_Dranger.

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- **MagicWazard**
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   9 years 3 months ago [\#5859](#5859) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=20#5859 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 The new idle sprite looks nice, but now there's a disparity between the idle and reload frames as far as the tone/gloss of the metal and the color of the wood are concerned. ![:P](https://www.realm667.com/tongue.gif ":P") Have you the ability to adjust the reload sprites' colors to better match the new idle frame?

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- **BadMojo**
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   9 years 3 months ago [\#5863](#5863) by BadMojo  Replied by *BadMojo* on topic *[\[SUBMISSION\] Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=20#5863 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 Ill just drop this here then: https://www.dropbox.com/s/f46dvxdwh3af7ps/singlebarrel.zip?dl=0

I think op did change the colours in a recent upload, but I had also done the same not long after I uploaded my sprites.. Quantum is welcome to use if he wishes.... All I really did was extend the barrel a little bit and adjust the levels to match the black on the 3 reload frames that show the barrel.

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- **Quantum\_Dranger**
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   9 years 3 months ago [\#5871](#5871) by Quantum\_Dranger  Replied by *Quantum\_Dranger* on topic *[\[SUBMISSION\] Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=20#5871 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 I added the extended barrel to the shotgun in the new link.

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   9 years 2 months ago [\#5959](#5959) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=20#5959 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 The reload frames need to be offset just a few units lower...they don't quite reach the end of the screen.

I like the firing sound. Got a nice pop to it.

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- **Quantum\_Dranger**
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   9 years 2 months ago [\#6064](#6064) by Quantum\_Dranger  Replied by *Quantum\_Dranger* on topic *[\[SUBMISSION\] Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=20#6064 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 I updated the main post with some more recoil.

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