#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Single Barrel Shotgun

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- **Quantum\_Dranger**
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- Chaingunner
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   8 years 8 months ago [\#6649](#6649) by Quantum\_Dranger  Replied by *Quantum\_Dranger* on topic *[\[SUBMISSION\] Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=30#6649 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 Is this weapon good to go or does anything else need to be fixed?

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- **Quantum\_Dranger**
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- Chaingunner
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   8 years 1 month ago [\#7029](#7029) by Quantum\_Dranger  Replied by *Quantum\_Dranger* on topic *[\[SUBMISSION\] Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=30#7029 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 bump

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- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
- Administrator
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   8 years 1 month ago - 8 years 1 month ago [\#7044](#7044) by Blue Shadow  Replied by *Blue Shadow* on topic *[Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=30#7044 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

- There's a pause after the firing sequence is finished, which I find a little too long: Code:

    Fire: TNT1 A 0 A_GunFlash TNT1 A 0 A_PlaySound ("weapons/boomstick", CHAN_WEAPON) SNGL A 2 Offset (0, 30) A_FireBullets (11.2, 7.1, 10, 5, "BulletPuff") SNGL A 2 Offset (0, 45) A_SetPitch (Pitch-0.75) SNGL A 2 Offset (0, 50) SNGL A 1 Offset (0, 75) SNGL A 3 Offset (0, 60) A_SetPitch (Pitch+0.75) SNGL A 3 Offset (0, 50) SNGL A 3 Offset (0, 40) SNGL A 1 Offset (0, 30) SNGL BCDEFGH 3 SNGL A 20 A_ReFire // &lt;----- I'm referring to this. Goto Ready
- After firing the last shot, the player still appears to load a shell into the weapon even though they shouldn't have shells to load. The weapon should switch out immediately after firing in that case, just like the super shotgun.
- Some of the weapon's frames could do with being lowered a little, since they leave a bit of a gap at the bottom of the screen if you're playing with the fullscreen HUD.
     [ ![[img](https://i.imgur.com/M4Siy4U.png) ](https://i.imgur.com/M4Siy4U.png "[img")

 Last edit: 8 years 1 month ago by Blue Shadow.

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- **Quantum\_Dranger**
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- Chaingunner
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   8 years 1 month ago [\#7059](#7059) by Quantum\_Dranger  Replied by *Quantum\_Dranger* on topic *[Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=30#7059 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 Made the frames lower, the delay shorter and the reload stop if one does not have a shell.

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- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
- Administrator
- ![Administrator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

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   8 years 1 month ago - 8 years 1 month ago [\#7061](#7061) by Blue Shadow  Replied by *Blue Shadow* on topic *[Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=30#7061 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 In light of the recent change(s), here's more feedback: - Edit the new barrel sprites into the actual weapons' sprites instead of handling them as overlays. Since the weapon doesn't go through the full animation of the fire sequence when out of ammo now, an animation desync is introduced between the sprites and the overlays.
- Again, now that the weapon switches out during the firing sequence after firing the last shot, it wouldn't make sense to hear the reloading part of the sound.
- It's better if A\_CheckReload is placed on the SNGLB frame/state, like this: Code:

    Fire: TNT1 A 0 A_GunFlash TNT1 A 0 A_PlaySound ("weapons/boomstick", CHAN_WEAPON) SNGL A 2 Offset (0, 30) A_FireBullets (11.2, 7.1, 10, 5, "BulletPuff") SNGL A 2 Offset (0, 45) A_SetPitch (Pitch-0.75) SNGL A 2 Offset (0, 50) SNGL A 1 Offset (0, 75) SNGL A 3 Offset (0, 60) A_SetPitch (Pitch+0.75) SNGL A 3 Offset (0, 50) SNGL A 3 Offset (0, 40) SNGL A 1 Offset (0, 30) SNGL B 3 A_Checkreload // &lt;--- Here... SNGL CDEFGH 3 SNGL A 8 A_ReFire Goto Ready

 Last edit: 8 years 1 month ago by Blue Shadow.

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- **Quantum\_Dranger**
- ![Quantum_Dranger's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg) Topic Author
- Chaingunner
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   8 years 3 weeks ago [\#7103](#7103) by Quantum\_Dranger  Replied by *Quantum\_Dranger* on topic *[Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=30#7103 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 Fixed the issues: http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip

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- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
- Administrator
- ![Administrator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

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   7 years 11 months ago [\#7121](#7121) by Blue Shadow  Replied by *Blue Shadow* on topic *[Single Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/914-single-barrel-shotgun?start=30#7121 "Info:

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger, BadMojo
GLDefs: None
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger
ACS: None

Description:

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

Images:

http://realm667.com/index.php/en/forum-board/attachment/678

Link:

http://www.m*diafire.com/file/4ts8waups9ur9ti/SingleShot.zip/file")*

 [ Added](https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2069-single-barrel-shotgun)

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