#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Doom RPG Ghoul

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- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
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   8 years 10 months ago [\#6421](#6421) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\] Ghastly Revenant Trio](https://www.realm667.com/forum/closed-submissions/919-submission-doom-rpg-ghoul?start=20#6421 "[INFO]

Name: Ghoul
Difficulty: Medium
Connection: Doom RPG's Ghoul
Summon: RevGhoul
Melee: Yes
Distance: Projectile, Poison
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes

[CREDITS]
WAD Created by: DBJ87
Decorate: DBJ87, MagicWazard
Palette: PNG Palette
Sprites: ID Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, DBJ87
Brightmaps: DBJ87
GLDefs: DBJ87, Raven Software, MagicWazard
SFX: ID Software, IMX, Raven Software, DBT (Doom 4 Monster sounds Ripped by DBT)
Idea Base: Own Idea

[DESCRIPTION]
A Revenant that attacks using poison as it's offence. Using stinging poisoned fists or shooting explosive poisoned gas spewing tracers. On death, he leaves a final toxic concoction for you, so you better stay out of his way! Tracers will spawn poison gas on Impact & may leave clouds while chasing you.

[UPDATES]

13/09/17
-Carrying forward "Final File" to complete Submission.

05/11/17
-Dynamic Light Effects on all spawned poison clouds & trails removed to decrease projectile visibility.
-Duplicate Sprites found & removed.

[PREVIEW]

[Melee Preview]

[DOWNLOAD]
http://www.m*diafire.com/file/ugualtf3zc89enc/Ghoul.zip")*

 Carried forward Ghoul using D4D Revenant Sounds (Doom 4's Revenant). Unless there is anything else that needs looking into, I consider this completed.

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- **Blue Shadow**
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   8 years 9 months ago [\#6611](#6611) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Doom RPG Ghoul](https://www.realm667.com/forum/closed-submissions/919-submission-doom-rpg-ghoul?start=20#6611 "[INFO]

Name: Ghoul
Difficulty: Medium
Connection: Doom RPG's Ghoul
Summon: RevGhoul
Melee: Yes
Distance: Projectile, Poison
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes

[CREDITS]
WAD Created by: DBJ87
Decorate: DBJ87, MagicWazard
Palette: PNG Palette
Sprites: ID Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, DBJ87
Brightmaps: DBJ87
GLDefs: DBJ87, Raven Software, MagicWazard
SFX: ID Software, IMX, Raven Software, DBT (Doom 4 Monster sounds Ripped by DBT)
Idea Base: Own Idea

[DESCRIPTION]
A Revenant that attacks using poison as it's offence. Using stinging poisoned fists or shooting explosive poisoned gas spewing tracers. On death, he leaves a final toxic concoction for you, so you better stay out of his way! Tracers will spawn poison gas on Impact & may leave clouds while chasing you.

[UPDATES]

13/09/17
-Carrying forward "Final File" to complete Submission.

05/11/17
-Dynamic Light Effects on all spawned poison clouds & trails removed to decrease projectile visibility.
-Duplicate Sprites found & removed.

[PREVIEW]

[Melee Preview]

[DOWNLOAD]
http://www.m*diafire.com/file/ugualtf3zc89enc/Ghoul.zip")*

 I was expecting to be ripped apart seeing as this is a revenant with homing projectiles that inflict poison. But it turned out be a decent monster. It's easier to fight against than the original revenant, but I suppose it compensates that with the poison.

The only thing (a very minor thing) which I'm not sure about is whether the poison clouds should give off light or not (dynamic lights).

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy85MTktc3VibWlzc2lvbi1kb29tLXJwZy1naG91bD9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **DBJ87**
- ![DBJ87's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4113.png) Topic Author
- Wicked
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   8 years 9 months ago - 8 years 9 months ago [\#6613](#6613) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\] Doom RPG Ghoul](https://www.realm667.com/forum/closed-submissions/919-submission-doom-rpg-ghoul?start=20#6613 "[INFO]

Name: Ghoul
Difficulty: Medium
Connection: Doom RPG's Ghoul
Summon: RevGhoul
Melee: Yes
Distance: Projectile, Poison
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes

[CREDITS]
WAD Created by: DBJ87
Decorate: DBJ87, MagicWazard
Palette: PNG Palette
Sprites: ID Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, DBJ87
Brightmaps: DBJ87
GLDefs: DBJ87, Raven Software, MagicWazard
SFX: ID Software, IMX, Raven Software, DBT (Doom 4 Monster sounds Ripped by DBT)
Idea Base: Own Idea

[DESCRIPTION]
A Revenant that attacks using poison as it's offence. Using stinging poisoned fists or shooting explosive poisoned gas spewing tracers. On death, he leaves a final toxic concoction for you, so you better stay out of his way! Tracers will spawn poison gas on Impact & may leave clouds while chasing you.

[UPDATES]

13/09/17
-Carrying forward "Final File" to complete Submission.

05/11/17
-Dynamic Light Effects on all spawned poison clouds & trails removed to decrease projectile visibility.
-Duplicate Sprites found & removed.

[PREVIEW]

[Melee Preview]

[DOWNLOAD]
http://www.m*diafire.com/file/ugualtf3zc89enc/Ghoul.zip")*

> Blue Shadow wrote: I was expecting to be ripped apart seeing as this is a revenant with homing projectiles that inflict poison. But it turned out be a decent monster. It's easier to fight against than the original revenant, but I suppose it compensates that with the poison.
>
> The only thing (a very minor thing) which I'm not sure about is whether the poison clouds should give off light or not (dynamic lights).

Thank you ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

It can put up a fight if you aren't prepared &amp; the poison released on death makes it trickier deal with at close range, mostly used to keep you dodging, spraying bullets etc trying not to be poisoned. It's at about the right balance combat wise.

If you don't think the dynamic lights should be with the clouds, I'll take the lighting out &amp; upload an updated version, does make a bit more sense for the spawned clouds when the projectile is in flight, because you get glowing clouds lighting it's flight path.

I'll still leave the lights in for the Tracer itself &amp; it's explosion. But take out the "GasTrail", "GhoulCloud" &amp; "GhoulDeathCloud" dynamic lights.

[Edit]
Updated, found some duplicated projectile sprites (difference being the name given) on the file too. They've now been removed.

 Last edit: 8 years 9 months ago by DBJ87.

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- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   8 years 9 months ago [\#6617](#6617) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Doom RPG Ghoul](https://www.realm667.com/forum/closed-submissions/919-submission-doom-rpg-ghoul?start=20#6617 "[INFO]

Name: Ghoul
Difficulty: Medium
Connection: Doom RPG's Ghoul
Summon: RevGhoul
Melee: Yes
Distance: Projectile, Poison
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes

[CREDITS]
WAD Created by: DBJ87
Decorate: DBJ87, MagicWazard
Palette: PNG Palette
Sprites: ID Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, DBJ87
Brightmaps: DBJ87
GLDefs: DBJ87, Raven Software, MagicWazard
SFX: ID Software, IMX, Raven Software, DBT (Doom 4 Monster sounds Ripped by DBT)
Idea Base: Own Idea

[DESCRIPTION]
A Revenant that attacks using poison as it's offence. Using stinging poisoned fists or shooting explosive poisoned gas spewing tracers. On death, he leaves a final toxic concoction for you, so you better stay out of his way! Tracers will spawn poison gas on Impact & may leave clouds while chasing you.

[UPDATES]

13/09/17
-Carrying forward "Final File" to complete Submission.

05/11/17
-Dynamic Light Effects on all spawned poison clouds & trails removed to decrease projectile visibility.
-Duplicate Sprites found & removed.

[PREVIEW]

[Melee Preview]

[DOWNLOAD]
http://www.m*diafire.com/file/ugualtf3zc89enc/Ghoul.zip")*

 I'd say to leave in the dynamic lights for the gas clouds. Worst case, the user elects not to use them. Better to have than not, I think.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy85MTktc3VibWlzc2lvbi1kb29tLXJwZy1naG91bD9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
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   8 years 9 months ago [\#6624](#6624) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Doom RPG Ghoul](https://www.realm667.com/forum/closed-submissions/919-submission-doom-rpg-ghoul?start=20#6624 "[INFO]

Name: Ghoul
Difficulty: Medium
Connection: Doom RPG's Ghoul
Summon: RevGhoul
Melee: Yes
Distance: Projectile, Poison
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes

[CREDITS]
WAD Created by: DBJ87
Decorate: DBJ87, MagicWazard
Palette: PNG Palette
Sprites: ID Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, DBJ87
Brightmaps: DBJ87
GLDefs: DBJ87, Raven Software, MagicWazard
SFX: ID Software, IMX, Raven Software, DBT (Doom 4 Monster sounds Ripped by DBT)
Idea Base: Own Idea

[DESCRIPTION]
A Revenant that attacks using poison as it's offence. Using stinging poisoned fists or shooting explosive poisoned gas spewing tracers. On death, he leaves a final toxic concoction for you, so you better stay out of his way! Tracers will spawn poison gas on Impact & may leave clouds while chasing you.

[UPDATES]

13/09/17
-Carrying forward "Final File" to complete Submission.

05/11/17
-Dynamic Light Effects on all spawned poison clouds & trails removed to decrease projectile visibility.
-Duplicate Sprites found & removed.

[PREVIEW]

[Melee Preview]

[DOWNLOAD]
http://www.m*diafire.com/file/ugualtf3zc89enc/Ghoul.zip")*

 Okay. I went ahead and approved it. I'll add it within a couple of days.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy85MTktc3VibWlzc2lvbi1kb29tLXJwZy1naG91bD9zdGFydD0yMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
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   8 years 9 months ago [\#6632](#6632) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Doom RPG Ghoul](https://www.realm667.com/forum/closed-submissions/919-submission-doom-rpg-ghoul?start=20#6632 "[INFO]

Name: Ghoul
Difficulty: Medium
Connection: Doom RPG's Ghoul
Summon: RevGhoul
Melee: Yes
Distance: Projectile, Poison
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes

[CREDITS]
WAD Created by: DBJ87
Decorate: DBJ87, MagicWazard
Palette: PNG Palette
Sprites: ID Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, DBJ87
Brightmaps: DBJ87
GLDefs: DBJ87, Raven Software, MagicWazard
SFX: ID Software, IMX, Raven Software, DBT (Doom 4 Monster sounds Ripped by DBT)
Idea Base: Own Idea

[DESCRIPTION]
A Revenant that attacks using poison as it's offence. Using stinging poisoned fists or shooting explosive poisoned gas spewing tracers. On death, he leaves a final toxic concoction for you, so you better stay out of his way! Tracers will spawn poison gas on Impact & may leave clouds while chasing you.

[UPDATES]

13/09/17
-Carrying forward "Final File" to complete Submission.

05/11/17
-Dynamic Light Effects on all spawned poison clouds & trails removed to decrease projectile visibility.
-Duplicate Sprites found & removed.

[PREVIEW]

[Melee Preview]

[DOWNLOAD]
http://www.m*diafire.com/file/ugualtf3zc89enc/Ghoul.zip")*

 [ Added](http://www.realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/1981-doom-rpg-ghoul)

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