#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Bayonet Rifle

##

- **Quantum\_Dranger**
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   9 years 4 months ago - 8 years 1 month ago [\#5831](#5831) by Quantum\_Dranger  *[Bayonet Rifle](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle#5831 "Info:

Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Sprite Edit: None
Idea Base: Id Software
ACS: None

Images:

http://imgur.com/U2Lqnfk

http://imgur.com/EyNwKLk

Download:

http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip")* was created by *Quantum\_Dranger*

 Info:

Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Sprite Edit: None
Idea Base: Id Software
ACS: None

Images:

http://imgur.com/U2Lqnfk

http://imgur.com/EyNwKLk

Download:

http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip

 Last edit: 8 years 1 month ago by Quantum\_Dranger.

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   9 years 3 months ago [\#5878](#5878) by SoulScream  Replied by *SoulScream* on topic *[\[SUBMISSION\] Bayonet Rifle](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle#5878 "Info:

Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Sprite Edit: None
Idea Base: Id Software
ACS: None

Images:

http://imgur.com/U2Lqnfk

http://imgur.com/EyNwKLk

Download:

http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip")*

 I don't know why but i can't test weapon on Slade3 3.1.1.5 Map Editor just freeze and crash, another weapon's works great

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   9 years 3 months ago [\#5881](#5881) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Bayonet Rifle](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle#5881 "Info:

Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Sprite Edit: None
Idea Base: Id Software
ACS: None

Images:

http://imgur.com/U2Lqnfk

http://imgur.com/EyNwKLk

Download:

http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip")*

> SoulScream wrote: I don't know why but i can't test weapon on Slade3 3.1.1.5 Map Editor just freeze and crash, another weapon's works great

I see the same problem, though it isn't really apparent why it happens. Doom Builder 2 doesn't have this issue, so it's probably something with Slade3's map editor in particular. Maybe worth going to the forum and making a bug report?

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- **Quantum\_Dranger**
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   9 years 3 months ago [\#5926](#5926) by Quantum\_Dranger  Replied by *Quantum\_Dranger* on topic *[\[SUBMISSION\] Bayonet Rifle](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle#5926 "Info:

Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Sprite Edit: None
Idea Base: Id Software
ACS: None

Images:

http://imgur.com/U2Lqnfk

http://imgur.com/EyNwKLk

Download:

http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip")*

 Could I get a mod's opinion on this?

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   9 years 3 months ago [\#5932](#5932) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Bayonet Rifle](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle#5932 "Info:

Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Sprite Edit: None
Idea Base: Id Software
ACS: None

Images:

http://imgur.com/U2Lqnfk

http://imgur.com/EyNwKLk

Download:

http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip")*

 So I was troubleshooting this a bit, and found a couple interesting (but strange) things. The issue only starts happening once the weapon is assigned an editor number; and, the issue **stops** happening if you comment out the Fire and AltFire states! See my test WAD [ here](https://www.dropbox.com/s/ieys5vegpl1hsc6/bayonettest.wad?dl=0). Why SLADE3's editor would care about the contents of the Fire states is beyond me, and sort of reinforces my belief that it's a SLADE3 bug and not anything you're doing wrong.

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- **Quantum\_Dranger**
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   9 years 2 months ago [\#5949](#5949) by Quantum\_Dranger  Replied by *Quantum\_Dranger* on topic *[\[SUBMISSION\] Bayonet Rifle](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle#5949 "Info:

Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Sprite Edit: None
Idea Base: Id Software
ACS: None

Images:

http://imgur.com/U2Lqnfk

http://imgur.com/EyNwKLk

Download:

http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip")*

 That's good to know. I hope it gets fixed next slade update.

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- **Blue Shadow**
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   9 years 2 months ago [\#5950](#5950) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Bayonet Rifle](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle#5950 "Info:

Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Sprite Edit: None
Idea Base: Id Software
ACS: None

Images:

http://imgur.com/U2Lqnfk

http://imgur.com/EyNwKLk

Download:

http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip")*

 The use of [ anonymous functions](https://zdoom.org/wiki/Actor_states#Anonymous_functions) is the cause of the problem. I [ reported the issue](https://github.com/sirjuddington/SLADE/issues/716) half a month ago.

As for the weapon, I don't know, its main idea appears to be the bayonet, which I found to be overpowered. Having the capability to fire bullets seems more like an afterthought to me.

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   9 years 2 months ago [\#5954](#5954) by Quantum\_Dranger  Replied by *Quantum\_Dranger* on topic *[\[SUBMISSION\] Bayonet Rifle](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle#5954 "Info:

Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Sprite Edit: None
Idea Base: Id Software
ACS: None

Images:

http://imgur.com/U2Lqnfk

http://imgur.com/EyNwKLk

Download:

http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip")*

 I updated the link so that it takes 2 full charges to kill a demon, not one.

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   8 years 10 months ago [\#6511](#6511) by Dreadopp  Replied by *Dreadopp* on topic *[\[SUBMISSION\] Bayonet Rifle](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle#6511 "Info:

Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Sprite Edit: None
Idea Base: Id Software
ACS: None

Images:

http://imgur.com/U2Lqnfk

http://imgur.com/EyNwKLk

Download:

http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip")*

 This is not a bad weapon in my opinion. I noticed that the wad contains a muzzle flash but it doesn't appear on the gun when it's fired. The sounds should also be converted to ogg or flac.

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   8 years 10 months ago [\#6528](#6528) by Quantum\_Dranger  Replied by *Quantum\_Dranger* on topic *[\[SUBMISSION\] Bayonet Rifle](https://www.realm667.com/forum/closed-submissions/935-bayonet-rifle#6528 "Info:

Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Sprite Edit: None
Idea Base: Id Software
ACS: None

Images:

http://imgur.com/U2Lqnfk

http://imgur.com/EyNwKLk

Download:

http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip")*

 WAVs converted to FLAC. Unused flashes removed.

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