#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Squirrel

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- **Blue Shadow**
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   8 years 10 months ago [\#6424](#6424) by Blue Shadow  Replied by *Blue Shadow* on topic *[Squirrel](https://www.realm667.com/forum/closed-submissions/990-squirrel?start=10#6424 "Name: Squirrel

Connection: None
Palette: PNG
Summon: Squirrel
Destroyable: Yes
Special Effects: None

Decorate: Ghastly_dragon, Doomedarchviledemon
Sprites: Raven Software, Neoworm
Sounds: FreeSounds
Sprite Edits: Doomedarchviledemon
Idea Base: Population animal

A small critter who wanders and jumps around minding their own business. Aww, look at how cute they are!

Used to populate levels with wildlife.")*

 Since this is a passive creature, it shouldn't count towards the kills percentage of the map.

This could be an oversight on your part, but the pain state is falling through to the death state instead of going back to see.

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- **doomedarchviledemon**
- ![doomedarchviledemon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar209.png) Topic Author
- Pain Elemental
- ![Pain Elemental](https://www.realm667.com/media/kunena/ranks/rank_9_pain.png)

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   8 years 10 months ago [\#6427](#6427) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[Squirrel](https://www.realm667.com/forum/closed-submissions/990-squirrel?start=10#6427 "Name: Squirrel

Connection: None
Palette: PNG
Summon: Squirrel
Destroyable: Yes
Special Effects: None

Decorate: Ghastly_dragon, Doomedarchviledemon
Sprites: Raven Software, Neoworm
Sounds: FreeSounds
Sprite Edits: Doomedarchviledemon
Idea Base: Population animal

A small critter who wanders and jumps around minding their own business. Aww, look at how cute they are!

Used to populate levels with wildlife.")*

 Both of those points were actually oversights lol. I have just updated my Squirrel, Magic Squirrel, Sheep, and Golden fleece sheep to not count for kills.

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- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
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   8 years 8 months ago - 8 years 8 months ago [\#6655](#6655) by Blue Shadow  Replied by *Blue Shadow* on topic *[Squirrel](https://www.realm667.com/forum/closed-submissions/990-squirrel?start=10#6655 "Name: Squirrel

Connection: None
Palette: PNG
Summon: Squirrel
Destroyable: Yes
Special Effects: None

Decorate: Ghastly_dragon, Doomedarchviledemon
Sprites: Raven Software, Neoworm
Sounds: FreeSounds
Sprite Edits: Doomedarchviledemon
Idea Base: Population animal

A small critter who wanders and jumps around minding their own business. Aww, look at how cute they are!

Used to populate levels with wildlife.")*

 We now have a new category for this sort of submission in the Prop Stop, so this and the Sheep submission are now considered a prop. Could you update the info and credits accordingly, please?

 Last edit: 8 years 8 months ago by Blue Shadow.

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- **doomedarchviledemon**
- ![doomedarchviledemon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar209.png) Topic Author
- Pain Elemental
- ![Pain Elemental](https://www.realm667.com/media/kunena/ranks/rank_9_pain.png)

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   8 years 8 months ago [\#6659](#6659) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[Squirrel](https://www.realm667.com/forum/closed-submissions/990-squirrel?start=10#6659 "Name: Squirrel

Connection: None
Palette: PNG
Summon: Squirrel
Destroyable: Yes
Special Effects: None

Decorate: Ghastly_dragon, Doomedarchviledemon
Sprites: Raven Software, Neoworm
Sounds: FreeSounds
Sprite Edits: Doomedarchviledemon
Idea Base: Population animal

A small critter who wanders and jumps around minding their own business. Aww, look at how cute they are!

Used to populate levels with wildlife.")*

 Updated the info.

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- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   8 years 8 months ago [\#6685](#6685) by MagicWazard  Replied by *MagicWazard* on topic *[Squirrel](https://www.realm667.com/forum/closed-submissions/990-squirrel?start=10#6685 "Name: Squirrel

Connection: None
Palette: PNG
Summon: Squirrel
Destroyable: Yes
Special Effects: None

Decorate: Ghastly_dragon, Doomedarchviledemon
Sprites: Raven Software, Neoworm
Sounds: FreeSounds
Sprite Edits: Doomedarchviledemon
Idea Base: Population animal

A small critter who wanders and jumps around minding their own business. Aww, look at how cute they are!

Used to populate levels with wildlife.")*

 One thing before I upload: I see that there are "D" frames in the WAD that are unused. They appear to be duplicates of the "A" frames. Do you want to clear them out?

Also, what do you want to use as the preview sprite? The tree itself isn't in the WAD, and individual squirrels might be a bit small for a preview...

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- **doomedarchviledemon**
- ![doomedarchviledemon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar209.png) Topic Author
- Pain Elemental
- ![Pain Elemental](https://www.realm667.com/media/kunena/ranks/rank_9_pain.png)

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   8 years 8 months ago [\#6690](#6690) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[Squirrel](https://www.realm667.com/forum/closed-submissions/990-squirrel?start=10#6690 "Name: Squirrel

Connection: None
Palette: PNG
Summon: Squirrel
Destroyable: Yes
Special Effects: None

Decorate: Ghastly_dragon, Doomedarchviledemon
Sprites: Raven Software, Neoworm
Sounds: FreeSounds
Sprite Edits: Doomedarchviledemon
Idea Base: Population animal

A small critter who wanders and jumps around minding their own business. Aww, look at how cute they are!

Used to populate levels with wildlife.")*

 [ ![[img  ](https://s18.postimg.org/4fdtab7rt/All_Hail_Tiny_Acorn_Tree.png) ](https://s18.postimg.org/4fdtab7rt/All_Hail_Tiny_Acorn_Tree.png "[img  ")

How about this? Sure it may not have the tree but it still showcases the squirrels doing what all squirrels do... worshiping the tiny acorn tree. I think with the smaller tree it makes it easier to see the squirrels given that everything is around the same size, if at least enough to not needing the viewer to strain to much.

I have also removed the D frames. Those were actually not even suppose to be there to begin with since the squirrel only has three frames of animation per angle. Silly me. ![:P](https://www.realm667.com/tongue.gif ":P")

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- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   8 years 8 months ago [\#6698](#6698) by MagicWazard  Replied by *MagicWazard* on topic *[Squirrel](https://www.realm667.com/forum/closed-submissions/990-squirrel?start=10#6698 "Name: Squirrel

Connection: None
Palette: PNG
Summon: Squirrel
Destroyable: Yes
Special Effects: None

Decorate: Ghastly_dragon, Doomedarchviledemon
Sprites: Raven Software, Neoworm
Sounds: FreeSounds
Sprite Edits: Doomedarchviledemon
Idea Base: Population animal

A small critter who wanders and jumps around minding their own business. Aww, look at how cute they are!

Used to populate levels with wildlife.")*

 [ Uploaded.](http://www.realm667.com/index.php/en/prop-stop-mainmenu-163-64831/146-friendlies-fauna/1994-squirrel) Thanks for the follow-up!

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