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#  [Let us know](https://www.realm667.com/forum/let-us-know "View Category 'Let us know'")  322 topics

 | You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/2008-testing-embedded-link) | [Testing embedded link](https://www.realm667.com/forum/let-us-know/2008-testing-embedded-link "This post is to test embedded links in a new topic thread. The provided link is to download my Impactor Gauntlet.")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 2 years 5 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/let-us-know/2008-testing-embedded-link#11620 "Works!") 2 years 5 months ago     by Tormentor667 | Replies:1  Views:1350 | [Last Post](https://www.realm667.com/forum/let-us-know/2008-testing-embedded-link#11620 "Works!") by Tormentor667      2 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/2006-how-do-i-private-message-somebody-on-here) | [How Do I Private Message Somebody on Here](https://www.realm667.com/forum/let-us-know/2006-how-do-i-private-message-somebody-on-here "I want to private message @DBJ87 to ask if he still has his nightmare spectre sprites.  I want to use them for my UDB sprite rotations, because the sprite wont render in 3D as subtractive.  I have OCD and I cant stand seeing the regular demon sprite in place of what should be a nightmare demon sprite  and while the nightmare demon sprite already includes one sprite, its only one, so it doesnt rotate when i view it in 3d mode. which sucks :c")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 2 years 5 months ago, by PhoenixCyanFire       [Last Post](https://www.realm667.com/forum/let-us-know/2006-how-do-i-private-message-somebody-on-here#11584 "1") 2 years 5 months ago     by Gothic | Replies:4  Views:853 | [Last Post](https://www.realm667.com/forum/let-us-know/2006-how-do-i-private-message-somebody-on-here#11584 "1") by Gothic      2 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/2004-weird-ip-ban-please-help) | [Weird IP ban - please help!](https://www.realm667.com/forum/let-us-know/2004-weird-ip-ban-please-help "I'm not even sure if this is the right place to post, but since I couldn't find a tech support category, I'll put it here. Please forgive me if it's the wrong place.  I've just been IP blocked for, what it seems, no reason. I was trying to make a submission and was just uploading the files. I didn't even get to upload the post, I was kicked out and then my ip autobanned.  Idk why this happened, since as I said, I didn't even get to post. I was trying to delete and reattach some files, because I attached a raw wad and then read I needed to upload a zip... maybe the system thought I was doing something weird. I was not.  Thanks in advance. My ip is 186.125.145.162")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 2 years 6 months ago, by SSkies       [Last Post](https://www.realm667.com/forum/let-us-know/2004-weird-ip-ban-please-help#11565 "Thank you guys! I'm finally able to post.  Feel free to close this topic.") 2 years 5 months ago     by SSkies | Replies:3  Views:812 | [Last Post](https://www.realm667.com/forum/let-us-know/2004-weird-ip-ban-please-help#11565 "Thank you guys! I'm finally able to post.  Feel free to close this topic.") by SSkies      2 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1917-additional-skulltag-credits) | [Additional Skulltag Credits](https://www.realm667.com/forum/let-us-know/1917-additional-skulltag-credits "Too many Skulltag weapons/monsters/powerups are credited to "The Skulltag Team", despite us having documents that give a good amount of sources.  http://www.skulltag.com/stmanual/credits.html  https://wiki.zandronum.com/Skulltag_Monsters  BONUS: The Doomsphere's sprite is by Justin Fisher and originates from the book "3D Game Alchemy".")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 3 years 4 days ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/let-us-know/1917-additional-skulltag-credits#11024 "This is what I have at the moment:  Abaddon: Sprites: id Software edited by Tormentor667, 3D Realms, Midway, David G, Vader Sprite Edit: Gothic  Belphegor: Code: Nanami, Ghastly Dragon (ZScript conversion) Sprites: Id Software Sprite Edit: Nanami  Hectebus: Code: AgentSpork, Carnevil, Ghastly Sprites: Id Software, Midway Sprite Edit: AgentSpork  Cacolantern: The article says the code and sprites were made by Lexus Aylus, but the says it was created by Mike Lightner (Mancubus II)  SSG Guy: Code: Rhoq, Aerial, Ghastly (ZScript conversion) Sprites: The Skulltag Team The wiki also mentions Mancubus II, I assume he did the sprites?  Dark Imp: Code: Nanami, Itsnaturetodie, Ghastly (ZScript conversion) Sprites: Id Software Sprite Edit: Nanami, Itsnaturetodie  Crash: Sprites: Chris Schnefke  Railgun: Code: Carnevil, PGE Sprites: Risen, Edmundo Bordeu Sprite Edit: Tesefy  Minigun: Code: Skulltag, Ghastly (ZScript conversion) Sounds: Tormentor667 Sprites: id Software Sprites Edit: Skulltag The credits Esa Repo (Espi) as the creator, and Stephen Browning (Scuba Steve) for "ground" (the pickup?).  Grenade Launcher: "The Skulltag Team" is credited for the code, sounds, gldefs and sprites, but the manual credits Seth Gorden.  BFG10K: Sprites: Amuscaria Code, sounds and gldefs are still credited as "Skulltag Team"  Bio Pipebomb Launcher (the old BFG10K) Sprites: Skulltag, Raven Software, Captain Toenail, Daniel The manual credits Chris Schnefke for the artwork of the BFG10K, is it refering to this one?  DoomSphere: Code: Skulltag GLDefs: Skulltag Sprites: Justin Fisher  TurboSphere: Code: The Skulltag Team GLDefs: The Skulltag Team Sprites: Seth Gorden  TimeFreezeSphere: Code: The Skulltag Team GLDefs: The Skulltag Team Sprites: Chris Schnefke  InvisibilitySphere: Code: The Skulltag Team GLDefs: The Skulltag Team Sprites: Id Software Sprite Edit: The Skulltag Team  GuardSphere: Code: The Skulltag Team GLDefs: The Skulltag Team Sprites: The Skulltag Team There are no credits available for this item") 2 years 10 months ago     by Gothic | Replies:4  Views:1097 | [Last Post](https://www.realm667.com/forum/let-us-know/1917-additional-skulltag-credits#11024 "This is what I have at the moment:  Abaddon: Sprites: id Software edited by Tormentor667, 3D Realms, Midway, David G, Vader Sprite Edit: Gothic  Belphegor: Code: Nanami, Ghastly Dragon (ZScript conversion) Sprites: Id Software Sprite Edit: Nanami  Hectebus: Code: AgentSpork, Carnevil, Ghastly Sprites: Id Software, Midway Sprite Edit: AgentSpork  Cacolantern: The article says the code and sprites were made by Lexus Aylus, but the says it was created by Mike Lightner (Mancubus II)  SSG Guy: Code: Rhoq, Aerial, Ghastly (ZScript conversion) Sprites: The Skulltag Team The wiki also mentions Mancubus II, I assume he did the sprites?  Dark Imp: Code: Nanami, Itsnaturetodie, Ghastly (ZScript conversion) Sprites: Id Software Sprite Edit: Nanami, Itsnaturetodie  Crash: Sprites: Chris Schnefke  Railgun: Code: Carnevil, PGE Sprites: Risen, Edmundo Bordeu Sprite Edit: Tesefy  Minigun: Code: Skulltag, Ghastly (ZScript conversion) Sounds: Tormentor667 Sprites: id Software Sprites Edit: Skulltag The credits Esa Repo (Espi) as the creator, and Stephen Browning (Scuba Steve) for "ground" (the pickup?).  Grenade Launcher: "The Skulltag Team" is credited for the code, sounds, gldefs and sprites, but the manual credits Seth Gorden.  BFG10K: Sprites: Amuscaria Code, sounds and gldefs are still credited as "Skulltag Team"  Bio Pipebomb Launcher (the old BFG10K) Sprites: Skulltag, Raven Software, Captain Toenail, Daniel The manual credits Chris Schnefke for the artwork of the BFG10K, is it refering to this one?  DoomSphere: Code: Skulltag GLDefs: Skulltag Sprites: Justin Fisher  TurboSphere: Code: The Skulltag Team GLDefs: The Skulltag Team Sprites: Seth Gorden  TimeFreezeSphere: Code: The Skulltag Team GLDefs: The Skulltag Team Sprites: Chris Schnefke  InvisibilitySphere: Code: The Skulltag Team GLDefs: The Skulltag Team Sprites: Id Software Sprite Edit: The Skulltag Team  GuardSphere: Code: The Skulltag Team GLDefs: The Skulltag Team Sprites: The Skulltag Team There are no credits available for this item") by Gothic      2 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/mugshot.png)](https://www.realm667.com/forum/let-us-know/1897-user-submission-list) | [User Submission List](https://www.realm667.com/forum/let-us-know/1897-user-submission-list "I feel like there should be an easy-to-read list of submissions a user has made on their profile, in between Posts and Subscriptions.")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 3 years 3 weeks ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/let-us-know/1897-user-submission-list#10935 "As long as you don't have someone who can code this into the repository database, it won't happen.") 2 years 11 months ago     by Tormentor667 | Replies:2  Views:1154 | [Last Post](https://www.realm667.com/forum/let-us-know/1897-user-submission-list#10935 "As long as you don't have someone who can code this into the repository database, it won't happen.") by Tormentor667      2 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1910-too-many-similar-weapons) | [Too many similar weapons.](https://www.realm667.com/forum/let-us-know/1910-too-many-similar-weapons "I'm making this thread to know what is your stance with having weapons in the repository that work almost the same. I'm doing this because I'm seeing an influx of submissions that are basically faster...")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 3 years 1 week ago, by Gothic       [Last Post](https://www.realm667.com/forum/let-us-know/1910-too-many-similar-weapons#10932 "I dunno man, I feel the choice of weapons feels limited. Agreed there are a lot of hitscan weapons. Need more rocket and plasma weapons.  I've been working on the Doom Eternal Ballista with some reworks to the projectile system. We'd need something with some big kick, kinda like a cluster bomb rifle or something. Ricochet projectiles are something I'd love to see or seeker ammo.") 2 years 11 months ago     by Gunslahyer\_Pi | Replies:6  Views:1300 | [Last Post](https://www.realm667.com/forum/let-us-know/1910-too-many-similar-weapons#10932 "I dunno man, I feel the choice of weapons feels limited. Agreed there are a lot of hitscan weapons. Need more rocket and plasma weapons.  I've been working on the Doom Eternal Ballista with some reworks to the projectile system. We'd need something with some big kick, kinda like a cluster bomb rifle or something. Ricochet projectiles are something I'd love to see or seeker ammo.") by Gunslahyer\_Pi      2 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1925-where-is-everybody) | [Where is everybody?](https://www.realm667.com/forum/let-us-know/1925-where-is-everybody "Is anyone here? It's been days since there was at least one message on anything")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 2 years 11 months ago, by BFG Major Mike       [Last Post](https://www.realm667.com/forum/let-us-know/1925-where-is-everybody#10931 "I getcha, just checkin up on everybody") 2 years 11 months ago     by BFG Major Mike | Replies:6  Views:1081 | [Last Post](https://www.realm667.com/forum/let-us-know/1925-where-is-everybody#10931 "I getcha, just checkin up on everybody") by BFG Major Mike      2 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/help.png)](https://www.realm667.com/forum/let-us-know/1919-music-catagory) | [Music catagory!](https://www.realm667.com/forum/let-us-know/1919-music-catagory "I was scrolling through Doomworld the other day, and I just realized how many mods are stuck with D_RUNNIN, as musicians aren't exactly common. So, why not add a music section to R667? I know it'll...")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 3 years 1 day ago, by YourAverageMoron       [Last Post](https://www.realm667.com/forum/let-us-know/1919-music-catagory#10911 "There is already a site for that which is very useful  https://www.doommidis.com/ https://www.doomworld.com/forum/topic/116179-the-doom-midi-repository-please-join-and-share-your-music/  Seems to be down at the moment though") 2 years 11 months ago     by CaptainToenail | Replies:2  Views:1059 | [Last Post](https://www.realm667.com/forum/let-us-know/1919-music-catagory#10911 "There is already a site for that which is very useful  https://www.doommidis.com/ https://www.doomworld.com/forum/topic/116179-the-doom-midi-repository-please-join-and-share-your-music/  Seems to be down at the moment though") by CaptainToenail      2 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1921-about-the-uac-prototype-znf-1069-pulse-shotgun) | [About the UAC Prototype ZNF-1069 Pulse Shotgun](https://www.realm667.com/forum/let-us-know/1921-about-the-uac-prototype-znf-1069-pulse-shotgun "Quick question, does anyone still have the UAC Prototype ZNF-1069 Pulse Shotgun? I really wanna see it because every now and then I skim Closed Submissions for weapons, and this one sounds super cool,...")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 2 years 11 months ago, by BFG Major Mike       [Last Post](https://www.realm667.com/forum/let-us-know/1921-about-the-uac-prototype-znf-1069-pulse-shotgun#10909 "Quick question, does anyone still have the UAC Prototype ZNF-1069 Pulse Shotgun? I really wanna see it because every now and then I skim Closed Submissions for weapons, and this one sounds super cool,...") 2 years 11 months ago     by BFG Major Mike | Replies:0  Views:952 | [Last Post](https://www.realm667.com/forum/let-us-know/1921-about-the-uac-prototype-znf-1069-pulse-shotgun#10909 "Quick question, does anyone still have the UAC Prototype ZNF-1069 Pulse Shotgun? I really wanna see it because every now and then I skim Closed Submissions for weapons, and this one sounds super cool,...") by BFG Major Mike      2 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/weapon.png)](https://www.realm667.com/forum/let-us-know/1901-weak-weapons) | [Weak weapons](https://www.realm667.com/forum/let-us-know/1901-weak-weapons "Something that I find very weird is that the mods of the Armory don't like powerful weapons for some reason, and they have to be balanced to fit vanilla doom. ...Yet, stuff like the arachnophyte and...")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 3 years 2 weeks ago, by YourAverageMoron       [Last Post](https://www.realm667.com/forum/let-us-know/1901-weak-weapons?start=10#10866 "There is also a near 1:1 facsimile of all the ROTT weapons in Return of the Triad for GZDooM.") 3 years 1 week ago     by OKgo5555   - [1](https://www.realm667.com/forum/let-us-know/1901-weak-weapons?start=0 "Page:1") - [2](https://www.realm667.com/forum/let-us-know/1901-weak-weapons?start=10 "Page:2") | Replies:17  Views:3232 | [Last Post](https://www.realm667.com/forum/let-us-know/1901-weak-weapons?start=10#10866 "There is also a near 1:1 facsimile of all the ROTT weapons in Return of the Triad for GZDooM.") by OKgo5555      3 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/weapon.png)](https://www.realm667.com/forum/let-us-know/1905-weapon-reskins-allowed) | [Weapon reskins allowed?](https://www.realm667.com/forum/let-us-know/1905-weapon-reskins-allowed "I have a bunch of the strife weapons remade with doom hands, and I'd like to know if it's okay to do that for armory submissions.")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 3 years 2 weeks ago, by YourAverageMoron       [Last Post](https://www.realm667.com/forum/let-us-know/1905-weapon-reskins-allowed#10816 "Would be very pog") 3 years 1 week ago     by BFG Major Mike | Replies:2  Views:1011 | [Last Post](https://www.realm667.com/forum/let-us-know/1905-weapon-reskins-allowed#10816 "Would be very pog") by BFG Major Mike      3 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/let-us-know/1889-updated-cyber-fiend-missing) | [Updated Cyber Fiend missing?](https://www.realm667.com/forum/let-us-know/1889-updated-cyber-fiend-missing "Both the Blood Fiend and Cyber Fiend in the Beastiary say Updated Jun 26th, 2023 and the icons for each were updated with new sprites. When I tried them out however, the Cyber Fiend is still using the old sprites. I thought I would bring this up as it certainly seems the intent was to update both of these monsters with new sprites. They are some of my favorite monsters in the Beastiary and I want them to receive the love they deserve.")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 3 years 1 month ago, by Lampmandnando       [Last Post](https://www.realm667.com/forum/let-us-know/1889-updated-cyber-fiend-missing#10699 "and done, it should be fixed now.") 3 years 1 month ago     by Gothic | Replies:2  Views:1081 | [Last Post](https://www.realm667.com/forum/let-us-know/1889-updated-cyber-fiend-missing#10699 "and done, it should be fixed now.") by Gothic      3 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1868-skeleton-legs-wad) | [Skeleton Legs WAD](https://www.realm667.com/forum/let-us-know/1868-skeleton-legs-wad "I've downloaded the Skeleton Legs WAD but don't see the decorate.")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 3 years 3 months ago, by SirBruce       [Last Post](https://www.realm667.com/forum/let-us-know/1868-skeleton-legs-wad#10544 "Hello, SkeletonLegs and Venor maker here. I converted the ZSCRIPT for the skeleton legs into DECORATE, luckily the code for this guy is pretty straight forward and simple, so it didn't require anything and here's the  Just replace the ZSCRIPT lump with this (adjust the editor number if you need to) and you're good to go!  Though, I cannot really do that for Venor, because it uses quite advanced stuff and I don't even know if it can be completely "translated" into DECORATE D:") 3 years 3 months ago     by Kan3 | Replies:3  Views:1194 | [Last Post](https://www.realm667.com/forum/let-us-know/1868-skeleton-legs-wad#10544 "Hello, SkeletonLegs and Venor maker here. I converted the ZSCRIPT for the skeleton legs into DECORATE, luckily the code for this guy is pretty straight forward and simple, so it didn't require anything and here's the  Just replace the ZSCRIPT lump with this (adjust the editor number if you need to) and you're good to go!  Though, I cannot really do that for Venor, because it uses quite advanced stuff and I don't even know if it can be completely "translated" into DECORATE D:") by Kan3      3 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/weapon.png)](https://www.realm667.com/forum/let-us-know/1865-question-of-actual-weapon-criteria) | [Question of actual weapon criteria](https://www.realm667.com/forum/let-us-know/1865-question-of-actual-weapon-criteria "Now im not talking about the rules of the armory submissions, I want to know what a good submission should be because usually when I submit a weapon, mods will say it's too powerful or something, and...")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 3 years 3 months ago, by BFG Major Mike       [Last Post](https://www.realm667.com/forum/let-us-know/1865-question-of-actual-weapon-criteria#10525 "Now im not talking about the rules of the armory submissions, I want to know what a good submission should be because usually when I submit a weapon, mods will say it's too powerful or something, and...") 3 years 3 months ago     by BFG Major Mike | Replies:0  Views:1135 | [Last Post](https://www.realm667.com/forum/let-us-know/1865-question-of-actual-weapon-criteria#10525 "Now im not talking about the rules of the armory submissions, I want to know what a good submission should be because usually when I submit a weapon, mods will say it's too powerful or something, and...") by BFG Major Mike      3 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/weapon.png)](https://www.realm667.com/forum/let-us-know/1862-when-are-we-getting-new-guns) | [When are we getting new guns](https://www.realm667.com/forum/let-us-know/1862-when-are-we-getting-new-guns "A problem with the armory for Doom style is that, it's getting really repititive, when are we getting new guns, I think we should start making more weapons in my personal opinion")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 3 years 3 months ago, by BFG Major Mike       [Last Post](https://www.realm667.com/forum/let-us-know/1862-when-are-we-getting-new-guns#10512 "Whats your weapon idea  My current weapon idea is to port the brutal doom 64 venom gun to classic doom, because you know, more guns  Also the reason why the guns ive submitted have little to no recoil or quake is because I keep forgetting that I shouldn't be thinking of the person using it being the exitium marine but the doom marine  and context, im making a massive doom wad, about to hit the 10 month mark, but basically the exitium marine or the main character is like really really really fucking strong, to the point even characters like kratos or dusk dude look weak compared to him") 3 years 3 months ago     by BFG Major Mike | Replies:7  Views:1078 | [Last Post](https://www.realm667.com/forum/let-us-know/1862-when-are-we-getting-new-guns#10512 "Whats your weapon idea  My current weapon idea is to port the brutal doom 64 venom gun to classic doom, because you know, more guns  Also the reason why the guns ive submitted have little to no recoil or quake is because I keep forgetting that I shouldn't be thinking of the person using it being the exitium marine but the doom marine  and context, im making a massive doom wad, about to hit the 10 month mark, but basically the exitium marine or the main character is like really really really fucking strong, to the point even characters like kratos or dusk dude look weak compared to him") by BFG Major Mike      3 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1812-file-acceptance-types) | [File Acceptance Types](https://www.realm667.com/forum/let-us-know/1812-file-acceptance-types "Hey yo,  Yeah here I am with a valid question.  Can we start reverting to original rules when Tormentor was actually running this place? Most earlier downloads consisted of a .wad format inside a .zip file.   I'm so sick and tired of having to convert .pk3 files back over to .wad format. This is purely from a developer's view point.  Having to convert .pk3 files back into .wad format wastes time and is considered highly counter-productive.   Allow .wad formats as before instead of imposing a forced .pk3 format.   Reasoning: Not everyone runs the .pk3 format as many developers are still using older versions of build programs.  Allow for transparency.  Ta.")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 3 years 7 months ago, by Gunslahyer\_Pi       [Last Post](https://www.realm667.com/forum/let-us-know/1812-file-acceptance-types#10232 "*bump*  Original post deleted.  Files are always unpacked before testing. Encountered some issues with another loaded submission here.  Will post if given permission to do so.") 3 years 7 months ago     by Gunslahyer\_Pi | Replies:2  Views:1581 | [Last Post](https://www.realm667.com/forum/let-us-know/1812-file-acceptance-types#10232 "*bump*  Original post deleted.  Files are always unpacked before testing. Encountered some issues with another loaded submission here.  Will post if given permission to do so.") by Gunslahyer\_Pi      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/help.png)](https://www.realm667.com/forum/let-us-know/1733-blade-of-agony-2d-sprites-instead-of-3d) | [Blade of Agony: 2D sprites instead of 3D](https://www.realm667.com/forum/let-us-know/1733-blade-of-agony-2d-sprites-instead-of-3d "Hey. So i've been playing Blade of Agony and i kinda didn't noticed but after Exodus map, i found out that 3d sprites are glitchy. They are 2d, and all glitchy looking. Is there and issue in options...")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 4 years 7 months ago, by GoGetter555       [Last Post](https://www.realm667.com/forum/let-us-know/1733-blade-of-agony-2d-sprites-instead-of-3d#9792 "The same thing happened to me when I went to play on my new PC with Radeon graphic card. I solved the problem when I set Vulkan in: Options > Display Options > Set Video Mode > Prefered Rendering API") 4 years 3 months ago     by elanlopes | Replies:1  Views:2842 | [Last Post](https://www.realm667.com/forum/let-us-know/1733-blade-of-agony-2d-sprites-instead-of-3d#9792 "The same thing happened to me when I went to play on my new PC with Radeon graphic card. I solved the problem when I set Vulkan in: Options > Display Options > Set Video Mode > Prefered Rendering API") by elanlopes      4 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/soulsphere.png)](https://www.realm667.com/forum/let-us-know/1747-asking-adding-skulltag-runes) | [\[Asking \] Adding Skulltag Runes](https://www.realm667.com/forum/let-us-know/1747-asking-adding-skulltag-runes "I wanted to ask if someone can add in the Repository > Item store > Powerups and Artifacts section.  Im talking about the DM, TDM, and CTF Runes like... StrengthRune, Rage rune, Regeneration, Drain rune, Spread rune etc... ?   ")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 4 years 4 months ago, by Lifeform       [Last Post](https://www.realm667.com/forum/let-us-know/1747-asking-adding-skulltag-runes#9731 "Skulltag runes are hard coded, they're not just decorate code. Replicating them would require ACS or Zscript.") 4 years 4 months ago     by Gothic | Replies:1  Views:2345 | [Last Post](https://www.realm667.com/forum/let-us-know/1747-asking-adding-skulltag-runes#9731 "Skulltag runes are hard coded, they're not just decorate code. Replicating them would require ACS or Zscript.") by Gothic      4 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1735-fog-spawner-problem) | [Fog spawner problem](https://www.realm667.com/forum/let-us-know/1735-fog-spawner-problem "Hello.  How to properly implement Fog spawner in UDMF map format?  I downloaded this spawner from realm 667 and after copying them to my WAD they do not work properly (the fog cloud is a static...")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 4 years 7 months ago, by eLeR Creative       [Last Post](https://www.realm667.com/forum/let-us-know/1735-fog-spawner-problem#9648 "Hello.  How to properly implement Fog spawner in UDMF map format?  I downloaded this spawner from realm 667 and after copying them to my WAD they do not work properly (the fog cloud is a static...") 4 years 7 months ago     by eLeR Creative | Replies:0  Views:2514 | [Last Post](https://www.realm667.com/forum/let-us-know/1735-fog-spawner-problem#9648 "Hello.  How to properly implement Fog spawner in UDMF map format?  I downloaded this spawner from realm 667 and after copying them to my WAD they do not work properly (the fog cloud is a static...") by eLeR Creative      4 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/let-us-know/1731-wad-error-log-311221) | [Wad Error Log 311221](https://www.realm667.com/forum/let-us-know/1731-wad-error-log-311221 "First of many error logs to come.  Will the creators of the following mod creations please address their issues?  Ta.  PS: FYI, these errors appear in new maps, not just my project file. Double defined texturing isn't uncommon nor is actor errors. ")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 4 years 7 months ago, by Gunslahyer\_Pi       [Last Post](https://www.realm667.com/forum/let-us-know/1731-wad-error-log-311221#9637 "My apologies, I should've added more clarification.  The Afrit is a semi-custom monster mod located here. The Mortres Texture pack is also a downloadable file here.  I'm not equipped to re-code the Afrit. (Not fluent enough in code) But it is a waaaay cool monster!") 4 years 7 months ago     by Gunslahyer\_Pi | Replies:3  Views:2622 | [Last Post](https://www.realm667.com/forum/let-us-know/1731-wad-error-log-311221#9637 "My apologies, I should've added more clarification.  The Afrit is a semi-custom monster mod located here. The Mortres Texture pack is also a downloadable file here.  I'm not equipped to re-code the Afrit. (Not fluent enough in code) But it is a waaaay cool monster!") by Gunslahyer\_Pi      4 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1728-error-in-shadow-hunters-description) | [Error in Shadow Hunter's description](https://www.realm667.com/forum/let-us-know/1728-error-in-shadow-hunters-description "Hello everyone,  I have noticed that the is a hitscan monster despite the Info tab calling it a projectile monster.")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 4 years 8 months ago, by JohnnyTheWolf       [Last Post](https://www.realm667.com/forum/let-us-know/1728-error-in-shadow-hunters-description#9610 "Oops, sorry for the mistake, I should've tested the actor first instead of assuming it was a hitscanner.") 4 years 7 months ago     by Gothic | Replies:3  Views:2458 | [Last Post](https://www.realm667.com/forum/let-us-know/1728-error-in-shadow-hunters-description#9610 "Oops, sorry for the mistake, I should've tested the actor first instead of assuming it was a hitscanner.") by Gothic      4 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1716-ultimate-doombuilder-crash-help) | [Ultimate Doombuilder Crash HELP!](https://www.realm667.com/forum/let-us-know/1716-ultimate-doombuilder-crash-help "Hiya! For no reason my UDB decided it doesn't want to create any new wad maps or open any other wad maps. It starts, I choose New, or Load, it thinks for two or three seconds...then hard crash with no error.  Anyone have any suggestions?  ^_^")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 4 years 8 months ago, by Plum\_Fun       [Last Post](https://www.realm667.com/forum/let-us-know/1716-ultimate-doombuilder-crash-help#9559 "Asking on the Ultimate Doom Builder Discord server or forum thread would be a better idea, you can find both of them here: https://forum.zdoom.org/viewtopic.php?f=232&t=66745") 4 years 8 months ago     by inkoalawetrust | Replies:1  Views:2759 | [Last Post](https://www.realm667.com/forum/let-us-know/1716-ultimate-doombuilder-crash-help#9559 "Asking on the Ultimate Doom Builder Discord server or forum thread would be a better idea, you can find both of them here: https://forum.zdoom.org/viewtopic.php?f=232&t=66745") by inkoalawetrust      4 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/weapon.png)](https://www.realm667.com/forum/let-us-know/1426-armory-what-is-doom-style-and-what-is-not) | [Armory: What is Doom style and what is not?](https://www.realm667.com/forum/let-us-know/1426-armory-what-is-doom-style-and-what-is-not "I'm seeing guns on the Other Sources category that should go in the Doom style category instead, like the , , and , because they use Doom hands (and the Jackbomb too, but that looks like more fitting...")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 6 years 5 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/let-us-know/1426-armory-what-is-doom-style-and-what-is-not#9535 "Update: made the change myself.") 4 years 9 months ago     by Gothic | Replies:2  Views:4849 | [Last Post](https://www.realm667.com/forum/let-us-know/1426-armory-what-is-doom-style-and-what-is-not#9535 "Update: made the change myself.") by Gothic      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1707-hell-warriors-fixed-behaviour) | [Hell Warrior's fixed (?) behaviour](https://www.realm667.com/forum/let-us-know/1707-hell-warriors-fixed-behaviour "Hi,  First time posting here.  I have been making use of the Hell Warrior in a personal mod and I have come to realize that on occasions, the enemy becomes temporary invincible even when its guard is down and it does not appear to take any damage for a brief period. I was not sure what caused the issue to happen nor what caused it to stop; I thought hitting the enemy with different attacks was it, but apparently, it just stopped on its own. I asked for help on ZDoom forums, and user Enjay came up with the following solution:  https://forum.zdoom.org/viewtopic.php?f=122&t=73751  So far, Enjay's proposed solution seems to have done the trick. As such, I felt like sharing this finding with the people at Realm667 so that an updated version of the monster could be uploaded.")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 4 years 9 months ago, by JohnnyTheWolf       [Last Post](https://www.realm667.com/forum/let-us-know/1707-hell-warriors-fixed-behaviour#9506 "Awesome! Thank you!") 4 years 9 months ago     by JohnnyTheWolf | Replies:2  Views:2525 | [Last Post](https://www.realm667.com/forum/let-us-know/1707-hell-warriors-fixed-behaviour#9506 "Awesome! Thank you!") by JohnnyTheWolf      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1690-repository-zombie-plasma-scientist-out-of-date) | [\[Repository\] Zombie Plasma Scientist out of date?](https://www.realm667.com/forum/let-us-know/1690-repository-zombie-plasma-scientist-out-of-date "Comparing the file from the repository to the file shared in for updating it. Seems like the one on the repository is still using the old flipped sprites and not the new ones with full rotations.")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 4 years 11 months ago, by Xim       [Last Post](https://www.realm667.com/forum/let-us-know/1690-repository-zombie-plasma-scientist-out-of-date#9383 "Looks like Ghastly used an old version while converting the code to ZScript.") 4 years 11 months ago     by Gothic | Replies:1  Views:2796 | [Last Post](https://www.realm667.com/forum/let-us-know/1690-repository-zombie-plasma-scientist-out-of-date#9383 "Looks like Ghastly used an old version while converting the code to ZScript.") by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/let-us-know/1651-summon-console-commands-not-working) | [Summon Console Commands not working?](https://www.realm667.com/forum/let-us-know/1651-summon-console-commands-not-working "I've got a few in the beastiary that won't summon for me for some reason I type it correctly only to get "Unknown Actor" despite it being in the load order. I didn't extract the zip as some didn't...")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 4 years 11 months ago, by Manvast1999       [Last Post](https://www.realm667.com/forum/let-us-know/1651-summon-console-commands-not-working#9173 "That's what it is. Used to have had 3 in the edits but I found the solution to all of them.") 4 years 11 months ago     by Manvast1999 | Replies:2  Views:2812 | [Last Post](https://www.realm667.com/forum/let-us-know/1651-summon-console-commands-not-working#9173 "That's what it is. Used to have had 3 in the edits but I found the solution to all of them.") by Manvast1999      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1634-new-forum-features-new-forum-bugs) | [New forum features, new forum bugs](https://www.realm667.com/forum/let-us-know/1634-new-forum-features-new-forum-bugs "Here's a couple I found while navigating:  Replying to threads with the new prefixes gives you some garbage text on the subject window where the title should be.  Some old threads get their titles messed up.  Viewing previous posts on a thread while making a reply, you can see the title overlaping with posts (this is actually an old bug that I forgot to report)")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 5 years 1 week ago, by Gothic       [Last Post](https://www.realm667.com/forum/let-us-know/1634-new-forum-features-new-forum-bugs#9150 "Also fixed!   [/quote] The date got fixed, but the "by Author" is still covered.  EDIT: Preview tooltips also need a dark background to read the white words (or the other way, but I like dark backgrounds better)") 4 years 11 months ago     by Gothic | Replies:9  Views:2722 | [Last Post](https://www.realm667.com/forum/let-us-know/1634-new-forum-features-new-forum-bugs#9150 "Also fixed!   [/quote] The date got fixed, but the "by Author" is still covered.  EDIT: Preview tooltips also need a dark background to read the white words (or the other way, but I like dark backgrounds better)") by Gothic      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/mugshot.png)](https://www.realm667.com/forum/let-us-know/1625-i-cant-submit-any-post) | [i can't submit any post](https://www.realm667.com/forum/let-us-know/1625-i-cant-submit-any-post "ok guys, maybe i am just dumb, but this is the only place where i can post, which is weird, i think this is because i am new here but who knows")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 5 years 3 weeks ago, by Oxin       [Last Post](https://www.realm667.com/forum/let-us-know/1625-i-cant-submit-any-post#9053 "Should work now :) First post needs to be approved by a mod.") 5 years 2 weeks ago     by Tormentor667 | Replies:1  Views:2881 | [Last Post](https://www.realm667.com/forum/let-us-know/1625-i-cant-submit-any-post#9053 "Should work now :) First post needs to be approved by a mod.") by Tormentor667      5 years 2 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1626-weird-red-pixels-around-everything) | [Weird red pixels around everything](https://www.realm667.com/forum/let-us-know/1626-weird-red-pixels-around-everything "So I just started playing blade of agony on my desktop. I previously played it on my laptop with no issues. Now all of a sudden I have this weird red cloud of pixels around everything. Checked my...")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 5 years 2 weeks ago, by Hitman4789       [Last Post](https://www.realm667.com/forum/let-us-know/1626-weird-red-pixels-around-everything#9052 "Thanks for the feedback, you should read the FAQ at the official Blade of Agony webpage. There you will find an explanation what is responsible for the issue and how you can solve it.") 5 years 2 weeks ago     by Tormentor667 | Replies:2  Views:2689 | [Last Post](https://www.realm667.com/forum/let-us-know/1626-weird-red-pixels-around-everything#9052 "Thanks for the feedback, you should read the FAQ at the official Blade of Agony webpage. There you will find an explanation what is responsible for the issue and how you can solve it.") by Tormentor667      5 years 2 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/let-us-know/1606-unable-to-download-anything) | [Unable to download anything?!](https://www.realm667.com/forum/let-us-know/1606-unable-to-download-anything "So I keep getting a message saying I'm unauthorized to download this resource.   Its really weird and sad. Whats going on?")        Category: [Let us know](https://www.realm667.com/forum/let-us-know "You have suggestions for the Realm667? Any ideas? Or did you encounter some problems? Just let me know, I am eager to fix them up and improve the overall usablity of the site.")     Topic started 5 years 2 months ago, by kalensar       [Last Post](https://www.realm667.com/forum/let-us-know/1606-unable-to-download-anything#8977 "Resources can now be downloaded without having to be logged in.") 5 years 2 months ago     by Blue Shadow | Replies:9  Views:3414 | [Last Post](https://www.realm667.com/forum/let-us-know/1606-unable-to-download-anything#8977 "Resources can now be downloaded without having to be logged in.") by Blue Shadow      5 years 2 months ago |

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