#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) sound/music

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- **kalinus**
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   11 years 9 months ago [\#419](#419) by kalinus  Replied by *kalinus* on topic *[sound/music](https://www.realm667.com/forum/let-us-know/103-sound-music?start=10#419 "Where can I import new music because I have brand new music for all 32 levels plus more for doom its the music from phantasy star IV.")*

 I think what they are meaning is that original music made from scratch and maybe remixes would be more acceptable. Why not make original midis and such a rule for the music section I mean they would still need approved right?

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- **Armstrong**
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   11 years 9 months ago - 11 years 9 months ago [\#420](#420) by Armstrong  Replied by *Armstrong* on topic *[sound/music](https://www.realm667.com/forum/let-us-know/103-sound-music?start=10#420 "Where can I import new music because I have brand new music for all 32 levels plus more for doom its the music from phantasy star IV.")*

 This one is not about music but does anybody like NASCAR racing?

If u r Root for 24 of Jeff Gordon cause I want him to win his 5th championship in homestead Mimi Florida.

Go 24!!

 Last edit: 11 years 9 months ago by Armstrong.

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- **Armstrong**
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   11 years 9 months ago [\#421](#421) by Armstrong  Replied by *Armstrong* on topic *[sound/music](https://www.realm667.com/forum/let-us-know/103-sound-music?start=10#421 "Where can I import new music because I have brand new music for all 32 levels plus more for doom its the music from phantasy star IV.")*

 OK I see what's u mean by that. but I really don't copy paste my music.

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- **Gez**
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   11 years 9 months ago [\#423](#423) by Gez  Replied by *Gez* on topic *[sound/music](https://www.realm667.com/forum/let-us-know/103-sound-music?start=10#423 "Where can I import new music because I have brand new music for all 32 levels plus more for doom its the music from phantasy star IV.")*

 Please write "you", "your" , and "are" fully instead of using one-letter chatspeak abbreviation, thanks.

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- **Armstrong**
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   11 years 8 months ago [\#802](#802) by Armstrong  Replied by *Armstrong* on topic *[sound/music](https://www.realm667.com/forum/let-us-know/103-sound-music?start=10#802 "Where can I import new music because I have brand new music for all 32 levels plus more for doom its the music from phantasy star IV.")*

 No problem Gez.

I think you guys right about adding a music repository cause I don't see point either. But if there were a music repository on here what type of music would it be?

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- **Gez**
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   11 years 8 months ago [\#806](#806) by Gez  Replied by *Gez* on topic *[sound/music](https://www.realm667.com/forum/let-us-know/103-sound-music?start=10#806 "Where can I import new music because I have brand new music for all 32 levels plus more for doom its the music from phantasy star IV.")*

 I suppose it would be for original (not ripped) MIDI songs that would work well as soundtrack for Doom, Heretic, Hexen, Strife, etc. levels. Possibly module music too (keeping it to the core four of .mod, .xm, .s3m, .it). Streamed formats (Ogg Vorbis, FLAC, MP3, etc.) would be too large for the repository; ripped music would just be redundant with sites like vgmusic.com and legally problematic.

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- **Armstrong**
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   11 years 8 months ago [\#815](#815) by Armstrong  Replied by *Armstrong* on topic *[sound/music](https://www.realm667.com/forum/let-us-know/103-sound-music?start=10#815 "Where can I import new music because I have brand new music for all 32 levels plus more for doom its the music from phantasy star IV.")*

 Music repository it wouldn't work then for this application.

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- **NeuralStunner**
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   11 years 8 months ago [\#816](#816) by NeuralStunner  Replied by *NeuralStunner* on topic *[sound/music](https://www.realm667.com/forum/let-us-know/103-sound-music?start=10#816 "Where can I import new music because I have brand new music for all 32 levels plus more for doom its the music from phantasy star IV.")*

> Gez wrote: ripped music would just be redundant with sites like vgmusic.com and legally problematic.

Well, vgmusic doesn't allow rips either. Referenced sequences are basically necessary, but direct conversions are not.

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- **Armstrong**
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   11 years 8 months ago - 11 years 8 months ago [\#826](#826) by Armstrong  Replied by *Armstrong* on topic *[sound/music](https://www.realm667.com/forum/let-us-know/103-sound-music?start=10#826 "Where can I import new music because I have brand new music for all 32 levels plus more for doom its the music from phantasy star IV.")*

 So your saying that MIDI soundtracks would work fine then.
I know that sometimes a soundtrack last about 2 to 8 mins long I think.

Does it matter how many minutes in a soundtrack that you can use in 1 level?

Cause I don't know how many minutes that you can use.

 Last edit: 11 years 8 months ago by Armstrong.

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- **Gez**
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   11 years 8 months ago [\#827](#827) by Gez  Replied by *Gez* on topic *[sound/music](https://www.realm667.com/forum/let-us-know/103-sound-music?start=10#827 "Where can I import new music because I have brand new music for all 32 levels plus more for doom its the music from phantasy star IV.")*

 There's no real limit to how long a MIDI can last. Ideally, the MIDI song length should be appropriate to the level -- something short like Entryway which is going to be finished in less than five minutes even by a complete newbie should have a short melody, something extremely long like Ogdoad (MAP28 from Epic 2) where you can spend well over one hour should have a long and varied melody that you won't mind hearing over and over and over again for a long time.

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