#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) Pillar Gizmos improperly offset. (fix in this thread)

##

- **SArais**
- ![SArais's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg) Topic Author
- Demon
- ![Demon](https://www.realm667.com/media/kunena/ranks/rank_5_demon.png)

 Less More- Posts: 26
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   7 years 11 months ago [\#7130](#7130) by SArais  *[Pillar Gizmos improperly offset. (fix in this thread)](https://www.realm667.com/forum/let-us-know/1180-pillar-gizmos-improperly-offset-fix-in-this-thread#7130 "They spawn the orbs at height 44 which looks wrong. Setting to 52 fixes this.

///////////Yellow
actor BluePillarYellow
{
radius 18
height 50
+SOLID
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarYellow : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarYellow : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarYellow : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Blue
actor BluePillarBlue : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarBlue : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarBlue : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarBlue : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Green
actor BluePillarGreen : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarGreen : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarGreen : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarGreen : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Red
actor BluePillarRed : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarRed : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarRed : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarRed : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GRNP A -1
stop
}
}")* was created by *SArais*

 They spawn the orbs at height 44 which looks wrong. Setting to 52 fixes this.

///////////Yellow
actor BluePillarYellow
{
radius 18
height 50
+SOLID
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarYellow : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarYellow : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarYellow : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Blue
actor BluePillarBlue : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarBlue : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarBlue : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarBlue : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Green
actor BluePillarGreen : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarGreen : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarGreen : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarGreen : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Red
actor BluePillarRed : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarRed : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarRed : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarRed : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GRNP A -1
stop
}
}

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- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
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   7 years 9 months ago [\#7174](#7174) by Blue Shadow  Replied by *Blue Shadow* on topic *[Pillar Gizmos improperly offset. (fix in this thread)](https://www.realm667.com/forum/let-us-know/1180-pillar-gizmos-improperly-offset-fix-in-this-thread#7174 "They spawn the orbs at height 44 which looks wrong. Setting to 52 fixes this.

///////////Yellow
actor BluePillarYellow
{
radius 18
height 50
+SOLID
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarYellow : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarYellow : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarYellow : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Blue
actor BluePillarBlue : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarBlue : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarBlue : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarBlue : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Green
actor BluePillarGreen : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarGreen : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarGreen : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarGreen : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Red
actor BluePillarRed : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarRed : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarRed : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarRed : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GRNP A -1
stop
}
}")*

> SArais wrote: They spawn the orbs at height 44 which looks wrong

How do they look with original spawn height?

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- **SArais**
- ![SArais's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg) Topic Author
- Demon
- ![Demon](https://www.realm667.com/media/kunena/ranks/rank_5_demon.png)

 Less More- Posts: 26
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-

   7 years 9 months ago - 7 years 9 months ago [\#7176](#7176) by SArais  Replied by *SArais* on topic *[Pillar Gizmos improperly offset. (fix in this thread)](https://www.realm667.com/forum/let-us-know/1180-pillar-gizmos-improperly-offset-fix-in-this-thread#7176 "They spawn the orbs at height 44 which looks wrong. Setting to 52 fixes this.

///////////Yellow
actor BluePillarYellow
{
radius 18
height 50
+SOLID
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarYellow : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarYellow : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarYellow : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Blue
actor BluePillarBlue : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarBlue : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarBlue : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarBlue : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Green
actor BluePillarGreen : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarGreen : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarGreen : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarGreen : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Red
actor BluePillarRed : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarRed : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarRed : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarRed : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GRNP A -1
stop
}
}")*

 The "orbs" on them spawn partially inside of the clasps when using the map thing placement instead of a 'summon', which looks really weird.

- [ ...109\_223640.png ![Screenshot_Doom_20181109_223640.png](https://www.realm667.com/forum/attachment/740?download=1) ](https://www.realm667.com/forum/attachment/740?download=1 "...109_223640.png") [ ](https://www.realm667.com/forum/attachment/740?download=1 "...109_223640.png")

 Last edit: 7 years 9 months ago by SArais.

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- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
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   7 years 9 months ago [\#7178](#7178) by Blue Shadow  Replied by *Blue Shadow* on topic *[Pillar Gizmos improperly offset. (fix in this thread)](https://www.realm667.com/forum/let-us-know/1180-pillar-gizmos-improperly-offset-fix-in-this-thread#7178 "They spawn the orbs at height 44 which looks wrong. Setting to 52 fixes this.

///////////Yellow
actor BluePillarYellow
{
radius 18
height 50
+SOLID
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarYellow : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarYellow : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarYellow : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Blue
actor BluePillarBlue : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarBlue : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarBlue : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarBlue : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Green
actor BluePillarGreen : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarGreen : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarGreen : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarGreen : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Red
actor BluePillarRed : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarRed : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarRed : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarRed : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GRNP A -1
stop
}
}")*

 Alright. Could you submit the fixed version? You can follow the way I submit updates, like [ here](https://www.realm667.com/index.php/en/kunena/item-store/1164-update-time-freeze-sphere), for example.

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