#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) OpenGL and dynamic light problems

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- **kfpopeye**
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   6 years 8 months ago [\#7805](#7805) by kfpopeye  *[OpenGL and dynamic light problems](https://www.realm667.com/forum/let-us-know/1401-opengl-and-dynamic-light-problems#7805 "I'm asking this here because I made a bunch of light actors for a level based on the found in the repository here. Recently they have stopped working in the latest version of GZDoom. So I download...")* was created by *kfpopeye*

 I'm asking this here because I made a bunch of light actors for a level based on the [ strobe lights](https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=716&Itemid=) found in the repository here. Recently they have stopped working in the latest version of GZDoom. So I download the strobe lights again and looked in the test map and those lights aren't working either so I don't think it is something I have done. I can't see any problems with my settings in GZDoom either.

Is anyone else have problems with dynamic lights in GZDoom?

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- **Tormentor667**
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   6 years 7 months ago [\#7832](#7832) by Tormentor667  Replied by *Tormentor667* on topic *[OpenGL and dynamic light problems](https://www.realm667.com/forum/let-us-know/1401-opengl-and-dynamic-light-problems#7832 "I'm asking this here because I made a bunch of light actors for a level based on the found in the repository here. Recently they have stopped working in the latest version of GZDoom. So I download...")*

 This is most propably a bug with the strobe lights. You might want to tell the author of the object if he is interested in fixing it.

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