#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/weapon.png) Weak weapons

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- **BFG Major Mike**
- ![BFG Major Mike's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12159.jpg?1767167089)
- BFG Commando
- ![BFG Commando](https://www.realm667.com/media/kunena/ranks/rank_8_bfgcommando.png)

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   3 years 1 week ago [\#10837](#10837) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[Weak weapons](https://www.realm667.com/forum/let-us-know/1901-weak-weapons?start=10#10837 "Something that I find very weird is that the mods of the Armory don't like powerful weapons for some reason, and they have to be balanced to fit vanilla doom. ...Yet, stuff like the arachnophyte and...")*

 Well, I don't want pistols, I feel like this might've been read as wrong, a PISTOL should not be one shotting cyberdemons, however, if something is intended to be a Big fucking Gun, then it should be a Big Fucking Gun

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- **OKgo5555**
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- Dark Imp
- ![Dark Imp](https://www.realm667.com/media/kunena/ranks/rank_41_darkimp.png)

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   3 years 1 week ago [\#10847](#10847) by OKgo5555  Replied by *OKgo5555* on topic *[Weak weapons](https://www.realm667.com/forum/let-us-know/1901-weak-weapons?start=10#10847 "Something that I find very weird is that the mods of the Armory don't like powerful weapons for some reason, and they have to be balanced to fit vanilla doom. ...Yet, stuff like the arachnophyte and...")*

 Like they are saying, you can d/l anything from here and change the projectile or weapon damage to a gazillion in slade. One shot Cybers like clockwork, bro.

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- **Gunslahyer\_Pi**
- ![Gunslahyer_Pi's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11830.png?1640056844)
- BFG Commando
- ![BFG Commando](https://www.realm667.com/media/kunena/ranks/rank_8_bfgcommando.png)

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   3 years 1 week ago - 3 years 1 week ago [\#10849](#10849) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[Weak weapons](https://www.realm667.com/forum/let-us-know/1901-weak-weapons?start=10#10849 "Something that I find very weird is that the mods of the Armory don't like powerful weapons for some reason, and they have to be balanced to fit vanilla doom. ...Yet, stuff like the arachnophyte and...")*

> Gothic wrote: Balancing is required when your weapon uses vanilla ammunition instead of custom made, because if your pistol can instakill a Cyberdemon with a single bullet shot, why would I need the regular pistol and chaingun?
> You could get more wild with new types of ammo, but that doesn't mean you should go bathshit insane, like firing 2 nukes and a bunch of pyrocannon shots in one go, that stuff would be ok on Zandronum multiplayer mods but not here.

Agreed, most of this is what I already said, however, I agree with the new ammo. Having a new ammo type really changes the dynamic. Also, modders could use the flag;

+weapon.cheatnotweapon

This is fantastic flag to ensure you can't spam IDFA or IDKFA over and over again for a refill on a potentially Super Powered weapon. This balances it out by 75% anyway. Might be worth a look. Custom ammo, weapon limitation flags work really well. However, if you're doing it for yourself and not for a fan made addition then go nuts.

Doom your way.

 Last edit: 3 years 1 week ago by Gunslahyer\_Pi. Reason: Because I said so.

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- **BFG Major Mike**
- ![BFG Major Mike's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12159.jpg?1767167089)
- BFG Commando
- ![BFG Commando](https://www.realm667.com/media/kunena/ranks/rank_8_bfgcommando.png)

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   3 years 1 week ago [\#10855](#10855) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[Weak weapons](https://www.realm667.com/forum/let-us-know/1901-weak-weapons?start=10#10855 "Something that I find very weird is that the mods of the Armory don't like powerful weapons for some reason, and they have to be balanced to fit vanilla doom. ...Yet, stuff like the arachnophyte and...")*

 Also when I mean OP weapons, I don't just mean weapons that do a shit ton of damage, I mean like weapons with functions that are OP

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- **OKgo5555**
- ![OKgo5555's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12213.png?1691093068)
- Dark Imp
- ![Dark Imp](https://www.realm667.com/media/kunena/ranks/rank_41_darkimp.png)

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   3 years 1 week ago [\#10856](#10856) by OKgo5555  Replied by *OKgo5555* on topic *[Weak weapons](https://www.realm667.com/forum/let-us-know/1901-weak-weapons?start=10#10856 "Something that I find very weird is that the mods of the Armory don't like powerful weapons for some reason, and they have to be balanced to fit vanilla doom. ...Yet, stuff like the arachnophyte and...")*

 Gamefeel is an art not a science and is thus slightly subjective. Its not as easy as, "make the guns feel more powerful." Like u pointed out, just upping the damage can go a long ways towards making a weapon feel WEAK.

The stuff here is more like a resource for someone to start making something that feels good for them (and others) in-game.

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- **CaptainToenail**
- ![CaptainToenail's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11652.png?1696711803)
- Wicked
- ![Wicked](https://www.realm667.com/media/kunena/ranks/rank_81_wicked.png)

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   3 years 1 week ago [\#10864](#10864) by CaptainToenail  Replied by *CaptainToenail* on topic *[Weak weapons](https://www.realm667.com/forum/let-us-know/1901-weak-weapons?start=10#10864 "Something that I find very weird is that the mods of the Armory don't like powerful weapons for some reason, and they have to be balanced to fit vanilla doom. ...Yet, stuff like the arachnophyte and...")*

 After playing the Rise of the Triad rerelease recently, I'd love to see someone tackle a Doom style version of the Firebomb from that game. It's a very powerful weapon, but not totally OP.

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- **OKgo5555**
- ![OKgo5555's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12213.png?1691093068)
- Dark Imp
- ![Dark Imp](https://www.realm667.com/media/kunena/ranks/rank_41_darkimp.png)

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   3 years 1 week ago [\#10865](#10865) by OKgo5555  Replied by *OKgo5555* on topic *[Weak weapons](https://www.realm667.com/forum/let-us-know/1901-weak-weapons?start=10#10865 "Something that I find very weird is that the mods of the Armory don't like powerful weapons for some reason, and they have to be balanced to fit vanilla doom. ...Yet, stuff like the arachnophyte and...")*

 I have one. It does a circle pattern instead of a cross. I'll get it up soon-ish.

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- **OKgo5555**
- ![OKgo5555's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12213.png?1691093068)
- Dark Imp
- ![Dark Imp](https://www.realm667.com/media/kunena/ranks/rank_41_darkimp.png)

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   3 years 1 week ago [\#10866](#10866) by OKgo5555  Replied by *OKgo5555* on topic *[Weak weapons](https://www.realm667.com/forum/let-us-know/1901-weak-weapons?start=10#10866 "Something that I find very weird is that the mods of the Armory don't like powerful weapons for some reason, and they have to be balanced to fit vanilla doom. ...Yet, stuff like the arachnophyte and...")*

 There is also a near 1:1 facsimile of all the ROTT weapons in Return of the Triad for GZDooM.

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