#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) Additional Skulltag Credits

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- **Margaret Thatcher**
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- Cacodemon
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   3 years 4 days ago [\#10879](#10879) by Margaret Thatcher  *[Additional Skulltag Credits](https://www.realm667.com/forum/let-us-know/1917-additional-skulltag-credits#10879 "Too many Skulltag weapons/monsters/powerups are credited to "The Skulltag Team", despite us having documents that give a good amount of sources.

http://www.skulltag.com/stmanual/credits.html

https://wiki.zandronum.com/Skulltag_Monsters

BONUS: The Doomsphere's sprite is by Justin Fisher and originates from the book "3D Game Alchemy".")* was created by *Margaret Thatcher*

 Too many Skulltag weapons/monsters/powerups are credited to "The Skulltag Team", despite us having documents that give a good amount of sources.

http://www.skulltag.com/stmanual/credits.html

https://wiki.zandronum.com/Skulltag_Monsters

BONUS: The Doomsphere's sprite is by Justin Fisher and originates from the book "3D Game Alchemy".

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- **CaptainToenail**
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   3 years 4 days ago [\#10882](#10882) by CaptainToenail  Replied by *CaptainToenail* on topic *[Additional Skulltag Credits](https://www.realm667.com/forum/let-us-know/1917-additional-skulltag-credits#10882 "Too many Skulltag weapons/monsters/powerups are credited to "The Skulltag Team", despite us having documents that give a good amount of sources.

http://www.skulltag.com/stmanual/credits.html

https://wiki.zandronum.com/Skulltag_Monsters

BONUS: The Doomsphere's sprite is by Justin Fisher and originates from the book "3D Game Alchemy".")*

 I could update the old Skulltag Gore pack with proper credits and spruce up the code a bit. I can't see who specifically made those graphics though, it's not in the credits. Does anyone know?

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- **Gothic**
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   3 years 3 days ago [\#10884](#10884) by Gothic  Replied by *Gothic* on topic *[Additional Skulltag Credits](https://www.realm667.com/forum/let-us-know/1917-additional-skulltag-credits#10884 "Too many Skulltag weapons/monsters/powerups are credited to "The Skulltag Team", despite us having documents that give a good amount of sources.

http://www.skulltag.com/stmanual/credits.html

https://wiki.zandronum.com/Skulltag_Monsters

BONUS: The Doomsphere's sprite is by Justin Fisher and originates from the book "3D Game Alchemy".")*

 I'll get into it by the end of the week.

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- **Margaret Thatcher**
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- Cacodemon
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   2 years 10 months ago [\#11022](#11022) by Margaret Thatcher  Replied by *Margaret Thatcher* on topic *[Additional Skulltag Credits](https://www.realm667.com/forum/let-us-know/1917-additional-skulltag-credits#11022 "Too many Skulltag weapons/monsters/powerups are credited to "The Skulltag Team", despite us having documents that give a good amount of sources.

http://www.skulltag.com/stmanual/credits.html

https://wiki.zandronum.com/Skulltag_Monsters

BONUS: The Doomsphere's sprite is by Justin Fisher and originates from the book "3D Game Alchemy".")*

 Any updates?

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- **Gothic**
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   2 years 10 months ago [\#11024](#11024) by Gothic  Replied by *Gothic* on topic *[Additional Skulltag Credits](https://www.realm667.com/forum/let-us-know/1917-additional-skulltag-credits#11024 "Too many Skulltag weapons/monsters/powerups are credited to "The Skulltag Team", despite us having documents that give a good amount of sources.

http://www.skulltag.com/stmanual/credits.html

https://wiki.zandronum.com/Skulltag_Monsters

BONUS: The Doomsphere's sprite is by Justin Fisher and originates from the book "3D Game Alchemy".")*

 This is what I have at the moment:

Abaddon:
Sprites: id Software edited by Tormentor667, 3D Realms, Midway, David G, Vader
Sprite Edit: Gothic

Belphegor:
Code: Nanami, Ghastly Dragon (ZScript conversion)
Sprites: Id Software
Sprite Edit: Nanami

Hectebus:
Code: AgentSpork, Carnevil, Ghastly
Sprites: Id Software, Midway
Sprite Edit: AgentSpork

Cacolantern:
The article says the code and sprites were made by Lexus Aylus, but the [ Zandronum wiki](https://wiki.zandronum.com/Skulltag_Monsters) says it was created by Mike Lightner (Mancubus II)

SSG Guy:
Code: Rhoq, Aerial, Ghastly (ZScript conversion)
Sprites: The Skulltag Team
The wiki also mentions Mancubus II, I assume he did the sprites?

Dark Imp:
Code: Nanami, Itsnaturetodie, Ghastly (ZScript conversion)
Sprites: Id Software
Sprite Edit: Nanami, Itsnaturetodie

Crash:
Sprites: Chris Schnefke

Railgun:
Code: Carnevil, PGE
Sprites: Risen, Edmundo Bordeu
Sprite Edit: Tesefy

Minigun:
Code: Skulltag, Ghastly (ZScript conversion)
Sounds: Tormentor667
Sprites: id Software
Sprites Edit: Skulltag
The [ Skulltag manual](http://www.skulltag.com/stmanual/credits.html) credits Esa Repo (Espi) as the creator, and Stephen Browning (Scuba Steve) for "ground" (the pickup?).

Grenade Launcher:
"The Skulltag Team" is credited for the code, sounds, gldefs and sprites, but the manual credits Seth Gorden.

BFG10K:
Sprites: Amuscaria
Code, sounds and gldefs are still credited as "Skulltag Team"

Bio Pipebomb Launcher (the old BFG10K)
Sprites: Skulltag, Raven Software, Captain Toenail, Daniel
The manual credits Chris Schnefke for the artwork of the BFG10K, is it refering to this one?

DoomSphere:
Code: Skulltag
GLDefs: Skulltag
Sprites: Justin Fisher

TurboSphere:
Code: The Skulltag Team
GLDefs: The Skulltag Team
Sprites: Seth Gorden

TimeFreezeSphere:
Code: The Skulltag Team
GLDefs: The Skulltag Team
Sprites: Chris Schnefke

InvisibilitySphere:
Code: The Skulltag Team
GLDefs: The Skulltag Team
Sprites: Id Software
Sprite Edit: The Skulltag Team

GuardSphere:
Code: The Skulltag Team
GLDefs: The Skulltag Team
Sprites: The Skulltag Team
There are no credits available for this item

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