#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) Wolfenstein Gore skull pile has excessive filesize

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- **MagicWazard**
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   11 years 6 months ago [\#1431](#1431) by MagicWazard  *[Wolfenstein Gore skull pile has excessive filesize](https://www.realm667.com/forum/let-us-know/268-wolfenstein-gore-skull-pile-has-excessive-filesize#1431 "Alright, so check this one out--in the Wolfenstein Gore pack, the skull pile object sprite WLFBA0 has a file size of 50.96kb, which is surprisingly large. If you tweak and then resave the offsets,...")* was created by *MagicWazard*

 Alright, so check this one out--in the Wolfenstein Gore pack, the skull pile object sprite WLFBA0 has a file size of 50.96kb, which is surprisingly large. If you tweak and then resave the offsets, the size goes down to a mere 1.54kb. Any idea what's going on here? Is a bunch of garbage getting saved in the offsets somehow? (I do notice that this and the cow skull WCOWA0 are saved as truecolor rather than palettized, so maybe it's unused color data.)

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   11 years 6 months ago [\#1432](#1432) by Blue Shadow  Replied by *Blue Shadow* on topic *[Wolfenstein Gore skull pile has excessive filesize](https://www.realm667.com/forum/let-us-know/268-wolfenstein-gore-skull-pile-has-excessive-filesize#1432 "Alright, so check this one out--in the Wolfenstein Gore pack, the skull pile object sprite WLFBA0 has a file size of 50.96kb, which is surprisingly large. If you tweak and then resave the offsets,...")*

 It could be. This is what I get after optimization:

 [ ![[img](http://i.imgur.com/6F64DCO.png) ](http://i.imgur.com/6F64DCO.png "[img")

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- **MagicWazard**
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   11 years 5 months ago [\#1436](#1436) by MagicWazard  Replied by *MagicWazard* on topic *[Wolfenstein Gore skull pile has excessive filesize](https://www.realm667.com/forum/let-us-know/268-wolfenstein-gore-skull-pile-has-excessive-filesize#1436 "Alright, so check this one out--in the Wolfenstein Gore pack, the skull pile object sprite WLFBA0 has a file size of 50.96kb, which is surprisingly large. If you tweak and then resave the offsets,...")*

 In any event, do we want to update this? 50kb of bloat in a single sprite seems like something that ought to be corrected.

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   11 years 5 months ago [\#1437](#1437) by Blue Shadow  Replied by *Blue Shadow* on topic *[Wolfenstein Gore skull pile has excessive filesize](https://www.realm667.com/forum/let-us-know/268-wolfenstein-gore-skull-pile-has-excessive-filesize#1437 "Alright, so check this one out--in the Wolfenstein Gore pack, the skull pile object sprite WLFBA0 has a file size of 50.96kb, which is surprisingly large. If you tweak and then resave the offsets,...")*

> MagicWazard wrote: do we want to update this?

I'd say yes.

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- **MagicWazard**
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   11 years 5 months ago [\#1477](#1477) by MagicWazard  Replied by *MagicWazard* on topic *[Wolfenstein Gore skull pile has excessive filesize](https://www.realm667.com/forum/let-us-know/268-wolfenstein-gore-skull-pile-has-excessive-filesize#1477 "Alright, so check this one out--in the Wolfenstein Gore pack, the skull pile object sprite WLFBA0 has a file size of 50.96kb, which is surprisingly large. If you tweak and then resave the offsets,...")*

 Well, if you don't think we need to start a new thread for an update, then here's a link to a version where the offsets on the skull pile have been resaved to cut the file size down. That's literally the only change so far; I haven't done any additional optimization or palettization (since the whole thing is only about 6kb zipped now).

https://www.dropbox.com/s/r34s936mzhjhf6z/WolfGore.zip?dl=0

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   11 years 5 months ago [\#1483](#1483) by Blue Shadow  Replied by *Blue Shadow* on topic *[Wolfenstein Gore skull pile has excessive filesize](https://www.realm667.com/forum/let-us-know/268-wolfenstein-gore-skull-pile-has-excessive-filesize#1483 "Alright, so check this one out--in the Wolfenstein Gore pack, the skull pile object sprite WLFBA0 has a file size of 50.96kb, which is surprisingly large. If you tweak and then resave the offsets,...")*

 It's better to make it a submission, just so as to keep a "record" of the update on the forum.

And while you're at it, could you optimize the rest of the sprites?

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- **MagicWazard**
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   11 years 5 months ago - 11 years 5 months ago [\#1486](#1486) by MagicWazard  Replied by *MagicWazard* on topic *[Wolfenstein Gore skull pile has excessive filesize](https://www.realm667.com/forum/let-us-know/268-wolfenstein-gore-skull-pile-has-excessive-filesize#1486 "Alright, so check this one out--in the Wolfenstein Gore pack, the skull pile object sprite WLFBA0 has a file size of 50.96kb, which is surprisingly large. If you tweak and then resave the offsets,...")*

> Blue Shadow wrote: And while you're at it, could you optimize the rest of the sprites?

Yeah, I could, though I'm not real familiar with optimization methods beyond simply converting to a color palette/index. What specific method did you use for optimizing the sprites? I think I've seen one in SLADE3 (which I'm guessing you used) but I don't really know anything about it.

EDIT: Never mind, I went and did a little homework, then downloaded PNGOUT and pointed SLADE to it. I'm assuming this is what you used, since the results I got were either identical or within 1 byte of yours. I'll have an update thread ready shortly.

 Last edit: 11 years 5 months ago by MagicWazard.

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   11 years 5 months ago [\#1493](#1493) by Blue Shadow  Replied by *Blue Shadow* on topic *[Wolfenstein Gore skull pile has excessive filesize](https://www.realm667.com/forum/let-us-know/268-wolfenstein-gore-skull-pile-has-excessive-filesize#1493 "Alright, so check this one out--in the Wolfenstein Gore pack, the skull pile object sprite WLFBA0 has a file size of 50.96kb, which is surprisingly large. If you tweak and then resave the offsets,...")*

 In addition to PNGout, I use DeflOpt.

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